Your Ad Here

Subscribe
 Post #1
 19th July 2010 Last edited by Maurice; 3 Days Ago at 11:07AM..
Respected User
Maurice's Avatar
June 2005
5,771 Posts

It's Not Tetris!



Basically it's a little like tetris except with a twist.
Instead of normal Tetris rules you have to stack as much shit as you can without reaching the top of the screen. No, you can't clear lines.
Includes oldschool graphics, music, sounds, and new physics.
It's written in lua with löve. http://love2d.org/

CONTROLS!
Menu controls are arrow keys and enter.

Left/Right - Move block
Down - Let block fall faster
A/S - Rotate block counter-clockwise/clockwise
Enter - Pause
Esc - Return to menu

=================================
DOWNLOAD HERE!
I am not allowed to ask you to click on the ads, but it'd be nice to give me something back (The game is completely free after all)
=================================

IF THE SOUND BUGS OUT ON YOUR MACHINE, I'M SORRY.
THERE IS NOTHING I CAN DO ABOUT IT, IT SEEMS TO BE THE ENGINE'S FAULT.

Best advice I can give is to download löve yourself and then run it from source. (drag the .love file onto love.exe)
^also allows you to run it on linux and osx.

MORE SCREENSHOTS! (game is actually double size)

Look at that awesome mspaint created title.


I'm bad at this.

My record is 34. Now go play and post your records.
 Post #2
 19th July 2010 Last edited by Errorproxy; 19th July 2010 at 07:57PM..
Dennab
December 2009
1,302 Posts
Erm. Ok.

29

Could you get and z/s shape and make a nice icon for a dock? Nevermind I'll do this myself.
 Post #3
 19th July 2010
Dennab
May 2009
1,756 Posts
oh dear god what
this is a nightmare
 Post #4
 19th July 2010
Loli's Avatar
April 2008
1,046 Posts
What happens if you do actually get a line?
 Post #5
 19th July 2010 Last edited by Baldr; 19th July 2010 at 07:49PM..
Baldr's Avatar
July 2009
2,575 Posts
A nightmare for everyone that has OCD.
 Post #6
 19th July 2010
BlkDucky's Avatar
May 2008
181 Posts
What happens if you do actually get a line?
Nothing, I assume.
 Post #7
 19th July 2010
S1N1337's Avatar
June 2007
839 Posts
Yay for physics.
 Post #8
 19th July 2010
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Yay for physics.
Physics make anything better.
 Post #9
 19th July 2010
Dennab
December 2009
1,302 Posts
Physics make anything better.
I bet it uses the Source Engine.
 Post #10
 19th July 2010
jaggzy's Avatar
June 2008
541 Posts
31
 Post #11
 19th July 2010
efeX's Avatar
April 2009
2,205 Posts
I bet it uses the Source Engine.
 Post #12
 19th July 2010
Dennab
December 2009
1,302 Posts
 Post #13
 19th July 2010
leontodd's Avatar
January 2009
1,657 Posts
I'm gonna test this on wine.
 Post #14
 19th July 2010
esalaka's Avatar
July 2007
1,894 Posts
I would suppose the whole WAYWO thread approves of this already :3
 Post #15
 19th July 2010 Last edited by Eternek; 19th July 2010 at 08:19PM..
Eternek's Avatar
August 2008
266 Posts
~nvm fixed~
 Post #16
 19th July 2010
Gold Member
Murkrow's Avatar
April 2005
7,593 Posts
Protip: The absolute maximum theoretically achievable is 45. But I'm pretty sure even getting to 40 is practically impossible.
 Post #17
 19th July 2010
Gold Member
mastermaul's Avatar
January 2008
9,526 Posts
I had a bug or something.

The first few notes of the music kept looping.
 Post #18
 19th July 2010 Last edited by Maurice; 19th July 2010 at 08:16PM..
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Am i doing it right?
What'd you do?

edit: Nevermind I know. I'll fix that..
edit2: uploading fixed version.. done.
 Post #19
 19th July 2010
Gold Member
mastermaul's Avatar
January 2008
9,526 Posts
Actually, the sound sticks really bad.
 Post #20
 19th July 2010
Eternek's Avatar
August 2008
266 Posts
What'd you do?
Pressed enter before i got to the game over screen.
I wanted to quick-restart the game, guess it isn't supported.
 Post #21
 19th July 2010
bull3tmagn3t's Avatar
August 2008
416 Posts
Looping music, really annoying
 Post #22
 19th July 2010 Last edited by Maurice; 19th July 2010 at 08:18PM..
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Pressed enter before i got to the game over screen.
I wanted to quick-restart the game, guess it isn't supported.
What you did was pressing enter with music off. It then tried to pause a music that wasn't even defined (music number 4).

