1. Post #1601
    Gold Member
    Hell's Avatar
    October 2008
    167 Posts
    Is the Vorcha still being worked on? And are they going to be released?
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  2. Post #1602
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,071 Posts
    Well, I suppose it has been sitting long enough, should probably fix it up... maybe...
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  3. Post #1603
    Gold Member
    Hell's Avatar
    October 2008
    167 Posts
    Well, I suppose it has been sitting long enough, should probably fix it up... maybe...
    Why not? The Vorcha would be a great addition to the game.
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  4. Post #1604
    Civil's Avatar
    December 2009
    3,721 Posts
    I was bored yesterday so I ported over the 4096x4096 textures of the Miranda model that JeanLuc761 made.

    This is what it looks like:

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  5. Post #1605
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    You should rather try working on the VMT than VTF if you ask me.
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  6. Post #1606
    Gold Member
    Lt_C's Avatar
    March 2007
    3,000 Posts
    and the kicker is that with all that resolution, the screwed up gradients on the alpha make the phong look terrible.

    You need to employ and exponent map, it'd really make that phong not look like a wetsuit.
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  7. Post #1607
    Civil's Avatar
    December 2009
    3,721 Posts
    You should rather try working on the VMT than VTF if you ask me.
    Could you give me some help on the vmt?

    Most of it was "copied" from the other miranda releases.

    The vmt is a mess:

    "VertexLitGeneric"
    {
    "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff"
    "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm"
    "$halflambert" 1

    "$phong" 1
    "$phongboost" 0.4
    "$phongexponent" 100
    "$phongtint" "[1 .85 .85]"
    "$phongfresnelranges" "[1 1 30]"

    "$envmapmask" "cjay\miranda\249372bb"
    "$envmapmask" "cjay\miranda\e4aabb77"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.2 0.2 0.2]"
    "$basealphaenvmapmask" 1
    "$ambientocclusion" 1
    "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33
    "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient"

    "$rimlight" "1"
    "$rimlightexponent" "300"
    "$rimlightboost" "0.05"
    }
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  8. Post #1608
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    Could you give me some help on the vmt?

    Most of it was "copied" from the other miranda releases.

    The vmt is a mess:

    "VertexLitGeneric"
    {
    "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff"
    "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm"
    "$halflambert" 1

    "$phong" 1
    "$phongboost" 0.4
    "$phongexponent" 100
    "$phongtint" "[1 .85 .85]"
    "$phongfresnelranges" "[1 1 30]"

    "$envmapmask" "cjay\miranda\249372bb"
    "$envmapmask" "cjay\miranda\e4aabb77"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.2 0.2 0.2]"
    "$basealphaenvmapmask" 1
    "$ambientocclusion" 1
    "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33
    "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient"

    "$rimlight" "1"
    "$rimlightexponent" "300"
    "$rimlightboost" "0.05"
    }
    Just from a glance
    Uses a normal, but an envmapmask (thrice even) - this won't work on models which use a bumpmap -two textures and the alphamask in the diffuse texture
    no phongexponent map
    No clue if you have a phongmask in the normal
    Could use a phongalbedotint and possibly a phongwarptexture to get it closer to the way it looks in game.


    As to the values themselves it's best to play with them. I also have no clue how you set up your alphas in the various textures.
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  9. Post #1609
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    All I want for Christmas...is Ashley Williams released </3
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  10. Post #1610
    Uiak's Avatar
    June 2009
    191 Posts
    Actually, Kelly would be pretty swell too, if this would be at all possible. I did grow fond of her over time.

    Either way, Merry Christmas everyone!
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  11. Post #1611
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,071 Posts
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  12. Post #1612
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    been messing around with the asari spectre



    still need to work on the vmt
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  13. Post #1613
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,892 Posts
    I remember when i tried butchering that texture onto the ME1 version of that armor with different UVs.

    I think i might still have it somewhere but i didn't finish it because i lost the .psd
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  14. Post #1614
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    ah well she works fine now - though has my crappy flexes and still needs some work on the facemap and fingers.

    Also on the valve biped. So enhanced citizen Phys
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  15. Post #1615
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    why u no use my flexes
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  16. Post #1616
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    why u no use my flexes
    Your asari are too big :P Same goes for shephard really.
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  17. Post #1617
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    Your asari are too big :P Same goes for shephard really.
    http://vggtsworld.ta-host.com/where/...mscaledoc.html
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  18. Post #1618
    Gold Member
    wraithcat's Avatar
    December 2007
    12,656 Posts
    /me engadges mode - lazy 101.

