1. Post #1
    Gold Member
    r4nk_'s Avatar
    April 2005
    2,023 Posts






    Hot damn gigedie, got lua to work!

    what the fuck mono you prick, it was working 10 fucking minutes ago:
    No, really. It was looking like this 10 minutes ago:


    Gotta fix those clouds :saddowns:
    And lower the water level
    More fake 3D stuff, now with better up and down.
    Included height to the top left because it's kinda hard to follow (I'll have a jet hud soon)


    (I'm making this thread a 56k hell)

    small status update, will be using those rocks for resources probably. Also new building textures, and health bars :D
    Working on map generation for my RTS..
    Having a go with LÖVE.

    Right now I have it loading maps built with Tiled, including multiple layers and walls. The pink lines are all physics objects and the white circle is the movable "player". Its going to be interesting to have a 2D world using physics as collisions.

    Mwahaha

    Thats the end of me spamming my lighting
    I've been working on a Bandcamp downloader for the past few days. Unfortunately GUI in Java is a huge pain in the ass requiring the extending of many classes in order to achieve a look that you desire.

    Anyways, this is the start of it:
    Started work on a procedural city generator. It is far from complete, but I'm happy with what I have so far.


    Serverside movement, so other people can log in and see your... triangle... floating and moving around the terrain. The server is linked to MySql, and your position is saved when you log off.

    Thing is, I don't really like where this is going - movement feels too restricted, you can only be in the center of a tile or be moving to another tile, and if you click a couple of tiles away from your location, your... triangle... will move all the way but it each time it moves to the next tile, it "freezes" for a bit while the next row of terrain tiles load and the server updates the database. I don't really know enough about networked game development in general and stuff to make a "proper" system.

    I think I might step down from making a networked RPG thing and try a sidescroller thing, been wanting to make one for a while.


    This will be my last post until I have something to release.
    raymarching things i shouldn't be raymarching.
    Working on a befunge 93 interpreter in löve:
    File loading and saving:



    about 8 hours' work so far. Everything seems to work, but the interpreter seems incompatible with some programs due to ambiguities in the befunge specification - for instance, the behaviour of _ with an empty stack. It also crashes when you try to load a nonexistent file, but I can't see any way around that, seeing as love.filesystem.exist() seems only to check in the game's save directory :/
    If anyone's interested, I can upload it. Befunge is probably my favourite language to play around with :)
    I actually like the blue theme of VS2010. It's a lot nicer than that shiny-blue shit in VS2008.

    I'm quite tired so I've just been pissing about with the UI mainly tonight:

    Just a little college project I've started
    Have a screenshot with a crappy map I made using the Map editor :haw:

    No posts in 2 hours? :o

    Content:

    Programmable tools - In this case a spray can that does random colours :D

    Isn't it great when you can get an idea implemented in 10 minutes or less.

    Also getting sick of having to use "Color" in code and "Colour" in everything else. I was in my weekly english class and nearly found myself writing "Color"
    Long lost language of kari
    If we're text editor band-wagoning:

    Menus! And more keys to memorize!

    TFGH are the menu control keys. And there's still IJKL when you're ready for more!


    suddenly doors
    Thanks, although I found out that virtualdub was just on drugs, the file was only 760kb. GIMP got it down to ~450kb.

    Anyway, this is the current state of the asteroids game I'm making for the arcade game collection:



    Pretty much my first project with c#, in addition to XNA.

    Been caught up a lot recently with my school work. I had a little free time recently this evening and, since I've been using Excel a lot recently, I decided to use it for something it was never intended to be used for.

    Excel Pong!
    Unfortunately it can only play against itself, seeing as you can't do anything while a macro's running, but it's still pretty fun to watch. And trippy :buddy:
    Progress
    Hey, MineViewer bookmarks


    Should have probably added this a long time ago.
    Might be related.


    Edit: And yes, it's cornflower blue ^^
    I've been messing around. Working on a level up system for Zombie Outrage 2.



    By the way, the high scores reached the bottom. I took the screen shot before they could scroll up. ;)
    I've added graphics to my minesweeper clone.


    If you want to try it you can download it here: Download.

    Feel free to come with suggestions.
    I've been working on a new lighting system this past weekend. It supports dynamic lighting and shadows.



