1. Post #41
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    With respect to the VoiceData example, is it possible to grab the data on the server, send it with sockets in binary mode to another server then send it to all clients?

    The issue I'm having is that I don't know how to get the server to send the mic chat to the clients on the other end. Will I have to create fake player objects? Or is it possible to stream the VoiceData with gm_bass?
    Voice data has to come from a valid player, so you can either use a bot (not sure if this is possible) or a random client.

  2. Post #42
    Buggzie's Avatar
    December 2009
    965 Posts
    I love this and all but I'm really sick of my game crashing every time an admin kicks me, do you mind checking it out?

    EDIT:

    Not only kicks but, even if I reconnect to the server, instant hl2.exe crash

    Nothing is modified, your own scripts from the zip file

    Code:
    include( "sn3_base_gameevents.lua" )
    is all i used

    IS CLIENTSIDE

    EDIT: I modified the scripts a tad bit to not check if it should include server stuff and it worked well.

  3. Post #43
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I love this and all but I'm really sick of my game crashing every time an admin kicks me, do you mind checking it out?

    EDIT:

    Not only kicks but, even if I reconnect to the server, instant hl2.exe crash

    Nothing is modified, your own scripts from the zip file

    Code:
    include( "sn3_base_gameevents.lua" )
    is all i used

    IS CLIENTSIDE

    EDIT: I modified the scripts a tad bit to not check if it should include server stuff and it worked well.
    Can you send me a crash dump? I've never experienced this.

  4. Post #44
    Buggzie's Avatar
    December 2009
    965 Posts
    Can you send me a crash dump? I've never experienced this.
    I'm not getting any crash dumps, my game just instantly crashes and nothing is created.
    Reply With Quote Edit / Delete Reply Australia Show Events Dumb Dumb x 2 (list)

  5. Post #45
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I'm not getting any crash dumps, my game just instantly crashes and nothing is created.
    Are you checking in the Steam/dumps directory?
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Late Late x 1 (list)

  6. Post #46
    Buggzie's Avatar
    December 2009
    965 Posts
    Are you checking in the Steam/dumps directory?
    oh haha, Garry must of changed the locations of them or steam, I never noticed that they were meant to be in steam, in my servers they're always in a folder called dumps next to srcds.exe

    Also it's my retardisim on trying to be funny with a stupid ip address sent. Thanks though!

  7. Post #47
    A very dumb question.

    Can this be used to replace the default source engine upload speed to higher/lower? I don't want to use sv_downloadurl, but still want for people to be able to download various files as fast as possible, so can this do that?

  8. Post #48
    Buggzie's Avatar
    December 2009
    965 Posts
    A very dumb question.

    Can this be used to replace the default source engine upload speed to higher/lower? I don't want to use sv_downloadurl, but still want for people to be able to download various files as fast as possible, so can this do that?
    Not a dumb question, I'd love to know this too.

  9. Post #49
    Buggzie's Avatar
    December 2009
    965 Posts
    A very dumb question.

    Can this be used to replace the default source engine upload speed to higher/lower? I don't want to use sv_downloadurl, but still want for people to be able to download various files as fast as possible, so can this do that?
    Not a dumb question, I'd love to know this too.

  10. Post #50
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    A very dumb question.

    Can this be used to replace the default source engine upload speed to higher/lower? I don't want to use sv_downloadurl, but still want for people to be able to download various files as fast as possible, so can this do that?
    I'd assume not, since resourcex bobs along at 20kb/s , and it uses sourcenet.

    Edited:

    Are you checking in the Steam/dumps directory?
    I don't find dumps remotely usable to find crashes, but opening them in n++ is probably not the best thing to do. How would I open them properly?
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Funny Funny x 1 (list)

  11. Post #51
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I don't find dumps remotely usable to find crashes, but opening them in n++ is probably not the best thing to do. How would I open them properly?
    They aren't that useful without symbols, but you can use Microsoft Visual Studio to get a basic summary of the crash.

  12. Post #52
    Buggzie's Avatar
    December 2009
    965 Posts
    I'm getting crashes after being kicked, I'm using the strip ip script you had in your examples and it seems to be crashing my game, here is an image from the dump log:



    Some more info: I removed the hook from the file and restarted gmod with the default files, no extra's just base stuff and it still seems to crash my game after being kicked from a server, I believe it also does this when the map changes and you're connected to the server.

