If I spawn any of the helicopters asides from the Littlebird, my game crashes. Help?
Well I got the WAC helicopter from garrysmod.org and i placed both the WAC base and the WAC helicopter in the addons but when i start a game in singleplayer the spawnmenu breaks and i can't bring it up can someone tell me how to fix that
Every time i spawn a helicopter the rotors spawn in the middle of it. Anyone else having this problem or know how to fix it.
Whew, just epic!
That's one of the best upgrades my server got after Wiremod and Stargate!
You, Sir, deserve the LUA King title!
Btw, is there a option to remove the Vehicle Cameras view filter?
Well this Is the problem.
I crash when I spawn the first Little bird.
Also why do I miss the materials for the second littlebird.
I will try updating the SVN but is anyone else having this problem.
Also, Welt, are you planning on adding any new features to the base, such as multiple firemodes?
Ah, excellent. I'd forgotten he'd mentioned that.
He'd said it 7 weeks ago........
Btw, I'm still hoping on you, Welt.
This is definitely going on my server. Great work Welt.
Every time I use any weapon that has the different explosion effect (Ex, the helicopter's apache missiles) the game promptly crashes... Any suggestions?
Just wondering if your ever going to add proper support for sharpeye focus into sthe swep pack, maby add something that will tell the sweps to use sharpeye instead of your code.
What is sharpeye?
Where do I put that "stuff" folder?
You don't really need it, you can throw it in the trashbin if you want.
Is it possible to save the custom spawnpoints so I dont have to place them every time? Because that would be awesome.
i know this may sound stupid but is there any way to put this mod into half life 2? like beside gmod? because it would be really awesome to use this aiming system while playing half life 2s story :)
Afraid not, since HL2 doesn't use LUA.
Im getting this, Just downloaded it today. Cant use the Q menu, But when I Remove all WAC folders No issues. Running AirVehicles, Bail Out, Enginemod and Combine Mech.
EDIT: Looks like its just the SWEP folder, only when I put that in my Addons folder does my Q menu Hide in the top left of my screen. Sucks cuz I wanted to see what was new with it.Code:gui.Create: Error when calling 'ToolMenu':Init ([@gamemodes\sandbox\gamemode\spawnmenu\toolpanel.lua:84] bad argument #1 to 'SetText' (string expected, got nil)) vgui.Create: Error when calling 'SpawnMenu':Init ([gamemodes\sandbox\gamemode\spawnmenu\spawnmenu.lua:14] attempt to index field 'ToolMenu' (a nil value)) Hook 'CreateSpawnMenu' Failed: [gamemodes\sandbox\gamemode\spawnmenu\spawnmenu.lua:193] attempt to index global 'g_SpawnMenu' (a nil value) Sending 430 'User Info' ConVars to server (cl_spewuserinfoconvars to see) [gamemodes\sandbox\gamemode\spawnmenu\spawnmenu.lua:123] attempt to index field 'ToolToggle' (a nil value) [gamemodes\sandbox\gamemode\spawnmenu\spawnmenu.lua:123] attempt to index field 'ToolToggle' (a nil value)
Something cool would be if you could use your SWEPs while sitting in the helicopter passenger seats.
Is it possible that you could make an option to integrate the WAC Sweps with Perfected Climb SWEP?
What I mean is, it would be cool if you could add proper support for the Perfected Climb SWEP which works while a weapon is holstered. Pulling your gun back out will return it to a normal weapon and disable climb. This would be VERY USEFUL. I would also recommend that it is server side, maybe add an option in the WAC options menu to toggle it on and off.
Please make this WeltEnSTurm :buddy:
Or maybe he could implement climbing and holstering in this?
I think holstering and putting your gun down (In other words, equipping hands? :P) should be seperate. like... hold E to holster, hold R to put it down.
BTW, this has been updated alot since i downloaded it. and i jsutn oticed it has an svn too, damn, should of seen that before! This is the best addon i've seen :D
In the bullet penetration, it would be a nice add to make a bullet hole decal on there where the bullet comes out.
When I try to make my own gun out of this base, when I add in the ironsight coordinates and then go into ironsight mode, the point of aiming is always below where I told it to be. (I'm using Devenger's ironsight designer). Is there some sort of better ironsight editor for this?
And it only happens when the values for the AimAng are not (0,0,0)
the weapons movement is real cool but its really hard to use sniper or other scoped weapons any way to fix that?
Is this still being worked on?
If so, I absolutely love the helicopter concept, especially the attack helicopters.
I was wondering if you could make some ground vehicles like that, such as APC's and tanks.
i have a problem with the weapons system when i try making a cannon or anything else it looks fine but as soon as i enter the seat it aims the exact other way of what im looking at so if i look in front of it it aims behind me and if i look at it it aims at my head please help me :(
never mind i fixed it :D it was just me being stupid