Ohh my Magikarp skin mod for the Holy Mackerel is on the headline of fpsbanana~ Awesome
Guess I'll roll up the sleeves and see what else I can make poké-tastic
Ohh my Magikarp skin mod for the Holy Mackerel is on the headline of fpsbanana~ Awesome
Guess I'll roll up the sleeves and see what else I can make poké-tastic
I downloaded it cause I thought it only applied to the rocket jumper
Fffff, anyone here have experience with applying team colours on a model with 2 texture files? I've gotten to the point where HLMV doesn't whine about missing textures anymore but changing the skin doesn't change the textures -__-'
Post the QC and make sure the vmt's are correct.
http://pastebin.com/rc3zxQEk
And yes they are.
Double post
Thank you, my incomprehensibly named chum.
Can I reserve this idea I'll made it tomorrow
Can I reserve this idea I'll made it tomorrow
NeoDement confirmed for time traveler.
Would you accept a Conagher's Cloth instead?
'Cause I totally would, and if anyone made that simple thing, it would most likely get in the game.
It's so simple that I just might try it.
Someone beat you to it, man.
I can't actually see whats going wrong here but call me stupid but sometimes throwing in the // Model uses material "material/path/here/material.vmt" lines may fix it, it solved my issues of multiple skins on the sofa I made.
Code:$cd "D:\tf2\quaint quellazaire\model" $modelname "player/items/spy/spy_camera_beard.mdl" $model "Body" "quellazaire.smd" $cdmaterials "/models/player/items/spy/" $cdmaterials "/models/player/spy/" $texturegroup skinfamilies { { "quellazaire.vmt" "spy_red.vmt" } { "quellazaire_blue.vmt" "spy_blue.vmt" } } $hboxset "default" $hbox 0 "prp_cig" -4.061 -4.122 -7.018 4.267 6.534 2.835 // Model uses material "models/player/items/spy/quellazaire.vmt" // Model uses material "models/player/items/spy/quellazaire_blue.vmt" // Model uses material "path/to/spy_red.vmt" // Model uses material "path/to/spy_blue.vmt" $surfaceprop "metal" $illumposition -0.788 0.103 74.485
Nope didn't work.
Damn it man, I'm a doctor not a miracle worker!
Technically, you could recompile the rocket launcher models to have two skins and then add a 'visuals' change to the Rocket Jumper items_game entry to point to the second skin.
I have my doubts on that working, though, because most 'visuals' changes other than sounds get overridden by the server you join. I could test this when I get home from class in an hour or so.
Its still missing a direct hit scope
There should be an "unfunny" rating.
I thought all the variants of that cloth currently made went over the face?
That's what Dumb is for.
Took the words right outta' my mouth.
Metaphorically, of course. Or was it?
Someone help me Q_Q
Edited:
Btw, if it's unclear, that's the red version, even though I have Skin 2 ( = blue version) selected.
Unload Weapon.
Is that a cigarette holder? Please tell me that you're making it as a knife replacement...
Oh God I am an idiot.
"spy_camera_beard.mdl"![]()
It's a misc.
Valve might have to redo facial animations (even though I attached it to prp_cig but they don't seem to work in the HLMV), but I'm not entirely sure.
An yet the cycle repeats itself.
An yet the cycle repeats itself.
Don't worry, we've all been there. I used to "fix" it by recompiling it as a differently named model.
Don't worry, we've all been there. I used to "fix" it by recompiling it as a differently named model.
A cigarette as a misc. item? Would be very hard to notice...
1732. Not bad, but the grip sucks horribly. Other than that, I'm quite proud of this!
Snip the fuck out of this double post.
Yeah, the cigarette bone exists but most of the movement it does is controlled by faceposing. Replacing it doesn't really work unless you make the old one invisible first.
Got it working. Not able to show it off in mr spah's mouth because the normal cigarette clips through it. Also it's just floating there, doesn't move with his mouth when it moves.
:smith:
I guess it would work as misc. item pretty well. I just saw it and thought it looked exactly like an idea i had had a while back for a spy knife replacement
Jesus FUCK. FP really ate a dick on that last crash, didn't it? Double posts as far as the eye can see!
Well, here's the latest render, and I think I'm done. Final polycount: 1750
By the way, whats the poly count on the Ambassador?
Edited:
GODDAMNIT FUCK YOU DOUBLE POST BULLSHIT
I'm guessing it was delayed?