1. Post #1

    April 2010
    1,857 Posts
    Think about it, minecraft would be pretty fun in source.


    Pickaxe would be a crowbar replacement.


    Creeper's explosions would be funnier when you get caught in it.


    Monsters would ragdoll.


    The blocks would run on a differentish source engine.

    Even if it weren't a game in itself it'd be a good mod.

    Let's think of some other stuff that'd be a good idea for the game
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  2. Post #2
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,538 Posts
    I'm pretty sure someone's doing that...
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  3. Post #3
    murphy7's Avatar
    February 2009
    693 Posts
    No. Minecraft is Minecraft. We dont need another rip-off! :argh:
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  4. Post #4
    Murdoco's Avatar
    October 2009
    12,667 Posts
    There is that Gminer thing that one guy is working on for Gmod.
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  5. Post #5
    The Cold Wind Of France
    MaxOfS2D's Avatar
    November 2008
    18,234 Posts
    good luck to do that with a 4096 edicts limit!

    i can think of a few workarounds, but even if someone manages to do it, it'll most likely be very bad and nothing like the original game.
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  6. Post #6
    Gold Member
    haxorfox's Avatar
    June 2008
    371 Posts
    http://minecraft.net/ is good enough.
    There is no need for Minecraft in Source engine, to be honest.
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  7. Post #7
    Gold Member
    bigbadbarron's Avatar
    February 2008
    1,592 Posts
    No. Minecraft is Minecraft. We dont need another rip-off! :argh:
    Funny considering what minecraft rips off
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  8. Post #8
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    Funny considering what minecraft rips off
    No, Minecraft took a non-patented idea and improved on it. Notch didn't steal any code, he used a simple idea as a basis and went on a much different path than most Minecraft rip-offs (which are just bad attempts at what was done one year ago or so).
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  9. Post #9
    Is, in fact, a real hedgehog.
    Ezhik's Avatar
    April 2009
    14,300 Posts
    Funny considering what minecraft rips off
    Well, it evolved from a simple Infiniminer copy to much, much more.
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  10. Post #10
    reywilnc's Avatar
    September 2010
    1,540 Posts
    Lolno
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  11. Post #11
    CrumbleShake's Avatar
    June 2010
    2,424 Posts
    So you made a whole thread just to say that a mod would be good?
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  12. Post #12
    yes because the source engine supports maps as big as countries
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  13. Post #13
    I'm a very kind and awesome person!
    Skunky's Avatar
    June 2010
    11,179 Posts
    There is that Gminer thing that one guy is working on for Gmod.
    But it looks like shit and it's terrible.
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  14. Post #14
    Dennab
    June 2010
    1,870 Posts
    yes because the source engine supports maps as big as countries
    No one uses that much space anyway.

    Edited:

    good luck to do that with a 4096 edicts limit!

    i can think of a few workarounds, but even if someone manages to do it, it'll most likely be very bad and nothing like the original game.
    It's called a mesh. The entire map would be made of one. We're already able to utilize this type of technology. The current replicates of Minecraft are near 1:1 recreations, and look brilliant.
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  15. Post #15
    Gold Member
    Wormy's Avatar
    July 2010
    7,983 Posts
    yes because the source engine supports maps as big as countries
    And it will probably lag like shit.
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  16. Post #16
    Gold Member
    jeimizu's Avatar
    August 2007
    6,421 Posts
    I've made some HL2:DM maps with similar gameplay, and the entity limit kills it. You can't have anywhere near enough func_breakable blocks to pull something like that off.
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  17. Post #17
    ham!'s Avatar
    November 2010
    545 Posts
    Minecraft sucks anyway why make a mod for source of it

    Edited:

    imo
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  18. Post #18
    Modelrator
    PLing's Avatar
    February 2005
    4,139 Posts
    There used to be similar maps for gmod where you'd break brushes with your crowbar. They lagged and were generally bad.

    Source engine is simply not intended to do stuff like that.
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  19. Post #19
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,826 Posts
    So use gibless models.

    It's possible, with some fancy optimisation techniques, scaling of the player etc.

    I'm not saying it would be easy, but Source could handle it.

    Edited:

    The maps would be limited though and not nearly as big as minecraft maps.
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  20. Post #20
    SHADERS
    Legend286's Avatar
    October 2008
    9,994 Posts
    So use gibless models.

    It's possible, with some fancy optimisation techniques, scaling of the player etc.

    I'm not saying it would be easy, but Source could handle it.

    Edited:

    The maps would be limited though and not nearly as big as minecraft maps.
    The scale of a max-size source minecraft map vs. minecraft's max size in pixels (4,294,967,296^2) wouldn't even be visible unless you zoomed in 1000x or more. It's possible with lua to make minecraft-style gamemodes with more than 2048 blocks though if you use some heavy lua scripting.
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  21. Post #21
    Gold Member
    Falchion's Avatar
    May 2009
    8,013 Posts
    OP's parents do not let him buy minecraft.
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  22. Post #22
    alt

    April 2010
    453 Posts
    OP's parents do not let him buy minecraft.
    ^
    making dumb assumptions
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  23. Post #23
    Gold Member
    Falchion's Avatar
    May 2009
    8,013 Posts
    Alt's parents didn't buy him minecraft either so he feels offended.

    Nah, i'm not serious, but why would anyone want minecraft for source? There is the real thing.
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  24. Post #24

    September 2011
    11 Posts
    Source makes very big maps but you should think off for this to make you to enlarge your map because there would be very big maps (maybe 1 GB) and this wouldn't be good. As I said you must think how in-game to enlarge the map

    (User was banned for this post ("Dumb bump- read before you post" - Dragon))
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  25. Post #25
    CrumbleShake's Avatar
    June 2010
    2,424 Posts
    Source makes very big maps but you should think off for this to make you to enlarge your map because there would be very big maps (maybe 1 GB) and this wouldn't be good. As I said you must think how in-game to enlarge the map
    That was quite a bump there.
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