    I actually had to write this system twice. Once because I never did this before so I just wanted to work. But after realizing that one light alone dropped the fps from 310 to 50 didn't look too good. So I scrapped it and remade it fully optimized. I benched marked it and I ran a scene with about 20 + lights in an area with 30 + active blockers (things that cause shadows). And still maintained an fps of around 90+. And this was while I was recording it. So yeah, perty gud. :P

    Here's 2 videos of it. First one was before optimization.
    http://www.youtube.com/watch?v=NFxENq0xiWU
    http://www.youtube.com/watch?v=tILhn-kLBZg

    Second one is unlisted because I'm just talking the whole time. :/
    Working on a WLM client since WLM2011 is so shit and annoying with its incessant "SmartScreen" (an ironic name) filter on every URL and inability to edit your own sodding screen name.

    Shameless self promotions


    Home grown rigid body physics for one of the first labs in my simulations unit
    Here are the screenshots of our teams submission for assignment 1. Assignment 1 is basically a virtual walkthrough and a milestone for the final project. So what you are seeing is the final virtual environment which was modelled based on a part of the student village at my university. You can walk around and collide with everything in our scene, and the scene is created in 3dsmax, exported with ogremax and loaded into ogre, on scene loading we parse all the entity nodes and generate OBBs and physics objects for appropriate nodes, so the content pipeline for our simulation is really easy and fast to use. A bonus is you can view the scene in 3dsmax using the inbuilt ogremax viewer to see pretty much how it's going to look in-game.

    Incoming images...



    Oh and no video yet because my net is capped until next month, and I don't have any video editing software on my computer :frown: sorry, will make a video in a few days.

    Edit:
    Here's a gallery with some photos of the actual place.



    Fads created in V13
    Grain







    User with absolutely no known banned alts award goes to:
    Siemens

    Most interesting poster award goes to:
    Chandler for blog-like posts about his language

    User most likely to be perma'd award goes to:
    geel9

    Most sexually arousing ass shots of green aliens award goes to:
    Xerios3

    Project to spark most offshoots award goes to:
    Giraffen93 for Unifrog







    Version 13
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    Version 10
    Version 9
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    Version 7
    Version 6
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    Version 2
    Version 1


    So tell me facepunch What Are You Working On?
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  2. Post #2
    Neigh
    CarlBooth's Avatar
    June 2007
    28,550 Posts
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  3. Post #3
    Gold Member
    raBBish's Avatar
    March 2007
    2,667 Posts
    Now to create something worth highlighting by the next thread :shobon:
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  4. Post #4
    BOSSMAN
    leontodd's Avatar
    January 2009
    4,492 Posts
    Nice highlights!
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  5. Post #5
    xAustechx's Avatar
    July 2009
    584 Posts
    Fuck yeah I'm highlighted.
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  6. Post #6
    Gold Member
    esalaka's Avatar
    July 2007
    10,246 Posts
    The OP, it's shiny

    Edited:

    Damn, I feel like coding but gotta do my homework first baww
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  7. Post #7
    Gold Member
    r4nk_'s Avatar
    April 2005
    2,023 Posts
    Never has anyone deserved the winner rating more than this very moment
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  8. Post #8
    Gold Member
    CrashLemon's Avatar
    November 2007
    997 Posts
    Haha, who made that?
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  9. Post #9
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,562 Posts
    Yay, made the highlights! :D

    That's enough to motivate me to do a bit more work :3:
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  10. Post #10
    Gold Member
    r4nk_'s Avatar
    April 2005
    2,023 Posts
    Haha, who made that?
    I'll give you 3 guesses
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  11. Post #11
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,562 Posts
    Haha, who made that?
    Judging by the "carlfilms" at the start, I'd assume CarlBooth made it himself
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  12. Post #12
    Neigh
    CarlBooth's Avatar
    June 2007
    28,550 Posts
    Haha, who made that?
    I did!
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  13. Post #13
    COMEDY POLICE
    Xerios3's Avatar
    January 2009
    1,773 Posts
    Most sexually arousing ass shots of green aliens award goes to: Xerios3
    Fuck yeah !
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  14. Post #14
    bromvlieg's Avatar
    August 2008
    979 Posts
    Holy balls of jesus

    btw.. i was joking about the 50% off.............
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  15. Post #15
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Damn, guess my mostly-incomplete MUD wasn't pretty enough.

    Edited:

    Holy awesome
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  16. Post #16
    simie's Avatar
    March 2008
    134 Posts
    Behold! Pathfinding which doesn't stack overflow when it can't find a path...




