1. Post #1
    100_o/o_fake's Avatar
    November 2010
    66 Posts


    Storyline:
    Four survivors that were hiding from the main epidemic wave in a forest on outskirts of Borden city (read more graffiti in Crash Course Campaign ;) ) hear on the radio that US army is going to clean-up the town and its outskirts. To avoid crumbling survivors along with infected, evacuation centers were created in police stations, town hall, stadium and others. The closest one was a local high school where our heroes decide to go.

    They start their journey from the north and watched all the horrors of a town drowned into an epidemic disaster. At the same time the army starts from the south and cleans up block by block. Upon finally arriving at the gates of the school they are left with a most disturbing scene of Zombie mayhem. Evacuation center has fallen and the only place where one could escape was haven. But still it was possible to hide there and wait for the rescue. So our heroes have to work their way through the abandoned city filled with hordes of swift-footed brain eaters to hear familiar - GET TO THE CHOPPER!!!, and save their asses from the zombie's outrage.

    Features:
    Read more Here
    - SIX absolutely new maps in both Versus and Campaign modes!
    - A new "Marauder" game mode
    - New type of finale
    - Ten brand new Panic Event!
    - Non-linearity
    - Dozens of new models and textures
    - "Cinematic physics"
    - New Color Correction and particles systems

    Our campaign now available in L4D2 Workshop!


    PC Gamer about Back To School campaign:
    Read here!

    Latest video:
    New trailer!

    Screenshots:
    For more media visit our Site or ModDB Page.

    Chapter 1: Forest



    Chapter 2: Railroad Station



    Chapter 3: Town



    Chapter 4: Cinema



    Chapter 5: Church



    Chapter 6: School Finale



    Latest huge news and media releases:
    January 5, 2012 - 68 Days Later (on ModDB)
    November 2, 2012 - Back To School Update v1.05! (on ModDB)
    October 28, 2012 - Back To School released! (on ModDB)
    October 27, 2012 - New trailer, poster and screenshots! Release of the campaign soon! (on ModDB)
    August 18, 2011 - “A shepherd must tend to his flock, especially when they have grown…unruly” (on ModDB)
    July 3, 2011 - Summer heat won`t stop us! (on ModDB)
    May 2, 2011 - While everyone else playing Portal 2, we`re still working here! (on ModDB)
    January 8, 2011 - New Year`s news (on ModDB)
    October 31, 2010 - Ten reason to go back to zombie apocalypse! (on ModDB)
    August 29, 2010 - Custom particle systems, screenshots and more! (on ModDB)
    June 28, 2010 - Cinematic Physics
    April 30, 2010 - Developers diaries

    Links:
    "Back to School" campaign Official Site - Only huge news and media releases here!
    "Back to School" campaign Steam group - Join now!
    "Back to School" campaign ModDB Page - Small updates, but more often! Join ModDb community and add our campaign to Watchlist!
    "Back to School" campaign YouTube Channel - Follow our youtube channel to watch fresh "Developer Diaries" videos!

    People who help us:
    Full list here

    Campaign authors:
    email: 100_o/o_f@ke - 100_olo_fake@mail.ru romasm - romasm1@yandex.ru


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  2. Post #2
    MetaliheaD's Avatar
    September 2009
    175 Posts
    -snip-
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  3. Post #3
    β˜‚β˜‚β˜‚β˜‚ β˜‚β˜‚β˜‚ β˜‚β˜‚ _β˜‚_
    Cuel's Avatar
    January 2005
    22,687 Posts
    looks great
    really hope this will be included in the game by the devs if it's balanced, the .vpk system is a total failure
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  4. Post #4
    Flyingman356's Avatar
    June 2008
    5,290 Posts
    seven maps SEVEN MAPS

    But seriously, wow, 7 maps. Long campaign.

