I have never really done anything related to modeling before, so this is my first time. I went straight to ragdolling. Thanks to Mariokart64n and his ragdolling tutorial, I've managed to rig and compile this thing.
This is not my model. I only ported it. Credit goes to
Scott Ayers.
The model has a movable jaw and finger posing, but
no eye posing. I just couldn't get it to work no matter how close I followed Mariokart64n's tutorial. I'll play around with it more later. I've also retextured it a bit to resemble more of the 1998 Godzilla. I've also added a bump map. (which I don't think is working.) I would provide a better texturing job such as one in the link of Scott Ayers, but I just don't have the experience. Hell, I'm surprised I made a functioning ragdoll as my first thing ever to do for any 3d modeling program.
There are some errors such as stretching skin with limbs. I've spent most of my time fixing most of that, but some part still exist. Sorry.
This is my first thing ever to do in 3ds Max, so don't expect it to be good.
There are multiple sizes:
Humanoid: roughly the same size as a human. (open up more posing possibilities? I don't know.)
Baby: roughly the same size a baby Godzilla from the 1998 movie.
1998: roughly the same size as Godzilla from the 1998 movie.
Ohgod: something I did for fun.
I couldn't be assed to edit the pictures. (Except the first one.) Get to see the model in its full unedited self.
Old screenshot (showing part of old skin)
Humanoid:
1998:
Ohgod: (Police car to show size comparison.)
I plan to do more "monster/alien like" ragdolls as I learn. Hope you enjoy.
Oh and make sure you have noclip, buddha or godmode on before you spawn. If it touches you, you die.
Fix for the largest model. Made the limbs more movable.