1. Post #241
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    He didn't compress it afaik.

  2. Post #242
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    No sense not bumping my own thread with content.



    Alpha to Coverage, the texture itself is 64x64.
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  3. Post #243
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    Hi.
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  4. Post #244
    As a wise man once said: Never ask Fatfatfatty for computer advice
    Fatfatfatty's Avatar
    March 2009
    12,819 Posts
    I have been porting textures from the game "The Saboteur" there are more textures I have ported over that are not shown in the images.
    http://filesmelt.com/dl/saoteur10001.jpg
    [url]http://filesmelt.com/dl/saoteur10002.jpg[/url]
    [url]http://filesmelt.com/dl/saoteur10003.jpg[/url]
    Here's a better list of the textures, the majority of them have bumpmaps
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  5. Post #245
    No sense not bumping my own thread with content.



    Alpha to Coverage, the texture itself is 64x64.
    How did you make the gradient so smooth! :O

  6. Post #246
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    I have been porting textures from the game "The Saboteur" there are more textures I have ported over that are not shown in the images.
    http://filesmelt.com/dl/saoteur10001.jpg
    [url]http://filesmelt.com/dl/saoteur10002.jpg[/url]
    [url]http://filesmelt.com/dl/saoteur10003.jpg[/url]
    Here's a better list of the textures, the majority of them have bumpmaps
    Looks great!

    How did you make the gradient so smooth! :O
    http://developer.valvesoftware.com/wiki/$distancealpha

    Edited:


  7. Post #247
    Gold Member
    meazum's Avatar
    January 2005
    258 Posts
    Actually some of those saboteur textures look kind of badly made, especially the metal plates and mechanism ones. WHya re professional developers so lazy all the time?

  8. Post #248
    TDocter's Avatar
    October 2009
    1,084 Posts
    Actually some of those saboteur textures look kind of badly made, especially the metal plates and mechanism ones. WHya re professional developers so lazy all the time?
    I'm guessing being short on time, from what I hear some companies just can't finish their game completely before the deadline.

    Not sure if it's actually true, could be a weak excuse just to be lazy, but I rather doubt that.

  9. Post #249
    Gold Member
    meazum's Avatar
    January 2005
    258 Posts
    Yeah it's probably time constraints. The other textures look really nice and it would be odd if they didn't notice some of them were lacking, so it probably ended up like that because of some bad timing.

  10. Post #250
    Gold Member
    kaine123's Avatar
    February 2010
    9,383 Posts
    Anybody know of some good websites for getting relatively High-res tiling textures?

  11. Post #251
    I like to faps while I make maps
    Reactors's Avatar
    December 2009
    1,451 Posts
    Anybody know of some good websites for getting relatively High-res tiling textures?
    cgtextures is pretty good imo.
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  12. Post #252
    Stinkyarmpit's Avatar
    January 2007
    752 Posts
    Anybody know of some good websites for getting relatively High-res tiling textures?
    cg textures has a small ammount and i used filterforge for a bit.. until my trial ran out. It's got a 30-day trial and people make all sorts of good stuff for it.

    Example - http://www.filterforge.com/filters/4351.html better than stock photo crap. Allows you to tweak and change different sliders to alter the shape, color and other things related to it.

  13. Post #253
    macman100's Avatar
    October 2010
    59 Posts
    Anybody know of some good websites for getting relatively High-res tiling textures?
    Real World Textures 2, by TopHATTwaffle
    http://www.tophattwaffle.com/?page_id=2570
    There are some really cool textures in here
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  14. Post #254
    As a wise man once said: Never ask Fatfatfatty for computer advice
    Fatfatfatty's Avatar
    March 2009
    12,819 Posts
    I'm guessing being short on time, from what I hear some companies just can't finish their game completely before the deadline.

    Not sure if it's actually true, could be a weak excuse just to be lazy, but I rather doubt that.
    Pandemic, the company that made "The Saboteur" was shut down shortly after the game was released, I think they didn't have a lot of time to finish it.

  15. Post #255
    Stinkyarmpit's Avatar
    January 2007
    752 Posts
    Real World Textures 2, by TopHATTwaffle
    http://www.tophattwaffle.com/?page_id=2570
    There are some really cool textures in here
    Large majority of those if not all were made with Filter Forge. Might aswell take the 30-day challange and make them to your own likeness like a madman. Just open a transparent 512x512 or 1024x1024 texture with it so it outputs at right resolution.