  5. Post #5
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    to MetaliheaD: If it's nostalgia - this is alright...
    But just to keep things clear - we started this tread only to keep community together, to give community some updates. There is NO new releases for now, only 1 year old beta.
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  6. Post #6
    Gold Member
    Lijitsu's Avatar
    September 2009
    8,235 Posts
    Looks pretty interesting, looking forward to a full release.
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  7. Post #7
    The Combine's Avatar
    July 2009
    9,895 Posts
    Cant wait because when its done it may get ported to G-Mod
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  8. Post #8
    Dennab
    February 2010
    5,925 Posts
    I would play it, it looks pretty cool.

  9. Post #9
    99% More Fail's Avatar
    October 2009
    778 Posts
    Lets hope this doesn't die. Don't try to add too much guys, keep it within reason guys, then you'll release it mabye. Truck thing looks awesome though.
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  10. Post #10
    The Doctor Is In
    Pascall's Avatar
    September 2009
    24,005 Posts
    Looks really neat. Looking forward to it.

  11. Post #11
    Gold Member
    EliteGuy's Avatar
    November 2006
    7,007 Posts
    Looks great. I hope to play it soon.

  12. Post #12
    Gold Member
    FHamster's Avatar
    January 2008
    2,111 Posts
    Hope OP doesn't get arrested for mapping his school :<
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  13. Post #13
    I'm a very kind and awesome person!
    Skunky's Avatar
    June 2010
    11,225 Posts
    A new "Marauder" game mode


    The what?
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  14. Post #14
    Gold Member
    Mister B's Avatar
    August 2008
    3,298 Posts
    This looks really good.
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  15. Post #15
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    A new "Marauder" game mode


    The what?
    Yea, we are working on new game mode... kind of...
    It's hard to make something new and interesting, when you don't have any source code of the game, you know...
    But i think it will be fun mode to play. You will get 20-30 min of intense gameplay on special map, which can be started both for 4 and 8 persons (4 infected vs 4 survivors).
    We making this mode specialy for those people, who don't want play full campaign sometimes (cause it's pretty long ;) ), but wants to play quick and fun match.
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  16. Post #16
    Gold Member
    Impulse101's Avatar
    January 2009
    1,461 Posts
    IMO this and I Hate Mountains are probably the only 2 campaigns that looked/looks very promising while in development.
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  17. Post #17
    Gemini Saga's Avatar
    March 2010
    4 Posts
    I hope that you release it to L4D2. Today it is easy to do using original survivors.
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  18. Post #18
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    Cinema chairs - new model by our friend - GoLDeN.
    Check it out:

    Texture is still in WIP.
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  19. Post #19
    Gold Member
    Jojje's Avatar
    January 2005
    5,583 Posts
    Nice, I liked Back to School alot, so I can't wait for this.

  20. Post #20
    RaDaMaNt's Avatar
    August 2010
    147 Posts
    Nice campaign, cant wait. I hope in l4d2 version will be old survivors
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  21. Post #21
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    We'll use L4D1 survivors, because campaign take place in fictional Borden City in Pennsylvania.
    Where we get this name? You can find references to Borden High School in Crash Course campaign.
    Check this:
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  22. Post #22
    Dennab
    December 2009
    6,575 Posts
    Put in zombie kids and teens.
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  23. Post #23
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    Put in zombie kids and teens.
    We need game code to make that. But valve haven't release it. Bad idea anyway.

    P.S. You kinda violent person, you know... just kidding :D
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  24. Post #24
    ~ an extraordinary gentleman ~
    Namelezz!'s Avatar
    December 2006
    1,355 Posts
    Put in zombie kids and teens.
    Bad idea, bro. Bad idea.
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  25. Post #25
    KiranS's Avatar
    June 2010
    7 Posts
    I cant even put into words how amazing this is.
    I promise to be patient, especially from what I've seen so far.
    You sir, have won the INTERNET.

  26. Post #26
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    And another new model.
    Prison bed (by romasm):
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  27. Post #27
    Oh no, what have I done!
    Dennab
    November 2007
    22,049 Posts
    Prison bed in school? Oh well, I'm really excited for this!

