1. Post #81
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    The switches are semi-automatic.
    oh, nevermind then. :ohdear:

  2. Post #82
    Gold Member
    JDER14's Avatar
    April 2008
    2,916 Posts
    Do the Moscow Subway network so we can Metro 2033 it up in Gmod.
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  3. Post #83
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    Do the Moscow Subway network so we can Metro 2033 it up in Gmod.
    Metro 2033 is very far away from the original theme. Very far...

  4. Post #84
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    Metro 2033 is very far away from the original theme. Very far...
    There is already a Metro map anyway...

  5. Post #85
    Gold Member
    Ard Patrinel's Avatar
    November 2005
    448 Posts
    Western Maryland "Fireball" logo...nice.

    Still, I personally prefer:



    If only they still ran...

  6. Post #86
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
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  7. Post #87
    Humberside's Avatar
    July 2010
    138 Posts
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  8. Post #88
    I will enjoy playing this upon release... :flashfap:

  9. Post #89
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
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  10. Post #90
    Rocket Man's Avatar
    August 2008
    609 Posts
    Western Maryland "Fireball" logo...nice.

    Still, I personally prefer:



    If only they still ran...
    Ive only seen one Big Boy in my life, impressive locomotive.

    Edited:

    Look'in good!

  11. Post #91

    March 2010
    4,109 Posts
    There is already a Metro map anyway...
    There is?! :what:

  12. Post #92
    Playstation 4!
    Hawx's Avatar
    June 2009
    2,127 Posts
    Looking good WoT.

  13. Post #93
    Grocel's Avatar
    October 2008
    1,279 Posts
    Look'in good!
    I agree, don't forget to add the keyvalues gmod_allowphysgun 0 and gmod_allowtools none the every entity with physic collision, such as func_button*, func_doors*, prop_door* or prop_dynamic*. It's very important if you have doors with areaportals, for the rail switches or the buttons for it.

    If you use the entity reporter in the editor to select all the entities of the same type, it's just like about 5 minus of work to add them, that will give your map a quality bonus. ;)

    Look here for more information about it: http://wiki.garrysmod.com/?title=Cat...ific_Keyvalues

    I seen many maps, those authors often forgot to add these keyvalues even on doors with areaportals. :)
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  14. Post #94
    madk's Avatar
    February 2009
    130 Posts
    This is looking very nice, I will be downloading as soon as it's done :)

  15. Post #95
    don868's Avatar
    September 2007
    1,393 Posts
    GM_apocalypse and now this. Great. Got two awesome maps on the production line :D

  16. Post #96
    WebOfTrust's Avatar
    February 2010
    1,802 Posts



    Oh shit...

  17. Post #97
    Gold Member
    teh pirate's Avatar
    March 2009
    4,555 Posts
    You should add an overhead monorail track. :3:
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  18. Post #98
    i enjoy sucking pony dick
    Wolfie13's Avatar
    November 2006
    1,545 Posts
    You should add an overhead monorail track. :3:
    Budget - Effort - Gain?

  19. Post #99
    Medevilae's Avatar
    December 2008
    2,886 Posts
    Thank you for continuing this!

    How train-builder-friendly will this be, or will there be a train that is built into the map? Saw nothing in the OP about this. :V

  20. Post #100
    Most likely to die within the first 10 seconds of any Jaykin match
    Pyth's Avatar
    April 2010
    2,038 Posts
    Rails are phx-sized, so you can build your own trains.

  21. Post #101
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    This is a great map, but it would also make an excellent city map. I don't recommend starting on that yet though.

    If you feel like it, once you finish all you plan to get done now, you should release that version, then at least ATTEMPT to make the map into an actual complete city map. The layout is pretty damn awesome, and this map would be the first of it's kind.

  22. Post #102
    gaboer's Avatar
    May 2010
    3,472 Posts
    This is going to be an awesome map. Keep up the great work.

  23. Post #103
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    This is a great map, but it would also make an excellent city map. I don't recommend starting on that yet though.

    If you feel like it, once you finish all you plan to get done now, you should release that version, then at least ATTEMPT to make the map into an actual complete city map. The layout is pretty damn awesome, and this map would be the first of it's kind.
    First of it's kind? Perhaps, I'm trying for a map with construct use, and RP realism, but entirely still construct, showing not every construct map (and especially every construct train map) has to be plain grass/concrete.

  24. Post #104
    Sandbox roleplay, basically?

  25. Post #105
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    Sandbox roleplay, basically?
    In Garry's Mod?

    :aaaaa:
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  26. Post #106
    In Garry's Mod?

    :aaaaa:



    I can't tell if you're being sarcastic :frown:


    It's basically building small things and roleplaying at the same time, sometimes involving car contraptions and trains, planes, etc

  27. Post #107
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    I can't tell if you're being sarcastic :frown:


    It's basically building small things and roleplaying at the same time, sometimes involving car contraptions and trains, planes, etc
    Problem with build RP is it's always an American server, or in downtown_v2, or has a load of minges in it. And since most admins on servers are really lenient, none of these issues ever get dealt with.

    Give Australia some love, damnit.
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  28. Post #108
    Gold Member
    Zally13's Avatar
    July 2008
    4,801 Posts
    Problem with build RP is it's always an American server, or in downtown_v2, or has a load of minges in it. And since most admins on servers are really lenient, none of these issues ever get dealt with.

    Give Australia some love, damnit.
    Make your own server, problem solved.

  29. Post #109
    Itzutak's Avatar
    July 2010
    128 Posts
    Make the trains super fast, like the ones in China.
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  30. Post #110
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    Make the trains super fast, like the ones in China.
    Wouldn't they blow up randomly due to lack of safety checks?

  31. Post #111
    Medevilae's Avatar
    December 2008
    2,886 Posts
    Problem with build RP is it's always an American server,
    And just what is wrong with that. :V

  32. Post #112
    It's American.

  33. Post #113
    i enjoy sucking pony dick
    Wolfie13's Avatar
    November 2006
    1,545 Posts
    Make the trains super fast, like the ones in China.
    China has no high-speed rail service to speak of. You must mean Japan, china's smaller, smarter brother.
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  34. Post #114
    WebOfTrust's Avatar
    February 2010
    1,802 Posts
    OP endorses America

  35. Post #115
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    I can't tell if you're being sarcastic :frown:


    It's basically building small things and roleplaying at the same time, sometimes involving car contraptions and trains, planes, etc
    Yeah, it was sarcasm

  36. Post #116
    ApolloTheGod's Avatar
    April 2010
    174 Posts
    Looky sexy as ever. I love those houses.

  37. Post #117
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    6,003 Posts
    China has no high-speed rail service to speak of. You must mean Japan, china's smaller, smarter brother.
    China has maglev...

    Edited:

    http://www.smtdc.com/en/xnlv4.asp

  38. Post #118
    PROPPER EVERYTHING
    GameDev's Avatar
    February 2010
    11,526 Posts
    :flashfap:

    Keep it up!

  39. Post #119
    PROPPER EVERYTHING
    GameDev's Avatar
    February 2010
    11,526 Posts
    Any updates?

    Edited:

    Sappin' mah automerge

  40. Post #120
    obtuse_moose's Avatar
    September 2007
    2 Posts
    I am really looking forward to playing this map, it has no visible flaws that i can see, and the amount of effort and detail really makes the map pop. I am looking forward to seeing this map come together as a whole.