Looping music, really annoying
select "off" or deal with it. original tetris had that too.

Also I can't tell what's wrong with the music, it works fine for me.
 Post #23
 19th July 2010
Gold Member
Dennab
July 2008
8,183 Posts
this looks incredible

Edited:

damnit

how about a source code
 Post #24
 19th July 2010
raccoon12's Avatar
November 2008
4,096 Posts
pretty cool
 Post #25
 19th July 2010
thf's Avatar
June 2009
1,233 Posts
A nightmare for everyone that has OCD.
This, my OCD kicks in

Edited:

But yeah, still cool
 Post #26
 19th July 2010 Last edited by Woodcutter11; 22nd July 2010 at 11:21AM..
Woodcutter11's Avatar
May 2010
168 Posts
This rocks

I got 36
 Post #27
 19th July 2010
BlkDucky's Avatar
May 2008
181 Posts
this looks incredible

Edited:

damnit

how about a source code
This.

Edited:

But grammatically correct.
 Post #28
 19th July 2010
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Made it so that you can at least touch other blocks, as long as you still have a certain speed downwards.

Also added source here. (But it's horrible: I wrote it)
 Post #29
 19th July 2010
Gold Member
arienh4's Avatar
August 2007
4,973 Posts
Weird bug here. Every time the game starts, after a while it just makes a sound like a gunshot, starts playing the game-over music, the blocks all fall down and when they're gone it's game over.
 Post #30
 19th July 2010
Gold Member
h2ooooooo's Avatar
June 2007
2,266 Posts
Same here @ arien
 Post #31
 19th July 2010 Last edited by Maurice; 19th July 2010 at 09:47PM..
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Meh, going back to the old detection then. (uh. I lost it. gotta rewrite)
It's just weird because I have no problems.

Edit: Alright, redownload and tell me if it works now.

Weird bug here. Every time the game starts, after a while it just makes a sound like a gunshot, starts playing the game-over music, the blocks all fall down and when they're gone it's game over.
What do you mean "after a while"?
 Post #32
 19th July 2010
Fox-Face's Avatar
June 2008
105 Posts
You should add a way to restart the game or go back to the main menu while playing.
 Post #33
 19th July 2010
Respected User
Maurice's Avatar
June 2005
5,771 Posts
1.4: added a way to restart the game or go back to the main menu while playing. (escape)
 Post #34
 19th July 2010
Gold Member
Dennab
July 2008
8,183 Posts
I repacked the .love file so I could run it on linux

it used up all my RAM
 Post #35
 19th July 2010
comwiz's Avatar
June 2005
605 Posts
Reminds me of this:
http://xkcd.com/724/
 Post #36
 19th July 2010
Gold Member
Rasrap Smurf's Avatar
February 2008
2,320 Posts
Reminds me of this:
http://xkcd.com/724/
Someone made that.
http://www.geekosystem.com/xkcd-tetris-hell-game/

Physics aren't as good in that though :D
 Post #37
 20th July 2010
DrTaxi's Avatar
September 2009
1,689 Posts
Is there any particular strategy for this?
 Post #38
 20th July 2010 Last edited by Maurice; 20th July 2010 at 02:50PM..
Respected User
Maurice's Avatar
June 2005
5,771 Posts
Is there any particular strategy for this?
Try to stack them without leaving any space I guess. Pretty much like real tetris!
Edit: Added a version without sound because it isn't working for some. And I hope it's not my fault.

Can someone please tell me what their experience with any sound problem is? I can't recreate it.
 Post #39
 20th July 2010
BlkDucky's Avatar
May 2008
181 Posts
Went to record video to show the problem->Problem fixed itself?

 Post #40
 20th July 2010
Gold Member
arienh4's Avatar
August 2007
4,973 Posts
Went to record video to show the problem->Problem fixed itself?

That's a problem that occurs often in quantum physics, and a lot of my projects. When they're monitored they start behaving like they're supposed to.
Reply

All times are GMT. The time now is 06:15AM.

Facepunch Studios 2010 - Server 'MARGE'