  13. Post #53
    Lolololololooooooooooo! La la la-laaaaaaaaaaah, la la laaaaaah, lol, haha.
    ^seth's Avatar
    January 2011
    294 Posts
    You know it's serverside right?

  14. Post #54
    Buggzie's Avatar
    December 2009
    965 Posts
    You know it's serverside right?
    Still without the stripip one it crashes.

  15. Post #55
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I'm getting crashes after being kicked, I'm using the strip ip script you had in your examples and it seems to be crashing my game, here is an image from the dump log:



    Some more info: I removed the hook from the file and restarted gmod with the default files, no extra's just base stuff and it still seems to crash my game after being kicked from a server, I believe it also does this when the map changes and you're connected to the server.
    If it's crashing without sourcenet then there's nothing I can do.

  16. Post #56
    Buggzie's Avatar
    December 2009
    965 Posts
    If it's crashing without sourcenet then there's nothing I can do.
    I meant, It's crashing with your default files, with the module required inside. When it's removed everythings fine.

  17. Post #57
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I meant, It's crashing with your default files, with the module required inside. When it's removed everythings fine.
    Send me the crash dump then.

  18. Post #58
    Buggzie's Avatar
    December 2009
    965 Posts
    Send me the crash dump then.
    accept my friends req, im synergy

  19. Post #59
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Hmm, i THINK sourcenet3 caused a crash, used dumps.garrysmod.com to get the info.

    Code:
    Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
    Copyright (c) Microsoft Corporation. All rights reserved.
    
    
    Loading Dump File [C:\PHPUploads\php8272.tmp]
    User Mini Dump File: Only registers, stack and portions of memory are available
    
    Comment: 'Crash
    Uptime( 0.434745 )
    
    Memory
    memusage( 16 % )
    totalPhysical Mb(8190.03)
    freePhysical Mb(6841.15)
    totalPaging Mb(13795.94)
    freePaging Mb(10238.97)
    totalVirtualMem Mb(2047.88)
    freeVirtualMem Mb(1654.22)
    extendedVirtualFree Mb(0.00)
    
    Paged Pool
    prev PP PAGES: used: 0, free 0
    final PP PAGES: used: 0, free 0
    memallocfail? = 0
    Active: inactive SpawnCount 0 MapLoad Count 0
    Error count 0, end demo 0, abort count 0
    
    ConVars (non-default)
    
    var	value	default
    metamod_version
    	'1.8.5V' '1.8.5'
    sv_gamemode
    	'terrortown' 'sandbox'
    sv_defaultgamemode
    	'terrortown' 'sandbox'
    deathmatch
    	'1' '0'
    hostname
    	'Garry's Mod' ''
    sv_allow_voice_from_file
    	'0' '1'
    hostport
    	'27016' '27015'
    sv_timeout
    	'180' '65'
    sv_client_predict
    	'1' '-1'
    r_flashlightdepthtexture
    	'0' '1'
    mat_motion_blur_enabled
    	'0' '1'
    joy_xcontroller_found
    	'0' '1'
    
    Console History (reversed)
    
    28(0.428426):  Unknown command "sv_allow_wait_command"
    27(0.427878):  maxplayers set to 26
    26(0.357850):  [Mar  2 2011 11:49:20]
    25(0.357542):  Garry's Mod server.dll Build #114 24(0.206555):  OK
    23(0.206142):  Mounting zeno_clash.. 22(0.205978):  Failed
    21(0.205484):  Mounting hl1mp.. 20(0.205317):  Failed
    19(0.204816):  Mounting hl1.. 18(0.204654):  Failed
    17(0.204174):  Mounting lostcoast.. 16(0.204006):  OK
    15(0.203604):  Mounting portal.. 14(0.203437):  Failed
    13(0.203007):  Mounting hl2mp.. 12(0.202851):  Failed
    11(0.202414):  Mounting episodic.. 10(0.202246):  Failed
    9(0.201821):  Mounting tf.. 8(0.201646):  Failed
    7(0.201208):  Mounting ep2.. 6(0.201002):  Failed
    5(0.200572):  Mounting dod.. 4(0.200423):  OK
    3(0.199874):  Mounting cstrike.. 2(0.199544):  OK
    1(0.199106):  Mounting hl2.. '
    Symbol search path is: *** Invalid ***
    ****************************************************************************
    * Symbol loading may be unreliable without a symbol search path.           *
    * Use .symfix to have the debugger choose a symbol path.                   *
    * After setting your symbol path, use .reload to refresh symbol locations. *
    ****************************************************************************
    Executable search path is:
    Windows Server 2003 Version 3790 (Service Pack 2) MP (4 procs) Free x86 compatible
    Product: Server, suite: TerminalServer SingleUserTS
    Machine Name:
    Debug session time: Thu Mar  3 16:53:34.000 2011 (GMT+0)
    System Uptime: not available
    Process Uptime: 0 days 2:03:12.000
    ................................................................
    .................
    This dump file has an exception of interest stored in it.
    The stored exception information can be accessed via .ecxr.
    (1ca8.1cac): Access violation - code c0000005 (first/second chance not available)
    eax=00000000 ebx=0012cb51 ecx=00000000 edx=00000000 esi=00001b20 edi=00000000
    eip=7d61c846 esp=0012ca64 ebp=0012cad0 iopl=0         nv up ei pl nz na po nc
    cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
    Unable to load image C:\WINDOWS\system32\ntdll.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for ntdll.dll
    *** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
    ntdll+0x1c846:
    7d61c846 c20c00          ret     0Ch
    
