1. Post #1881
    Gold Member
    croguy's Avatar
    August 2009
    11,154 Posts
    I'm pretty sure I saw a Jacob model on gmod.org, but now it's gone. Anybody know where?
    Found some of Plasmid's models on his forum. Jacob's in there. http://plasmidworks.forumotion.com/t6-mass-effect-2
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  2. Post #1882
    MSV Majesty's Avatar
    March 2012
    33 Posts
    an assault drone and geth npc would be good
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  3. Post #1883

    June 2011
    354 Posts
    Found some of Plasmid's models on his forum. Jacob's in there. http://plasmidworks.forumotion.com/t6-mass-effect-2
    Thanks!
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  4. Post #1884
    Tydeus's Avatar
    January 2011
    876 Posts
    an assault drone and geth npc would be good
    Theres already a geth NPC out http://www.garrysmod.org/downloads/?a=view&id=101843
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  5. Post #1885
    Ageha's Avatar
    October 2011
    252 Posts
    "This file is being mirrored. Please try again later."

    It's broken. :|
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  6. Post #1886
    Tydeus's Avatar
    January 2011
    876 Posts
    "This file is being mirrored. Please try again later."

    It's broken. :|
    Theres an alternate link in the description, does that not work either?
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  7. Post #1887
    Ageha's Avatar
    October 2011
    252 Posts
    Theres an alternate link in the description, does that not work either?
    Tried it. Didn't work, either, for me.
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  8. Post #1888
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,093 Posts

    I made pretty much all the variants of this armor you find in ME1.

    A friend made me a .gif for me to show them all off since i'm way too lazy to make unique pictures for each of them.
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  9. Post #1889
    MSV Majesty's Avatar
    March 2012
    33 Posts

    I made pretty much all the variants of this armor you find in ME1.

    A friend made me a .gif for me to show them all off since i'm way too lazy to make unique pictures for each of them.
    Can i get a link? t he guy in the top photo looks like a cerberus commando
    i don't know why he has a black face plate
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  10. Post #1890
    Gold Member
    Mabus's Avatar
    July 2007
    5,071 Posts
    Could those Turian emplacement/defences be ripped?
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  11. Post #1891
    Norpo's Avatar
    January 2011
    633 Posts
    Almost done, just needs some work on phymodel.
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  12. Post #1892
    Deus ex Nihilo's Avatar
    May 2011
    108 Posts
    Almost done, just needs some work on phymodel.
    Do you also consider, changing the hair not to be transparent anymore? It would improve the model dramatically.(Not that it would be awesome enough already)
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  13. Post #1893
    SebiWarrior's Avatar
    July 2011
    1,468 Posts
    Almost done, just needs some work on phymodel.
    The... omni-blade is reversed.
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  14. Post #1894
    Uiak's Avatar
    June 2009
    191 Posts
    Great job Norpo, looks great!
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  15. Post #1895
    Gold Member
    Dennab
    February 2007
    428 Posts
    Awesome! For the next, can you also port this one?



    You or someone other.
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  16. Post #1896
    Gold Member
    bloocobalt's Avatar
    March 2006
    3,075 Posts
    Do you also consider, changing the hair not to be transparent anymore? It would improve the model dramatically.(Not that it would be awesome enough already)
    If you do it a certain way it can look better than alphatest, like what I did with Rosa and Jill.

    Keep translucency, but you should try tweaking it a bit.

    Method I used to fix source's bug with translucency:

    Copy hair mesh in model program, flip normals, apply a different hair texture that will have alphatest applied, use nocull on it.

    On the original hair mesh, keep translucent texture applied and make sure that does not use nocull in it's vmt.

    Export both hair meshes together, in-game it should be solid, not disappear with lamps and retain it's smooth edges. (the fade isn't perfect, but it's a hell of a lot better than using just alphatest!)
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  17. Post #1897
    Gold Member
    Dennab
    February 2007
    428 Posts
    Nice tips Bloo! Thx
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  18. Post #1898
    Just a Homestuck OC with a massive dick
    Irockz's Avatar
    April 2011
    2,546 Posts
    Kelly died in my ME2 suicide run, so that picture was a little depressing.
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  19. Post #1899
    Gold Member
    Dennab
    February 2007
    428 Posts
    Well, with gmod we can revive her
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  20. Post #1900
    Gold Member
    wraithcat's Avatar
    December 2007
    12,981 Posts
    Awesome! For the next, can you also port this one?



    You or someone other.
    Kinda hard due to her not having a modelled unique face.
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  21. Post #1901
    Deus ex Nihilo's Avatar
    May 2011
    108 Posts
    If you do it a certain way it can look better than alphatest, like what I did with Rosa and Jill.[..] (the fade isn't perfect, but it's a hell of a lot better than using just alphatest!)
    Wow. Judging by the looks of Jill and Rosa, this is the perfect solution. Thanks for the tip.
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  22. Post #1902
    Itauske Roken's Avatar
    October 2010
    1,543 Posts
    Kelly died in my ME2 suicide run, so that picture was a little depressing.
    Not if you decided to go through the relay immediately after the collectors captured everyone.
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  23. Post #1903
    Gold Member
    fury_161's Avatar
    February 2005
    1,497 Posts
    If you do it a certain way it can look better than alphatest, like what I did with Rosa and Jill.

