1. Post #3881
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,221 Posts
    Awesome. Finally it looks fitting.
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  2. Post #3882
    Gold Member
    Mister Royzo's Avatar
    June 2007
    4,136 Posts
    Have a heart for your glorious act of turning Knuckle's mod from Page Peasant to Page King.
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  3. Post #3883
    Gold Member
    AlfieSR's Avatar
    April 2009
    4,569 Posts
    Have a heart for your glorious act of turning Knuckle's mod from Page Peasant to Page King.
    But now you don't have one.

    Wait, shit, I just accidentally rated myself instead of Royzo.
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  4. Post #3884
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,221 Posts
    -snipp-
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  5. Post #3885
    Communist Cake's Avatar
    November 2009
    3,535 Posts
    Alright, so I managed to fix most of the clipping, but there's one problem that I still can't fix.



    The buckle keeps clipping, and I can't figure out how to fix it, and I don't want to remove it either.

    Also, why are all of the hats white in the model viewer?
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  6. Post #3886
    murphy7's Avatar
    February 2009
    693 Posts


    Still very wip-ish.
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  7. Post #3887
    Gold Member
    iRunner's Avatar
    March 2010
    6,649 Posts
    Murphy, where are the medals :saddowns:
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  8. Post #3888
    Knuckle's Avatar
    January 2010
    719 Posts
    Also, why are all of the hats white in the model viewer?
    Due to the painting system.

    http://wiki.teamfortress.com/wiki/Te...iants/Tutorial

    Use the RGB value in $colortint_base for unpainted.
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  9. Post #3889
    Saint Jimmy's Avatar
    September 2009
    839 Posts
    I see you have finally delved into item editing Shugo! There a re some very interesting unused attributes in there, with some interesting combinations. I'm gonna have a ago at making an item set using existing unlocks, any suggestions?
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  10. Post #3890
    Gold Member
    The Ultimate's Avatar
    May 2010
    3,088 Posts
    Woah, another emporium dream. This time Mr. Royzo walked over to me to hand me what seemed to be the head of Daimao. :aaaaa:
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  11. Post #3891
    murphy7's Avatar
    February 2009
    693 Posts
    Murphy, where are the medals :saddowns:
    medals? Which medals ?
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  12. Post #3892
    dire_luck's Avatar
    June 2010
    1,217 Posts
    medals? Which medals ?
    Didn't you say several weeks ago that you were going to go through your folder of unfinished stuff and release everything?
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  13. Post #3893
    Zaratustra's Avatar
    January 2010
    328 Posts
    Alright, so I managed to fix most of the clipping, but there's one problem that I still can't fix.

    The buckle keeps clipping, and I can't figure out how to fix it, and I don't want to remove it either.
    Try moving it farther to the back of the head?
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  14. Post #3894
    Pilk's Avatar
    February 2010
    870 Posts
    I see you have finally delved into item editing Shugo! There a re some very interesting unused attributes in there, with some interesting combinations. I'm gonna have a ago at making an item set using existing unlocks, any suggestions?
    See if you can think of something to address major issues with some of the classes. For example, try and work out something would encourage competitive players to use Pyro/Spy/Heavy/Engineer.
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  15. Post #3895
    murphy7's Avatar
    February 2009
    693 Posts
    Didn't you say several weeks ago that you were going to go through your folder of unfinished stuff and release everything?
    Pshht! :argh:
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  16. Post #3896
    Gold Member
    Sam Za Nemesis's Avatar
    November 2007
    5,786 Posts
    I think I'm getting better at making textures, Even thought I still use Paint.NET

    vs and

    Anything else I should change?
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  17. Post #3897
    dire_luck's Avatar
    June 2010
    1,217 Posts
    I think I'm getting better at making texture, Even thought I still use Paint.NET

    vs

    Anything else I should change?
    Is it going to be paint compatible?
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  18. Post #3898
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,302 Posts
    Mesh doesn't look 100%
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  19. Post #3899
    dire_luck's Avatar
    June 2010
    1,217 Posts
    Pshht! :argh:
    and murphy, what ever happened to this ?
    http://www.facepunch.com/showthread....7#post24639987

    Edited:

    awww, broke my automerge...
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  20. Post #3900
    Corporal Yippie's Avatar
    August 2009
    6,217 Posts
    kind of looks plastic sam
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  21. Post #3901
    plack213's Avatar
    June 2010
    482 Posts
    Just a fun little project: I've been messing around with creating additional item sets since there are a lot of unused item set bonus effects in the attributes. I'd kind of like to see if Valve decides to make item sets out of existing items later on down the line. Would be interesting.

    Here's one I just quickly made up using a couple Spy attributes and items I already had:


    It's mad fun playing like this against bots. :buddy: I did exercise a small amount of cleverness in this set: I made it require the default knife but without actually listing it there; if I listed the default knife, then renamed knives wouldn't be eligible and vice versa. But you can't use Your Eternal Reward because the set bonus is all about disguising. Am I clever?