    Fear the moving trees
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  17. Post #17
    Gold Member
    jA_cOp's Avatar
    May 2006
    2,691 Posts
    Oh man, people really need more appreciation for compiler writing!
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  18. Post #18
    Kate Adams
    COBRAa's Avatar
    June 2009
    980 Posts
    What happened to the hex title version? I liked that :'(
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  19. Post #19
    Everyone has a $1 title
    Skipcast's Avatar
    November 2008
    7,081 Posts
    Made the highlights!
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  20. Post #20
    Richy19's Avatar
    May 2010
    5,411 Posts
    Aww :/ didn make highlights.
    Not that i have anything thats worth it.
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  21. Post #21
    Icedshot's Avatar
    April 2010
    2,361 Posts
    WOOOOOOO!
    Made the highlights :3
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  22. Post #22
    Richy19's Avatar
    May 2010
    5,411 Posts
    BTW for my games development class, Should i just make a 2D top down shooter or should i go all out and try and make a 3D Third person shooter?
    Will be using XNA and would probably use these tutorials along with anything else i can find.
    http://www.riemers.net/eng/Tutorials...rp/series1.php
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  23. Post #23
    Neigh
    CarlBooth's Avatar
    June 2007
    28,550 Posts
    BTW for my games development class, Should i just make a 2D top down shooter or should i go all out and try and make a 3D Third person shooter?
    Will be using XNA and would probably use these tutorials along with anything else i can find.
    http://www.riemers.net/eng/Tutorials...rp/series1.php
    I'd go for 2D and make some shaders or something to get some nice effects going.

    A decent 2D game is better than a poor 3D one.

    Edited:

    Wow, Winner x 28.

    Thanks guys!
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  24. Post #24
    Laserbeams's Avatar
    February 2010
    10,168 Posts
    I enjoyed looking through the highlights, I missed alot of these awesome projects in the last thread
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  25. Post #25
    Gold Member
    esalaka's Avatar
    July 2007
    10,246 Posts
    Edited:

    Wow, Winner x 28.

    Thanks guys!
    You're officially our god now
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  26. Post #26
    Gold Member
    Chandler's Avatar
    February 2006
    1,406 Posts
    Thanks for the award r4nk_ :D!
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  27. Post #27
    Gold Member
    Alex_grist's Avatar
    January 2007
    1,076 Posts
    You sir win deserve a winner rating.
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  28. Post #28
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    Fuck yeah, I'm in the highlights!

    Now to go work on the app some more.
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  29. Post #29
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    i300's iPhone app gets a highlight and my Android app doesn't?
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  30. Post #30
    deloc's Avatar
    January 2008
    1,148 Posts
    about as entertaining as xkcd.
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  31. Post #31
    Gold Member
    esalaka's Avatar
    July 2007
    10,246 Posts
    about as entertaining as xkcd.
    I have to agree with this, but simply because I find XKCD incredibly amusing at times.
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  32. Post #32
    deloc's Avatar
    January 2008
    1,148 Posts
    I have to agree with this, but simply because I find XKCD incredibly amusing at times.
    i did leave my post open to personal interpretation, so if you have a terrible sense of humor you may enjoy that video.
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  33. Post #33
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,228 Posts
    Fucking hell, i was gonna upload my project to a beanstalk trial repo, trial repos have a limit of 100 MB. I started uploading my zip and wondered why it was so slow, and realized i had included a few 200 MB of ipch files, download is not really abortable (apparently it screws up if you close window). Zip is 80 MB containing 300 MB of files. And i have to wait for it to complete
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  34. Post #34
    Gold Member
    ace13's Avatar
    August 2006
    957 Posts
    Damn, didn't make the highlights.

    Guess I'll just sit and keep working on my Steam IRC Thingy. (Working title)
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  35. Post #35
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    about as entertaining as xkcd.
    Herp.

    Why do you hate on XKCD so much? It's okay if you don't like it, but stop bringing it up randomly. It's really annoying and makes you look like an idiot.
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  36. Post #36
    www.bff-hab.de
    Dennab
    February 2009
    7,832 Posts
    Holy shit, that was just awesome!
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  37. Post #37
    Gold Member
    TheBoff's Avatar
    September 2006
    660 Posts
    Herp.

    Why do you hate on XKCD so much? It's okay if you don't like it, but stop bringing it up randomly. It's really annoying and makes you look like an idiot.
    http://www.youtube.com/watch?v=kwMV6jRujgs&NR=1
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  38. Post #38
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Stephen Fry is awesome.

    And yeah, I should've guessed he was a troll, honestly.
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  39. Post #39
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,228 Posts
    Oh my god what, beanstalk needs to imporove their limits, it uploaded whole 300 mb zip even though it should limit me to 100 mb
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  40. Post #40
    Person
    geel9's Avatar
    June 2008
    5,736 Posts
    User most likely to be perma'd award goes to:
    geel9
       fuk ur muther   

    And why did FP Thread Watcher not make highlights? :saddowns:

       NOT FUCKING TROLLING BY THE WAY   
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