Is the Vorcha still being worked on? And are they going to be released?
Is the Vorcha still being worked on? And are they going to be released?
Well, I suppose it has been sitting long enough, should probably fix it up... maybe...
Why not? The Vorcha would be a great addition to the game.
I was bored yesterday so I ported over the 4096x4096 textures of the Miranda model that JeanLuc761 made.
This is what it looks like:
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You should rather try working on the VMT than VTF if you ask me.
and the kicker is that with all that resolution, the screwed up gradients on the alpha make the phong look terrible.
You need to employ and exponent map, it'd really make that phong not look like a wetsuit.
Could you give me some help on the vmt?
Most of it was "copied" from the other miranda releases.
The vmt is a mess:
"VertexLitGeneric"
{
"$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff"
"$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm"
"$halflambert" 1
"$phong" 1
"$phongboost" 0.4
"$phongexponent" 100
"$phongtint" "[1 .85 .85]"
"$phongfresnelranges" "[1 1 30]"
"$envmapmask" "cjay\miranda\249372bb"
"$envmapmask" "cjay\miranda\e4aabb77"
"$envmap" "env_cubemap"
"$envmaptint" "[0.2 0.2 0.2]"
"$basealphaenvmapmask" 1
"$ambientocclusion" 1
"$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33
"$AmbientOcclTexture" "cjay\miranda\Body02_Ambient"
"$rimlight" "1"
"$rimlightexponent" "300"
"$rimlightboost" "0.05"
}
Just from a glance
Uses a normal, but an envmapmask (thrice even) - this won't work on models which use a bumpmap -two textures and the alphamask in the diffuse texture
no phongexponent map
No clue if you have a phongmask in the normal
Could use a phongalbedotint and possibly a phongwarptexture to get it closer to the way it looks in game.
As to the values themselves it's best to play with them. I also have no clue how you set up your alphas in the various textures.
All I want for Christmas...is Ashley Williams released </3
Actually, Kelly would be pretty swell too, if this would be at all possible. I did grow fond of her over time.
Either way, Merry Christmas everyone!
been messing around with the asari spectre
still need to work on the vmt
I remember when i tried butchering that texture onto the ME1 version of that armor with different UVs.
I think i might still have it somewhere but i didn't finish it because i lost the .psd
ah well she works fine now - though has my crappy flexes and still needs some work on the facemap and fingers.
Also on the valve biped. So enhanced citizen Phys
why u no use my flexes
Your asari are too big :P Same goes for shephard really.
/me engadges mode - lazy 101.
To be honest I really like the work you did on the flexes for the asari, I just find it faster to hit it on the valve biped using my more or less scaled and positioned heads.
Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):
http://plasmidworks.forumotion.com/f3-plasmids-ports maybe you should've tried looking one page back....
I can start porting from ME3 now, so I start making requests people! Right now, I have weapons and Reapers planned.
Could you port the Cerberus combat engineers? and possibly the alliance soldiers? if it's too much could you just port the alliance soldiers textures, I believe that the textures would fit on your N7 citizens body's.
Gawd, I wouldn't know where to start Haxxer. Hackett and Anderson maybe? I'm sure everyone will request the stuff I want anyways, like always :)
I found all the Cerberus male soldiers (regular, heavy and engineer) along with the turret and shield, I'll see if I can dig up the Phantoms too.
Bless you sir.
Reapers, god yes. We'll love you forever.
Any possibility of some SR2 crew? Cortez and Adams are pretty awesome, the former especially. Hell, I even ended up kinda liking Dana Allers after a dozen or so hours. Any chance of porting them?
So, right, I found all the Cerberus stuff now, except for the Phantom (where was the first place you fought them?). List of Cerberus stuff stuff:
- Atlas Mech
- Assault Trooper (+ shield to make them into a Guardian)
- Nemesis
- Engineer
- Turret
and their weapons:
- M-13 Raptor
- M-25 Hornet
- M-96 Mattock
- M-358 Talon
Edited:
Yep, everything found, time to get started!
*shudder* Turrets
I'd like to see the main squad of course Liara, Kaiden, Garrus and Vega had some excellent looking armor for their alternate appearances, I'd also like to have Anderson in his combat uniform he wears on earth or the blue armored alliance marines.
Haxxer, I think the first time you fight the phantoms is on the citadel, I might be wrong though, but that's the first time I remember seeing them in campaign.
If you need anything tinting, send it to me by PM. I'd love to help out if i can.
Everything is done!
Time for testing..
the blue armoured alliance marines are really easy (male at least) because of the fact that they're on the same UVs as the mercs
the female marines (if they exist) not so much, would probably have to use ashley's armour for that
Excellent, I've been wanting to see those in gmod since I first got a look at them, I don't think you come across any female alliance marines, at least not ones in armor anyway
Haxxer came to me for testing.
He didn't take me for granted.
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Did we ever have the Collector's armour + gun?
doesn't have the rifle , but here's the armor
http://www.garrysmod.org/downloads/?a=view&id=102476
Should port all Characters that we are familiar with, and all their alternative clothing options.
So:
Liara
James
Kaidan
Ashley
Tali
Garrus
Chakwaz
Cortez
Traynor
Even that reporter bitch
The DLC Squadmate
Shepard (I'd say default N7 gear, and maybe his casual wear as well)
And possibly our friends from ME2 that have been updated model wise?
Miranda and Jack I think are the only ones I've seen with a change. Mordin looks the same.
human races with non half life 2 heads.
I assume this doesn't include the female version?
I'm gonna see what I can do about kickstarting my merc project off again by using the model in me3 on it's original skeleton and throwing all the old skingroups + new alliance uniform and maybe some other tidbits on
and of course, the multiple visors and shit