1. Post #1
    -Vista's Avatar
    August 2009
    421 Posts
    Hi, making this thread for a friend, He has just finished making a model, except when he compiles it he gets this error and the compiling process ceases.

    WARNING: Can't find joint valvebiped.bip01_jiggle01
    WARNING: Can't find joint valvebiped.bip01_jiggle01
    WARNING: Can't find joint valvebiped.bip01_jiggle01
    WARNING: Can't find joint valvebiped.bip01_jiggle02
    WARNING: Can't find joint valvebiped.bip01_jiggle02
    WARNING: Can't find joint valvebiped.bip01_jiggle02
    WARNING: Can't find joint valvebiped.bip01_jiggle03
    WARNING: Can't find joint valvebiped.bip01_jiggle03
    WARNING: Can't find joint valvebiped.bip01_jiggle03
    ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox
    ERROR: Aborted Processing on 'Sissy.mdl'
    Wondering if anyone can give any insight or ways to fix it.


    QC File:

    Code:
    $cd "$cd "C:\Users\****\Documents\Model Work\****\"
    $modelname "Sissy.mdl"
    $model "Sissy" "Sissypants_Reference.smd" {
         eyeball righteye ValveBiped.Bip01_Head1 -1.06 -3.38 65.07 teenangst_eyeball_r 1.000  4.000 sissy_pupil_r 0.630
         eyeball lefteye ValveBiped.Bip01_Head1 1.06 -3.38 65.07 teenangst_eyeball_l 1.000  -4.000 sissy_pupil_l 0.630
    }
    $poseparameter move_yaw -180.00 180.00 360.00
    $cdmaterials "models\humans\Sissy\"
    $hboxset "default"
    $hbox 1 "ValveBiped.Bip01_Head1" -2.250  -5.000  -3.150  7.250  5.000  3.350
    $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810  -2.250  -3.050  11.190  2.750  1.200
    $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250  -1.880  -2.000  11.750  1.620  1.000
    $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000  -1.070  -1.500  6.000  0.680  3.000
    $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500  -2.250  -1.250  11.500  2.750  2.750
    $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820  -1.900  -1.150  11.180  1.600  1.850
    $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500  -1.130  -3.250  5.500  0.630  1.750
    $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500  -3.500  -3.250  17.500  4.500  3.250
    $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740  -2.350  -2.150  17.740  3.650  2.350
    $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000  -1.800  -1.450  6.000  3.200  2.050
    $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170  -1.500  -1.300  2.570  0.300  1.700
    $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500  -3.500  -3.000  17.500  4.500  3.000
    $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740  -2.350  -2.350  17.740  3.650  2.150
    $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000  -1.750  -2.150  6.000  3.250  1.350
    $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000  -1.380  -1.630  2.740  0.380  1.630
    $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250  -3.880  -6.250  5.750  4.120  3.750
    $hbox 3 "ValveBiped.Bip01_Spine1" -4.500  -2.000  -4.980  3.500  6.000  4.970
    $hbox 2 "ValveBiped.Bip01_Spine2" -0.500  -2.500  -6.000  10.500  7.500  6.000
    // Model uses material "fmouth.vmt"
    // Model uses material "alyx_sheet.vmt"
    // Model uses material "eyeball_r.vmt"
    // Model uses material "eyeball_l.vmt"
    // Model uses material "hairbits.vmt"
    // Model uses material "alyx_faceandhair.vmt"
    // Model uses material "pupil_r.vmt"
    // Model uses material "glint.vmt"
    // Model uses material "pupil_l.vmt"
    $attachment "eyes" "ValveBiped.Bip01_Head1" 2.81 -3.89 -0.00 rotate 0.00 -80.10 -90.00
    $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 -1.32 rotate 0.00 -80.10 -90.00
    $attachment "righteye" "ValveBiped.Bip01_Head1" 2.81 -3.89 1.30 rotate 0.00 -80.10 -90.00
    $attachment "nose" "ValveBiped.Bip01_Head1" 1.70 -5.30 -0.00 rotate 0.00 -80.00 -90.00
    $attachment "mouth" "ValveBiped.Bip01_Head1" 0.20 -4.90 -0.00 rotate 0.00 -80.00 -90.00
    $attachment "amulet" "ValveBiped.Bip01_Spine4" 0.30 5.00 0.00 rotate -0.00 90.00 90.00
    $attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 0.00 rotate -0.00 83.00 90.00
    $attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
    $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 0.00 rotate -0.00 0.00 -0.00
    $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 0.00 rotate -0.00 -0.00 0.00
    $attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.50 1.00 2.00 rotate -90.00 -90.00 0.00
    $attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.50 0.50 -2.00 rotate -90.00 -90.00 0.00
    $attachment "physgun_attachment" "ValveBiped.physgun_attachment" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
    $attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
    $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
    $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
    $includemodel "alyx_animations.mdl"
    $includemodel "alyx_postures.mdl"
    $includemodel "alyx_gestures.mdl"
    $includemodel "humans/female_shared.mdl"
    $includemodel "humans/female_ss.mdl"
    $surfaceprop "flesh"
    $eyeposition -0.000 0.000 65.000
    $illumposition 0.855 -0.052 34.763
    $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
    $ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
    $ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
    $ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
    $ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
    $collisionjoints "phymodel.smd" {
     