    Keep translucency, but you should try tweaking it a bit.

    Method I used to fix source's bug with translucency:

    Copy hair mesh in model program, flip normals, apply a different hair texture that will have alphatest applied, use nocull on it.

    On the original hair mesh, keep translucent texture applied and make sure that does not use nocull in it's vmt.

    Export both hair meshes together, in-game it should be solid, not disappear with lamps and retain it's smooth edges. (the fade isn't perfect, but it's a hell of a lot better than using just alphatest!)
    I do the exact same thing, except that I shrink the alphatest textured mesh the tiniest bit, so that you actually get some extra visible hairstrands and whatnot.

    All in all, transparency blows pretty hard in Source, we shouldn't have to result to such crude means.
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  24. Post #1904
    Kanji Okami's Avatar
    January 2011
    252 Posts
    Id like to ask a question: Are the hologram effects of the illusive man, hackett and Anderson a texture? I like the effect in game and wondered if itd be possible to port them like that.
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  25. Post #1905
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,093 Posts
    The holograms are done by ingame shaders, so it'd be hard to port them since you'd have to try to recreate that.

    That'd be difficult without it looking like shit in source, though. Especially if you wanted to have faceposing/eyeposing and such, since the transparency would make them look like any other model you set to be slightly invisible with the color tool.
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  26. Post #1906
    MSV Majesty's Avatar
    March 2012
    33 Posts
    is there any reapers, turrets or drones
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  27. Post #1907
    Gold Member

    April 2011
    71 Posts
    is there any reapers, turrets or drones
    Patience, they will come when they are released by the generous ladies and gentlemen of these forums.
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  28. Post #1908
    Kanji Okami's Avatar
    January 2011
    252 Posts
    The holograms are done by ingame shaders, so it'd be hard to port them since you'd have to try to recreate that.

    That'd be difficult without it looking like shit in source, though. Especially if you wanted to have faceposing/eyeposing and such, since the transparency would make them look like any other model you set to be slightly invisible with the color tool.
    I see, its a shame. But what can ya do? Thanks for the response and thanks to everyone working.
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  29. Post #1909
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,093 Posts
    The weapon fold animations are pretty broken so i can't port folded up versions of the guns.


    I'm gonna try using the ME2 animations instead. The new guns that aren't in me2 suck dicks so i'll try porting those without bodygroups.
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  30. Post #1910
    Senscith's Avatar
    May 2007
    626 Posts
    Try using these settings for the .psa's when your trying to import them. If you don't set the Transition Mode to Force Aminset translation it comes out fucked up.
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  31. Post #1911
    Norpo's Avatar
    January 2011
    633 Posts
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  32. Post #1912
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,093 Posts


    These are pretty done so far.

    Try using these settings for the .psa's when your trying to import them. If you don't set the Transition Mode to Force Aminset translation it comes out fucked up.
    I hoped there was a way to port the folded ones, thank you.
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  33. Post #1913
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    Looks cool and all, but did you fix the finger bone orientation?

    Watch this tutorial I made a while back (ignore my annoying accent):
    http://www.youtube.com/watch?v=3CLyYMNypqA
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  34. Post #1914
    elite rider's Avatar
    January 2010
    476 Posts
    Yo Haxxer, are you gonna take my customizable Quarian request?
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  35. Post #1915
    Senscith's Avatar
    May 2007
    626 Posts
    Looks cool and all, but did you fix the finger bone orientation?

    Watch this tutorial I made a while back (ignore my annoying accent):
    http://www.youtube.com/watch?v=3CLyYMNypqA
    Genius.
    I <3 you.
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  36. Post #1916
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    Yo Haxxer, are you gonna take my customizable Quarian request?
    Nope, not really interested.
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  37. Post #1917
    elite rider's Avatar
    January 2010
    476 Posts
    Oh... Well then i hope someone else will...
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  38. Post #1918
    Gold Member
    afromana's Avatar
    November 2007
    3,088 Posts
    So, just suddenly felt like porting some models, and I thought I might as well post something in this thread.



    The result of 2 days of porting "Experience", still can't get some QC stuff working, and I won't even dare touching rigged ragdolls yet, but its a start.
    Guess I'll release it once it's actually proper, unless someone else beats me to it (Or has already)

    Problem is mostly that I have to use 3DSMax and WallWorms model tools, while I have been slightly educated in Maya, and I don't know anything about 3DS.

    Edited:

    And I can't for the life of me find the Dreadnought or a Turian ship, the dreadnought in the first part of the game or hackett speech does seem like models, but I can't find them in any archive, same with the Turian ship in Hackett's speech.
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  39. Post #1919
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,093 Posts
    The problem with a lot of the ships is that they're only seen in the cinematics and nowhere else. We're not gonna be able to port the asari ships or the alliance fighter pilots along with a ton of other stuff that would've been cool to have.
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  40. Post #1920
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    Me and Floater are slowly working through the weapons in mass effect. Hopefully we'll have a pack ready for you guys soon enough.
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