Anyone here got a Premium CGtextures account?
hit me up on steam or via mp
Does anyone know of a good tutorial for tiling textures?
Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture WITHOUT photoshop ? Help greatly appreciated !
Yeah, but I'm trying to use a bump map and a spec map. http://developer.valvesoftware.com/w...native_methods says that you have to have the spec map in the alpha channel of another texture when your using a bump map aswell, but it dosen't say how to do it.
Only other tutorial I've found uses photoshop.
-snip- ninja edit
@Xeonmuffin: how do you plan on using it?
@Lemmingz95: not at all, you can use both specular and bump/normal maps in 2 different files. so you'll have 3 textures for your material (diffuse, spec and norm)
So I was making a bunch of textures today, cropping them, removing all the defects, tiling, ect. I get through a good amount (like 10 or so textures), I haven't saved any of my work yet. I was thinking I probably should do that. I save one image, and go to the next one and the power goes out, and I lost all my progress. Feel like this is the only thread where I can vent my anger... That was bullshit
It also sais that you must do this only on models. not hammer geometry.
You know, those textures would look a lot better with the bumpmaps if the diffuse didn't have such high contrast to begin with.
Could somebody link me to a tutorial for tiling textures?
Could somebody link me to a tutorial for making road textures?
Put the cubemap inside of a bright area?