            $mass 60.0
            $inertia 5.00
            $damping 0.01
            $rotdamping 1.50
            $rootbone "valvebiped.bip01_pelvis"
            $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
     
            $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.20
            $jointconstrain "valvebiped.bip01_spine2" y limit -26.00 26.00 0.20
            $jointconstrain "valvebiped.bip01_spine2" z limit -39.00 68.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_upperarm" x limit -64.00 64.00 0.20
            $jointconstrain "valvebiped.bip01_r_upperarm" y limit -26.00 122.00 0.20
            $jointconstrain "valvebiped.bip01_r_upperarm" z limit -122.00 50.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_upperarm" x limit -64.00 64.00 0.20
            $jointconstrain "valvebiped.bip01_l_upperarm" y limit -122.00 28.00 0.20
            $jointconstrain "valvebiped.bip01_l_upperarm" z limit -100.00 59.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.20
            $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 0.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_hand" x limit -68.00 68.00 0.20
            $jointconstrain "valvebiped.bip01_l_hand" y limit -37.00 41.00 0.20
            $jointconstrain "valvebiped.bip01_l_hand" z limit -44.00 70.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 1.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_hand" x limit -75.00 93.00 0.20
            $jointconstrain "valvebiped.bip01_r_hand" y limit -37.00 32.00 0.20
            $jointconstrain "valvebiped.bip01_r_hand" z limit -48.00 66.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_thigh" x limit -50.00 48.00 0.20
            $jointconstrain "valvebiped.bip01_r_thigh" y limit -19.00 70.00 0.20
            $jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 73.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 133.00 0.20
     
            $jointconstrain "valvebiped.bip01_head1" x limit -61.00 61.00 0.20
            $jointconstrain "valvebiped.bip01_head1" y limit -44.00 44.00 0.20
            $jointconstrain "valvebiped.bip01_head1" z limit -32.00 50.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_thigh" x limit -39.00 39.00 0.20
            $jointconstrain "valvebiped.bip01_l_thigh" y limit -59.00 23.00 0.20
            $jointconstrain "valvebiped.bip01_l_thigh" z limit -84.00 66.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
            $jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 131.00 0.20
     
            $jointconstrain "valvebiped.bip01_l_foot" x limit -23.00 23.00 0.20
            $jointconstrain "valvebiped.bip01_l_foot" y limit -28.00 28.00 0.20
            $jointconstrain "valvebiped.bip01_l_foot" z limit -46.00 46.00 0.20
     
            $jointconstrain "valvebiped.bip01_r_foot" x limit -23.00 23.00 0.20
            $jointconstrain "valvebiped.bip01_r_foot" y limit -23.00 23.00 0.20
            $jointconstrain "valvebiped.bip01_r_foot" z limit -35.00 57.00 0.20
           
            $jointconstrain "valvebiped.bip01_jiggle01" x limit 90. 90.0 90.0
            $jointconstrain "valvebiped.bip01_jiggle01" y limit 50.356
            $jointconstrain "valvebiped.bip01_jiggle01" z limit 89. 90.0 91.0
           
            $jointconstrain "valvebiped.bip01_jiggle02" x limit 89.0 90.0 91.0
            $jointconstrain "valvebiped.bip01_jiggle02" y limit 109.303
            $jointconstrain "valvebiped.bip01_jiggle02" z limit 87.0 90.0 93.0
           
            $jointconstrain "valvebiped.bip01_jiggle03" x limit 89.0 90.0 91.0
            $jointconstrain "valvebiped.bip01_jiggle03" y limit 10.0 66.557 110.0
            $jointconstrain "valvebiped.bip01_jiggle03" z limit 85.0 90.0 95.0
    }
    Any help would be appreciated, thanks :buddy:

  2. Post #2
    Gold Member
    wraithcat's Avatar
    December 2007
    9,785 Posts
    post the sequence smd (open it up in notepad or something as well)

  3. Post #3

    August 2009
    12 Posts
    I cannot do this, good sir.

    Also, I managed to fix the jigglebone problem, but I'm still getting.
    ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox

  4. Post #4
    OpethRockr55's Avatar
    October 2008
    1,629 Posts
    I cannot do this, good sir.

    Also, I managed to fix the jigglebone problem, but I'm still getting.
    Try commenting/deleting all those $hbox lines.
    Reply With Quote Edit / Delete Reply United States Show Events Friendly Friendly x 1 (list)

  5. Post #5

    August 2009
    12 Posts
    Hey, it worked! Thanks. :D

    I just need to work on the weights and figure out how to get these jigglebones to cooperate.