1. Post #1
    LordZZT's Avatar
    March 2010
    49 Posts
    I've put some thought into making some scripted npcs but i need to use a nav mesh for navigation.
    So i was thinking of breaking down the CSS nav_mesh, so i can use the default editing / nav_generate

    The point of this is to ask if anyone here knows the format for the map .nav files, it would be a great help
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  2. Post #2
    Zeloutional's Avatar
    January 2010
    608 Posts
    There are videos similar to Counter Strike Source involving Navigation Meshes. Left 4 Dead Tutorial videos for Nav Meshes working almost, I think, possibly the same.

    You could try that. Be careful if piecing it together manually.

  3. Post #3
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,814 Posts
    You cannot read .nav files with Lua, you have to use a module

  4. Post #4
    LordZZT's Avatar
    March 2010
    49 Posts
    Sorry Zeloutional, not what i ment.

    but im not talking reading it right to lua either,

    what i want is more of... the file format
    something like... this
    but if there is a module that would be just as helpful