1. Post #841
    Gold Member
    Deadchicken's Avatar
    May 2009
    1,705 Posts
    i need a major project
    Who are you? I've noticed a few rather rude and arrogant posts with your name on them, and was wondering, who are you to consider yourself a decent mapper? I've never seen anything come from you before.

    Edited:

    I think I just figured out who you are....

    Edited:

    however, we all started from him. or at least I did. his methods are good for new mappers because they are simple. look at me, I dont use hollow anymore. i know how to vertex manipulate properly. stop bashing the kliks, man, he knows what he's doing. he just does the bad methods for tutorial purposes. his real mapping is amazing.
    Now why would those particular letters be bold?

    Edited:

    That's the rudeness and arrogance explained then.

  2. Post #842
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    :ms:
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  3. Post #843
    Gold Member
    Drumdevil's Avatar
    March 2008
    1,740 Posts
    Who's gonna pick up this project then?
    Would be a shame if it's left unfinished.

  4. Post #844
    Dennab
    June 2011
    337 Posts
    hey look, another person caught on.

    well, the avatars are the same, tried to give more clues. if anyone has me on steam friends (and cares a little bit about me), then you'll notice it's the same picture with the same model :slick:

    Deadchicken posted:
    That's the rudeness and arrogance explained then.
    hurts man :saddowns:
    although you know, once you gain my trust, im kind of a nice guy.
    just uh.. if your questions are stupid, or if you're annoying, then eh...
    not so much.
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  5. Post #845
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Looks like I'm picking this up, Web is giving me the green light.
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  6. Post #846
    Gold Member
    Drumdevil's Avatar
    March 2008
    1,740 Posts
    On behalf of the train community, Thanks.

    When we are on train business anyway, I'd like to announce here that I recently uploaded V2 of my propper train pack.
    Since most of the train fanatics keep an eye on this thread anyway, it's better to do it here than to bump an old release thread.
    http://www.garrysmod.org/downloads/?a=view&id=122256

    I still recommend you to use the SVN link though since it's updated regulary:

    https://drumdevilsvn.svn.sourceforge...t/drumdevilsvn
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  7. Post #847

  8. Post #848
    mrlazorz's Avatar
    June 2009
    150 Posts
    IT'S

    NO WAY

    IT'S STILL ALIVE :D
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  9. Post #849
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Define: "Pain in the ass"

    annoyance: something or someone that causes trouble; a source of unhappiness

    Examples:

    Texturing rails

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  10. Post #850
    Gold Member
    Medevila's Avatar
    December 2008
    4,507 Posts
    Define: "Pain in the ass"

    annoyance: something or someone that causes trouble; a source of unhappiness

    Examples:

    Texturing rails
    Didn't mean to disagree sorry :<

  11. Post #851
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Didn't mean to disagree sorry :<
    Refresh and rerate?
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  12. Post #852
    gunguy765's Avatar
    April 2010
    1,848 Posts
    Define: "Pain in the ass"

    annoyance: something or someone that causes trouble; a source of unhappiness

    Examples:

    Texturing rails

    How many layouts of these do you have to do?

  13. Post #853
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    How many layouts of these do you have to do?
    Fortunately just the rest of the station.



    Then I get to do the switches

  14. Post #854
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    And switch controls

    Edited:

    Hmm... Did BJK gave you all the proppered stuff?

  15. Post #855
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    And switch controls

    Edited:

    Hmm... Did BJK gave you all the proppered stuff?
    I might be missing EP1 content, and I copied everything over Luoto uses as well (CSS, Your stuff, Etc.)

  16. Post #856
    mrlazorz's Avatar
    June 2009
    150 Posts
    Well, looking at the (lol!) Number of switches, it's gonna confuse the hell out of a person as to what does what :X

    Also, I was wondering if there was room (Or A room) to build a signal box on a server at, i.e. Use wire use'rs and buttons

  17. Post #857
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Well, looking at the (lol!) Number of switches, it's gonna confuse the hell out of a person as to what does what :X

    Also, I was wondering if there was room (Or A room) to build a signal box on a server at, i.e. Use wire use'rs and buttons
    Was planning on adding some rooms, and the spawn will be similar to gm_mobienix, with the teleports and whatnot

  18. Post #858
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    Theres one in that trainyard.
    You should make there the trainyard switch control.

