So I was annoyed at the fact that the default demoman looked odd and artifacty in pixelhud v2 and had no replacements. So I learned how to do them in the span of one evening and long story short here is a really butchered version of Shwig's Tavish Degroot to replace demoman in the class select.
I might get off my arse and do a bunch of other stuff if it's requested and nobody else looks like they're going to do it.
PS: They go in tf/materials/HUD
PPS: If the maker of PixelHUD could answer; what format did you use for the transparency?
that has got to be the dumbest thing I've ever seen
Red could do with some pink sprinkles, and blue could do well with some purple.
Also, are you going to make the frosting look somewhat shiny :O?
This is not HD. He have just rescale the VALVe texture and add the class badges from TF2 Wiki.;26647769 posted:
My HD version is a completly new texture map.
Does someone now how to attach particle effects? I'd like to put flies on my "Vintage Sandvich"
I have play with thoses 4 new textures in blu and red and i don't see a FPS drop.;26648532 posted:
Example of what i mean with that FPS banana guy.
Time to work on the grip.
Ah damn, I've already UV mapped my model, but when I try to apply the AO map the uv map simply gets flattened :sigh:
Fun fact: I suck at modelling. This is evidenced by the wires taking up 2320 triangles.
OK, uh, anyone can help me?
What do I do :saddowns:
It looks better now, but still has a huge hole on the bottom and one billion vertices :gonk:
Second the bridge looks horrible like that. You would think that they would make it the size of the gap and thats it but instead you get with ugly over sized bridge.
Being forced down one little path into a Sentry/Demo/etc. meat grinder is never fun. I highly suggest you take another look at your layout.
Your free to take my feedback or ignore it. But please do yourself a favor and take some try to study Badwater's 1st and 2nd points. Both are a prime example of what a payload map should be.
The supports there are going to have sheet metal up by the sides of it, to create a kind of 'pocket' in there.
I personally like the big bridge there, but hey.
Oh and also that's not their spawn up there, it's just an alternate route (plan is to open it up once the first point is captured).
Quick dirty texture
and the UV map for anyone interested