  28. Post #28
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    Don't be so fast :)
    Is it only hospital building in "No Mercy" campaign? - Not of course! "No Mercy" has some various interesting locations, our campaign too! We have: railroad station, supermarket, construction yard, water drains, police station (where the latest model will be placed) etc.

    P.S.: But you right in one point - school will not be so usual ;)
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  29. Post #29
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    Short message:
    If you want to help our project - vote for us on ModDB! We will be very grateful :)
    If we will enter into a top 100 of Upcoming mods it will be great!
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  30. Post #30
    Oh no, what have I done!
    Dennab
    November 2007
    22,049 Posts
    Supermarket? Woah. Nice!
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  31. Post #31
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    At the moment, project development has slowed down. We have exams Coming soon, we must study hard. But still some progress has been made.

    This is the comparison of the old version of the third chapter (from old release - "three chapters" alfa version) with the new version, on which we are working now. As we mentioned earlier the first three chapters are now in the process of conversion, to achieve the required level of quality.
    What you see in the screenshots - still WIP, so please do not judge strictly. Basically, we wanted to show the new color corrections, but you can also see other small details.





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  32. Post #32
    Gold Member
    Impulse101's Avatar
    January 2009
    1,461 Posts
    The flower pot's shadow is wrong on the 3rd pic in case you guys didn't see it yet.


    Other than that, this looks like it's gonna be awesome.
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  33. Post #33
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    Thanks! Didn't see that.Such small bugs is hard to find in process of development (especially when you have seven huge maps ;) ), but, when maps will be played by our beta testers, i think we will find almost all of them.
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  34. Post #34
    Gold Member
    Impulse101's Avatar
    January 2009
    1,461 Posts
    Thanks! Didn't see that.Such small bugs is hard to find in process of development (especially when you have seven huge maps ;) ), but, when maps will be played by our beta testers, i think we will find almost all of them.
    No problem, by the way are you using env_projectedtexture as the light source on the refrigerator?

  35. Post #35
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    No, it is regular lighting, generated by vrad + low light map scale on the floor.
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  36. Post #36
    100_o/o_fake's Avatar
    November 2010
    66 Posts


    First of all, Happy Holidays from Back To School team! Better late, than never!

    At the moment, we are simultaneously working to improve the first three chapters, as well as on new chapters. Remaking of old chapters almost complete, and soon we will produce a closed beta test of the first half of the campaign.

    But now, as a small gift - a new video and some screenshots.

    Link to full news (on ModDB)
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  37. Post #37
    I LOVE ANIME AND MAGICAL GIRLS BUT DONT TELL ANYONE
    Nexosz's Avatar
    January 2008
    11,847 Posts

    First of all, Happy Holidays from Back To School team! Better late, than never!

    At the moment, we are simultaneously working to improve the first three chapters, as well as on new chapters. Remaking of old chapters almost complete, and soon we will produce a closed beta test of the first half of the campaign.

    But now, as a small gift - a new video and some screenshots.

    Link to full news
    wow it's actually p cool
    especially that part with falling man
    but that explosion and fire effects suck, I really want that scene to look amazing
    and with more people
    it really kicks ass

  38. Post #38
    Gold Member
    Frying Dutchman's Avatar
    November 2009
    3,321 Posts
    Can't wait for it.
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  39. Post #39
    The Awesome Guy's Avatar
    December 2010
    32 Posts
    im also a l4d mapper, and im truly impressed

    also, can i get some of your models to work with?
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  40. Post #40
    100_o/o_fake's Avatar
    November 2010
    66 Posts
    To Nexosz: I'm definitely still going to work on the effect and sound of the explosion. I will try to make it more realistic. But adding more people does not work, because this will greatly increase the pings when playing online.

    To The Awesome Guy: You (and everyone else) will be able to use all of our models only when campaign will be finally released (and only if you specify authors of the models).