    Also, i did those switches a time ago.

  19. Post #859
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Theres one in that trainyard.
    You should make there the trainyard switch control.
    Or.. you know.. the switching tower?

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  20. Post #860
    mrlazorz's Avatar
    June 2009
    150 Posts
    :O

    Wow, I did not expect any train map mapper in the next 5 years to even think of including a switch tower

    And FP, quit logging me out >:C


    EDIT: In the picture there is a rail line next to the station with tracks and a yellow thing on the side. Is the ground there not in place?
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  21. Post #861
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    :O

    Wow, I did not expect any train map mapper in the next 5 years to even think of including a switch tower

    And FP, quit logging me out >:C
    Delete your cookies, then log back in.

  22. Post #862
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    EDIT: In the picture there is a rail line next to the station with tracks and a yellow thing on the side. Is the ground there not in place?
    ..Nodraw

    That's what it looked like when I started, I still have to do that area.

  23. Post #863
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    And propper

  24. Post #864
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    And propper
    You bet your ass this will be proppered



    If you compile it like that I swear I can hear dying children
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  25. Post #865
    mrlazorz's Avatar
    June 2009
    150 Posts
    And maybe a mix of dying kittens...

    Thousands of them! And as long as you keep posting these pictures, I'm gonna keep asking questions: Are those yellow lines to divide peices/segments of track?
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  26. Post #866
    How many Amerifags have actually complained that their trains won't work on the map very well ?
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  27. Post #867
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    How many Amerifags have actually complained that their trains won't work on the map very well ?
    Tboy
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  28. Post #868
    Gold Member
    Drumdevil's Avatar
    March 2008
    1,740 Posts
    I hope that my trains will be able to get past some obstacles or utility poles :v

  29. Post #869
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    All nighter going on, aww yea



    Don't worry, it's proppered
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  30. Post #870
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    But are those functional anymore?

    Edited:

    I can't see the origin textures anymore.

  31. Post #871
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    But are those functional anymore?

    Edited:

    I can't see the origin textures anymore.
    Just the ground is proppered, I can't seem to figure out collision meshes with the 0.3 propper beta.

  32. Post #872
    mrlazorz's Avatar
    June 2009
    150 Posts
    Well, then.

    It's gonna be a bit confusing to shunt trains..lol

    Anyways, how are the switches controlled? A button or switch near them or the signal box?

  33. Post #873
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    Some of those swithces are semiautomated and trainyard swithces should be controlled from tower.

  34. Post #874
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Some of those swithces are semiautomated and trainyard swithces should be controlled from tower.
    I was gonna have em just be toggled by use

  35. Post #875
    Have them done trainconstruct style, maybe?

  36. Post #876
    mrlazorz's Avatar
    June 2009
    150 Posts
    Oskutin, what do you mean by semi automatic?

    And maybe have them controlled by a switch beside the track on yards, but controlled via switchtower on the mainline.

  37. Post #877
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    You bet your ass this will be proppered



    If you compile it like that I swear I can hear dying children
    Not goint to lie, that brush work is really fucking neato
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  38. Post #878
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    Not goint to lie, that brush work is really fucking neato
    It looks nice, but when you're not looking it will rape you from behind :h:

    I beg of you, someone please tell me how to do collision on Propper 0.3
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  39. Post #879
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,418 Posts
    Clip brushes as world geometry.

  40. Post #880
    antimonycat's Avatar
    May 2010
    401 Posts
    It looks nice, but when you're not looking it will rape you from behind :h:

    I beg of you, someone please tell me how to do collision on Propper 0.3



    1: Make your object and tie it to propper_model.

    2: Make your collision model, make it a func_brush and name it something e.g "mesh01".

    3: Now go back to the propper_model and enter "mesh01" under "physics mesh".

    Make sure the propper_model and func_brush have the same origin otherwise they won't be aligned.

    4: Compile with propper.

    EDIT: Place the collision brushes *over* the propper_model, I placed them side by side in the image just for clarity.
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