    To be honest I really like the work you did on the flexes for the asari, I just find it faster to hit it on the valve biped using my more or less scaled and positioned heads.
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  19. Post #1619
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):
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  20. Post #1620
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):
    http://plasmidworks.forumotion.com/f3-plasmids-ports maybe you should've tried looking one page back....
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  21. Post #1621
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    I can start porting from ME3 now, so I start making requests people! Right now, I have weapons and Reapers planned.
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  22. Post #1622
    #420 PRAISE IT
    Dennab
    May 2010
    6,280 Posts
    Could you port the Cerberus combat engineers? and possibly the alliance soldiers? if it's too much could you just port the alliance soldiers textures, I believe that the textures would fit on your N7 citizens body's.
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  23. Post #1623
    Tydeus's Avatar
    January 2011
    869 Posts
    Gawd, I wouldn't know where to start Haxxer. Hackett and Anderson maybe? I'm sure everyone will request the stuff I want anyways, like always :)
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  24. Post #1624
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    I found all the Cerberus male soldiers (regular, heavy and engineer) along with the turret and shield, I'll see if I can dig up the Phantoms too.
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  25. Post #1625
    lonefirewarrior's Avatar
    July 2010
    5,273 Posts
    I have Reapers planned.
    Bless you sir.
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  26. Post #1626
    Uiak's Avatar
    June 2009
    191 Posts
    Reapers, god yes. We'll love you forever.

    Any possibility of some SR2 crew? Cortez and Adams are pretty awesome, the former especially. Hell, I even ended up kinda liking Dana Allers after a dozen or so hours. Any chance of porting them?
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  27. Post #1627
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    So, right, I found all the Cerberus stuff now, except for the Phantom (where was the first place you fought them?). List of Cerberus stuff stuff:
    - Atlas Mech
    - Assault Trooper (+ shield to make them into a Guardian)
    - Nemesis
    - Engineer
    - Turret

    and their weapons:
    - M-13 Raptor
    - M-25 Hornet
    - M-96 Mattock
    - M-358 Talon

    Edited:

    Yep, everything found, time to get started!
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  28. Post #1628
    Ask me about my 'female train' fetish.
    ViralHatred's Avatar
    January 2006
    5,423 Posts
    *shudder* Turrets
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  29. Post #1629
    Gold Member
    Cpl. Combine's Avatar
    January 2005
    860 Posts
    I'd like to see the main squad of course Liara, Kaiden, Garrus and Vega had some excellent looking armor for their alternate appearances, I'd also like to have Anderson in his combat uniform he wears on earth or the blue armored alliance marines.

    Haxxer, I think the first time you fight the phantoms is on the citadel, I might be wrong though, but that's the first time I remember seeing them in campaign.
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  30. Post #1630
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,892 Posts
    If you need anything tinting, send it to me by PM. I'd love to help out if i can.
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  31. Post #1631
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,706 Posts
    Everything is done!

    Time for testing..
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  32. Post #1632
    Gold Member
    Taggart's Avatar
    February 2006
    14,656 Posts
    the blue armoured alliance marines are really easy (male at least) because of the fact that they're on the same UVs as the mercs

    the female marines (if they exist) not so much, would probably have to use ashley's armour for that
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  33. Post #1633
    Gold Member
    Cpl. Combine's Avatar
    January 2005
    860 Posts
    Excellent, I've been wanting to see those in gmod since I first got a look at them, I don't think you come across any female alliance marines, at least not ones in armor anyway
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  34. Post #1634
    Gold Member
    Fussy!'s Avatar
    June 2007
    8,942 Posts
    Haxxer came to me for testing.

    He didn't take me for granted.
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  35. Post #1635
    Just a Homestuck OC with a massive dick
    Irockz's Avatar
    April 2011
    2,435 Posts
    Did we ever have the Collector's armour + gun?
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  36. Post #1636
    Gold Member
    Cpl. Combine's Avatar
    January 2005
    860 Posts
    Did we ever have the Collector's armour + gun?
    doesn't have the rifle , but here's the armor

    http://www.garrysmod.org/downloads/?a=view&id=102476
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  37. Post #1637
    Gold Member
    revan740's Avatar
    November 2007
    1,241 Posts
    Should port all Characters that we are familiar with, and all their alternative clothing options.

    So:

    Liara
    James
    Kaidan
    Ashley
    Tali
    Garrus
    Chakwaz
    Cortez
    Traynor
    Even that reporter bitch
    The DLC Squadmate
    Shepard (I'd say default N7 gear, and maybe his casual wear as well)

    And possibly our    friends from ME2 that have been updated model wise?

    Miranda and Jack I think are the only ones I've seen with a change. Mordin looks the same. 
      
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  38. Post #1638
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    human races with non half life 2 heads.
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  39. Post #1639
    Just a Homestuck OC with a massive dick
    Irockz's Avatar
    April 2011
    2,435 Posts
    doesn't have the rifle , but here's the armor

    http://www.garrysmod.org/downloads/?a=view&id=102476
    I assume this doesn't include the female version?
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  40. Post #1640
    Gold Member
    Taggart's Avatar
    February 2006
    14,656 Posts
    I'm gonna see what I can do about kickstarting my merc project off again by using the model in me3 on it's original skeleton and throwing all the old skingroups + new alliance uniform and maybe some other tidbits on

    and of course, the multiple visors and shit
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