1. Post #441
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    Anyone here got a Premium CGtextures account?

  2. Post #442
    Anyone here got a Premium CGtextures account?
    yup

  3. Post #443
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    Do you mind getting me a texture?

  4. Post #444
    hit me up on steam or via mp

  5. Post #445
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    hit me up on steam or via mp
    Thanks.

  6. Post #446
    Gold Member
    Stupideye's Avatar
    October 2006
    12,424 Posts
    I remember my trial ran out, so I decided to just go delete folders in places. Try C:\ProgramData
    and deleting the CrazyBump folder, Im not sure if it will work because that folder of mine is empty :/
    Just tried a few things and still can't get it. I might just have to shell out the $100 or whatever it is for a licence unfortunately.

  7. Post #447
    Just tried a few things and still can't get it. I might just have to shell out the $100 or whatever it is for a licence unfortunately.
    you might wanna check out ShaderMap, the pro version has a GUI and is [only] $30

  8. Post #448
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    -sni-p;.

  9. Post #449
    Gold Member
    Stupideye's Avatar
    October 2006
    12,424 Posts
    you might wanna check out ShaderMap, the pro version has a GUI and is [only] $30
    I'll check it out. Thanks.

  10. Post #450
    Gold Member
    dije's Avatar
    December 2008
    4,751 Posts
    Does anyone know of a good tutorial for tiling textures?

  11. Post #451
    Gold Member
    swampie's Avatar
    July 2008
    5,913 Posts
    holy shit awesome
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  12. Post #452
    Lemmingz95's Avatar
    September 2010
    135 Posts
    Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture WITHOUT photoshop ? Help greatly appreciated !

  13. Post #453
    Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture WITHOUT photoshop ? Help greatly appreciated !
    you know that you can have the specular map in a separate file right? and call it with $envmapmask in your .vmt

  14. Post #454
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    -snip I'll break your computers-
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  15. Post #455
    Lemmingz95's Avatar
    September 2010
    135 Posts
    Yeah, but I'm trying to use a bump map and a spec map. http://developer.valvesoftware.com/w...native_methods says that you have to have the spec map in the alpha channel of another texture when your using a bump map aswell, but it dosen't say how to do it.
    Only other tutorial I've found uses photoshop.

  16. Post #456
    Gold Member
    Firegod522's Avatar
    March 2008
    11,566 Posts
    -snip- ninja edit

  17. Post #457
    @Xeonmuffin: how do you plan on using it?

    @Lemmingz95: not at all, you can use both specular and bump/normal maps in 2 different files. so you'll have 3 textures for your material (diffuse, spec and norm)
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  18. Post #458
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    @Xeonmuffin: how do you plan on using it?

    @Lemmingz95: not at all, you can use both specular and bump/normal maps in 2 different files. so you'll have 3 textures for your material (diffuse, spec and norm)
    As of now? That scrolling one can now be classified as a test since Firegod gave me this wonderful VMT - I've sent you a PM of what the texture will do (Mind the horrible wip-ness)

  19. Post #459
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    So I was making a bunch of textures today, cropping them, removing all the defects, tiling, ect. I get through a good amount (like 10 or so textures), I haven't saved any of my work yet. I was thinking I probably should do that. I save one image, and go to the next one and the power goes out, and I lost all my progress. Feel like this is the only thread where I can vent my anger... That was bullshit
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  20. Post #460
    Gold Member
    NotExactly's Avatar
    March 2011
    1,047 Posts
    Does anyone know of a tutorial, or can tell me how to add a spec map into the alpha channel of a base texture WITHOUT photoshop ? Help greatly appreciated !
    If you still want to know how PM me, I've done it on GIMP loads of times.