    Edited:

    Or wait...you can disguise with Your Eternal Reward on backstab. Guess I'm dumb. :saddowns:
    Make set bonuses for all of the original weapons!
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  22. Post #3902
    spanaren's Avatar
    September 2009
    5,049 Posts
    Make set bonuses for all of the original weapons!
    But please try not to include hats. Or make versions without hats included.
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  23. Post #3903
    Marik Bentusi's Avatar
    June 2010
    6,316 Posts
    Make set bonuses for all of the original weapons!
    But set bonuses keep people from finding creative and effective item combinations.
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  24. Post #3904
    plack213's Avatar
    June 2010
    482 Posts
    But set bonuses keep people from finding creative and effective item combinations.
    It's true, but it was just an idea to mess around with.
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  25. Post #3905
    Inacio's Avatar
    September 2009
    9,817 Posts


    Still very wip-ish.
    Oh my god, make an animation where she slowly rotates her head to the right and then... opens up her mouth like an alien. So fitting :ohdear:
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  26. Post #3906
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    If that hat ever gets ingame the unusual flames effect for it should be renamed "Burning Patriotism"
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  27. Post #3907
    Saint Jimmy's Avatar
    September 2009
    839 Posts


    For some reason the name "The Soviet Sprinter won't show up. How did you get your to work Shugo?
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  28. Post #3908
    Gold Member
    JaxJesse315's Avatar
    November 2007
    3,525 Posts
    The Pro Sniper set bonus:
    - Gibus
    - Mercenary
    - Sniper Rifle
    - Razorback
    - Tribalman's Shiv

    - Upon a kill, you will automatically taunt.
    - A dominated opponent will automatically disconnect.
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  29. Post #3909
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,322 Posts
    I think I'm getting better at making textures, Even thought I still use Paint.NET

    vs and

    Anything else I should change?
    Did you enable normal maps in the Model Viewer when you took those shots?
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  30. Post #3910
    Gold Member
    Sam Za Nemesis's Avatar
    November 2007
    5,786 Posts
    Yes I've added a dummy normal map so Phong would appear correctly on the model, That seam is because my UV map is terrible and I'm still tweaking the texture
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  31. Post #3911
    Gold Member
    Mister Royzo's Avatar
    June 2007
    4,136 Posts
    Time for some audience participation! If you're in Europe, rate agree. If you're in America, rate disagree. If you're anywhere else, rate artistic.

    We'd like to know what the Emporium demographic is. If any flyers about henchman vacancies drop on your doormat it is to be considered purely coincidental.
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  32. Post #3912
    Community Slacker
    Shugo's Avatar
    July 2005
    8,191 Posts
    I see you have finally delved into item editing Shugo! There a re some very interesting unused attributes in there, with some interesting combinations. I'm gonna have a ago at making an item set using existing unlocks, any suggestions?
    "Finally"? I've been doing this since forever, just keeping it to myself. It just kind of hit me last night and I went "oh hey, I could make custom set bonuses". Would be neat if Valve came up with interesting modifications for certain item combinations. You could use the item combination by itself like you always did, or you can don a certain hat and gain an extra effect or two.

    I must say, though, the "Extravagant Espionage" set I came up with just as a test actually works kind of well. It's hard to test Spy sets against bots, though, because as soon as you uncloak or enter the room they all IMMEDIATELY NOTICE YOU and stare at you while you kind of fumble around, trying to act 'disguised'. I'd like to test it against real people instead.

    I suppose I could take a crack at making actual set ideas and balancing them out, though. Like Pilk said, they should probably aim to address certain issues or promote/reward certain playstyles on certain classes. The game is jam packed with unused attributes at this point, so the amount of things I can do with set bonuses is actually quite versatile. Give me some ideas, but let's try not to turn this into a balance argument.
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  33. Post #3913
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,302 Posts
    I think set bonuses are horrible, some Mann Co scout beat me the other day just because he was wearing a different hat. Fuck off.
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  34. Post #3914
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    Its an inscentive to get those items neo.

    I made myself an attendant the other day becuase of

    A) I could get that hat right of the bat, no guesswork, and

    B) It gives me a setbonus
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  35. Post #3915
    Saint Jimmy's Avatar
    September 2009
    839 Posts
    It doesn't matter much about the balance, it's always fun to mess about with. I don't see the hate on the item sets personally, they make up for weaknesses in that particular item combination, to make it more desirable to combine these weapons together. If you see a scout with the milkman hat and he is weilding the shortstop, the chances are he is using the rest of the set weapons, and you should attack accordingly.

    Also I never make spy weapons, purely because they are a pain to test, though if you can get them hosted on a server it's more fun. At the time of the TF2 closed beta, I got my makeshift GRU, PDQ and Fireproof Suit hosted on a server. It was great fun.
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  36. Post #3916
    Chilean's Avatar
    April 2010
    2,963 Posts
    The bonuses suck. At the very least hats need to be taken away.
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  37. Post #3917
    Community Slacker
    Shugo's Avatar
    July 2005
    8,191 Posts
    The way I see hats fit into the set equation is that they function as the "enabler" to the set. Some set bonuses also have downsides to them, like the Pyro's Polycount set. Maybe I don't want +10% bullet damage vulnerability; maybe I just want my Degreaser and Powerjack as they are.

    But I do agree, it needs to not be tied to something as rare as hats. Would be much better if they simply had a button in the loadout that enables/disables the set bonus when you have the right combination of weapons equipped.
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  38. Post #3918
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,302 Posts
    No I think set bonuses should just completely go away, it's meant to be all about the combined effect of using weapons together.

    You can tell what weapon someones using, but you can't tell what set bonus they have for sure until they've shown you all their weapons or they kill you and it informs you, it just ain't right.
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  39. Post #3919
    I regularly throw pity parties.
    A B.A. Survivor's Avatar
    August 2010
    12,518 Posts
    But I do agree, it needs to not be tied to something as rare as hats. Would be much better if they simply had a button in the loadout that enables/disables the set bonus when you have the right combination of weapons equipped.
    Wouldn't exactly work.
    You could never tell whether or not an enemy is using the set bonus.

    And every time I read the Emporium, you seem to post a second after I go back to the subforum.
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  40. Post #3920
    Gold Member
    The Ultimate's Avatar
    May 2010
    3,088 Posts
    someone needs to get that evil pack to replace the saharan spy as a skin set
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