  16. Post #256
    mmsk's Avatar
    April 2011
    2 Posts
    Nice textures (^_^)

    Edited:

    Hello I liked a lot what you created.
    These magnificent your realizations.
    I have some questions to rest(pose) you concerning my creations.
    My game(set,play) is called sniper elite
    I send you some photos so that you explain to me how to remove certain elements on the map, (example Train) to integrate(join) the other thing(matter) into the place(square).
    I wish I can also play with his(her,its) on-line modifications.
    By hoping that you can help me to resolve my problem.
    Thank you in advance.
    PS... Here are the programs which I use at present to realize my projects.
    ( 3D Ripper DX / Autodesk Maya 2009 / 3D Studio MAX v7 / 8 / 9 / 11 / Hammer Editor / Zbrush_v3.5 / Unreal Development Kit)

    Help I thank_you
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  17. Post #257
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,765 Posts
    using an online translator is not really going to help. but if I understood, you want to modify the map to delete some elements in it or change what they are, like turn a castle into a tree.

  18. Post #258
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    large pictures

    http://dl.dropbox.com/u/3779442/Came...s/IMG_1747.JPG
    http://dl.dropbox.com/u/3779442/Came...s/IMG_1748.JPG
    http://dl.dropbox.com/u/3779442/Came...s/IMG_1749.JPG
    http://dl.dropbox.com/u/3779442/Came...s/IMG_1751.JPG
    http://dl.dropbox.com/u/3779442/Came...s/IMG_1752.JPG
    I'm linking them because they are all almost 1mb

    If anybody wants to make textures out of it.

    I took them with my camera, so don't expect it to tile.

    Edited:
    my glorious feet





    you can get the 4272x2848 of these 4 here

    http://dl.dropbox.com/u/3779442/Came...a_pictures.rar

  19. Post #259
    Gold Member
    Stupideye's Avatar
    October 2006
    12,424 Posts
    Your feet make me feel all hot and sweaty.
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  20. Post #260
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    It's actually pretty hot today.

  21. Post #261
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Your feet make me feel all hot and sweaty.
    Please stroke my harbl.
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  22. Post #262
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,664 Posts
    this in conroe/the woodlands?

    Edited:

    wouldn't expect to see that kind of soil there, just looks weird

  23. Post #263
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    Near the woodlands. Its dirt, i'm glad to know i'm talking to a dirt expert.
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  24. Post #264
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,664 Posts
    usually you see this kind of shit throughout some less developed areas of south houston, i would imagine it to be a bit more fertile up north

  25. Post #265
    Dennab
    March 2010
    2,002 Posts
    Texture artists get at me.

    :c00lbert:

  26. Post #266
    Gold Member
    NotExactly's Avatar
    March 2011
    1,043 Posts
    might I be able to hire someone to make a texture? not really sure what I can pay you with though. I need a tiling riveted trim texture, with a kind of shiny, brassy, bioshock-y look. Preferably 64 units high, 512 wide.

  27. Post #267
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    13,709 Posts
    Is there anyone here who can take texture requests? I don't know if this is the appropriate thread, but I need help with something. Please?

  28. Post #268
    Gold Member
    Chrisknyfe's Avatar
    January 2005
    337 Posts
    Is there anyone here who can take texture requests? I don't know if this is the appropriate thread, but I need help with something. Please?
    Make a thread in the request forum? Also, I have been known to oblige requests occasionally, and I need the practice cause I might get back into mapping this year...

  29. Post #269
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    13,709 Posts
    Make a thread in the request forum? Also, I have been known to oblige requests occasionally, and I need the practice cause I might get back into mapping this year...
    Alright, I will post in the request forum if you can't help (I thought it was for maps). I would think this would be easy, but I'm not really good at texturing: A white tree against a black background, two or more types would be perfect (one thats dead would be perfect). A pure-black surface, a pure-white surface, and finally a white bush against a black background. I'm trying to make a horror level and I have no idea how to texture. I would be amazingly grateful if you could help.

  30. Post #270
    Isotope's Avatar
    February 2008
    305 Posts


    Bump since I like the idea of this thread. Rock Material I am working on in mudbox!
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  31. Post #271
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    Wow nice. How does it look from another angle?
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  32. Post #272
    Gold Member
    L.T. Mark's Avatar
    September 2005
    185 Posts
    What is this and how do I fix it?

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  33. Post #273
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    Whats it supposed to be in the first place?
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  34. Post #274
    Gold Member
    L.T. Mark's Avatar
    September 2005
    185 Posts
    It's my ssbump going crazy. It was working find on one blend texture, but when I put it on two. It goes crazy.

  35. Post #275
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    13,709 Posts
    What is this and how do I fix it?

    Put that on all your rocks and you get Avatar
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  36. Post #276
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    It's my ssbump going crazy. It was working find on one blend texture, but when I put it on two. It goes crazy.
    post the .vmt and also the ssbump texture.

  37. Post #277
    made from scratch, started with the bumpmap using nDo then made the diffuse, the specular map was generated using ShaderMapPro

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  38. Post #278
    Gold Member
    Firegod522's Avatar
    March 2008
    11,553 Posts
    Nice. I think the normal map might be a bit too clean though.
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  39. Post #279
    here is the bumpmap generated from the diffuse:

    and here is the render:
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  40. Post #280
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,489 Posts
    Looks nice.
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