  21. Post #461
    Shirky's Avatar
    December 2009
    2,568 Posts
    Yeah, but I'm trying to use a bump map and a spec map. http://developer.valvesoftware.com/w...native_methods says that you have to have the spec map in the alpha channel of another texture when your using a bump map aswell, but it dosen't say how to do it.
    Only other tutorial I've found uses photoshop.
    you want your spec map in the alpha channel of your normal map

  22. Post #462
    It also sais that you must do this only on models. not hammer geometry.

  23. Post #463
    Gold Member
    Firegod522's Avatar
    March 2008
    11,566 Posts
    So I was making a bunch of textures today, cropping them, removing all the defects, tiling, ect. I get through a good amount (like 10 or so textures), I haven't saved any of my work yet. I was thinking I probably should do that. I save one image, and go to the next one and the power goes out, and I lost all my progress. Feel like this is the only thread where I can vent my anger... That was bullshit
    suiting avatar.
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  24. Post #464
    Gold Member
    NotExactly's Avatar
    March 2011
    1,047 Posts
    It also sais that you must do this only on models. not hammer geometry.
    It works fine on world geometry
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  25. Post #465
    It works fine on world geometry
    I know, I'm just saying that you don't have to use this if it's for world geometry
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  26. Post #466
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,312 Posts




    Edited:



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  27. Post #467
    Gold Member
    Hostel's Avatar
    January 2009
    2,436 Posts
    You know, those textures would look a lot better with the bumpmaps if the diffuse didn't have such high contrast to begin with.
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  28. Post #468
    Gold Member
    dije's Avatar
    December 2008
    4,751 Posts
    Could somebody link me to a tutorial for tiling textures?

  29. Post #469
    Could somebody link me to a tutorial for tiling textures?
    http://lmgtfy.com/?q=tiling+textures+tutorial
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  30. Post #470
    LtKyle2's Avatar
    March 2011
    4,165 Posts
    Could somebody link me to a tutorial for making road textures?

  31. Post #471
    Glod Member
    ZombieDawgs's Avatar
    March 2009
    9,932 Posts
    Could somebody link me to a tutorial for making road textures?
    http://developer.valvesoftware.com/w...ing_a_Material

    http://www.cgtextures.com/ - Search for Road.
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  32. Post #472
    Matt2468rv's Avatar
    April 2011
    530 Posts
    I must find and delete this magical folder.
    I remember my trial ran out, so I decided to just go delete folders in places. Try C:\ProgramData
    and deleting the CrazyBump folder, Im not sure if it will work because that folder of mine is empty :/
    I know how to reset the CrazyBump trial. I'd be more than glad to share, just shoot me a message.
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  33. Post #473
    Glorious GNU/Linux Master Race
    kaukassus's Avatar
    May 2010
    5,431 Posts
    I know how to reset the CrazyBump trial. I'd be more than glad to share, just shoot me a message.
    remove the registry key wich is used to store the information?
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  34. Post #474
    Gold Member
    dije's Avatar
    December 2008
    4,751 Posts
    remove the registry key wich is used to store the information?
    Which one is it?

  35. Post #475
    macman100's Avatar
    October 2010
    59 Posts
    Do you think it's this one?







    Thats what I get when looking at windows files on mac. Having absolutely no clue what it says.
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  36. Post #476
    Matt2468rv's Avatar
    April 2011
    530 Posts
    I know how to reset the CrazyBump trial. I'd be more than glad to share, just shoot me a message.
    Also, it seems as if it will only work to reset the trial under the condition that your trial hasn't already expired, unfortunately.

  37. Post #477
    NowWeWin's Avatar
    January 2010
    207 Posts
    Here's a small image of a map I made using converted images from CGTextures.

    How would I make speculars stand out more?

  38. Post #478
    Gold Member
    Firegod522's Avatar
    March 2008
    11,566 Posts
    Put the cubemap inside of a bright area?
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  39. Post #479
    Put the cubemap inside of a bright area?
    Nah, you can change the strength of the reflection in the vmt.

  40. Post #480
    NowWeWin's Avatar
    January 2010
    207 Posts
    Nah, you can change the strength of the reflection in the vmt.
    Ah, thank you, kind sir.