    
    0:000> .sympath SRV*c:\symbols\*http://msdl.microsoft.com/download/symbols
    Symbol search path is: SRV*c:\symbols\*http://msdl.microsoft.com/download/symbols
    Expanded Symbol search path is: srv*c:\symbols\*http://msdl.microsoft.com/download/symbols
    
    
    0:000> .reload
    ................................................................
    .................
    *** WARNING: Unable to verify timestamp for ntdll.dll
    *** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
    Unable to load image C:\WINDOWS\SysWOW64\kernel32.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for kernel32.dll
    *** ERROR: Module load completed but symbols could not be loaded for kernel32.dll
    
    
    0:000> .ecxr
    eax=16c116a0 ebx=0949cca0 ecx=00000000 edx=006e776f esi=18ea10a0 edi=163bc63c
    eip=16bfcf04 esp=0012d1bc ebp=000001b0 iopl=0         nv up ei pl nz na po nc
    cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202
    Unable to load image d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sourcenet3.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for gm_sourcenet3.dll
    *** ERROR: Module load completed but symbols could not be loaded for gm_sourcenet3.dll
    gm_sourcenet3+0xcf04:
    16bfcf04 ??              ???
    
    
    0:000> lm sm n f
    start    end        module name
    7d1e0000 7d27c000   advapi32 C:\WINDOWS\SysWOW64\advapi32.dll
    7dbd0000 7dcd3000   comctl32 C:\WINDOWS\WinSxS\WOW64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.4770_x-ww_8D2E3180\comctl32.dll
    16180000 1622f000   crashhandler D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\crashhandler.dll
    761b0000 76243000   crypt32  C:\WINDOWS\SysWOW64\crypt32.dll
    023e0000 0241e000   datacache d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\datacache.dll
    6d580000 6d628000   dbghelp  C:\WINDOWS\system32\dbghelp.dll
    10000000 100fb000   dedicated D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\dedicated.dll
    722c0000 722ea000   dinput   C:\WINDOWS\system32\dinput.dll
    76ed0000 76efa000   dnsapi   C:\WINDOWS\system32\dnsapi.dll
    0cc70000 0d299000   engine   d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\engine.dll
    0fc70000 0fca3000   game_shader_generic_garrysmod d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\game_shader_generic_garrysmod.dll
    7d800000 7d890000   gdi32    C:\WINDOWS\SysWOW64\gdi32.dll
    16bf0000 16c18000   gm_sourcenet3 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sourcenet3.dll
    0d2a0000 0d316000   gm_sqlite d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sqlite.dll
    02370000 0238b000   gmsv_mysqloo d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gmsv_mysqloo.dll
    684b0000 684b8000   hid      C:\WINDOWS\system32\hid.dll
    5f270000 5f2ca000   hnetcfg  C:\WINDOWS\system32\hnetcfg.dll
    40a90000 40ad5000   iertutil C:\WINDOWS\SysWOW64\iertutil.dll
    76c10000 76c38000   imagehlp C:\WINDOWS\SysWOW64\imagehlp.dll
    7dee0000 7df40000   imm32    C:\WINDOWS\system32\imm32.dll
    023c0000 023e0000   inputsystem d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\inputsystem.dll
    76cf0000 76d0a000   iphlpapi C:\WINDOWS\system32\iphlpapi.dll
    7d4c0000 7d5f0000   kernel32 C:\WINDOWS\SysWOW64\kernel32.dll
    17d60000 1802a000   libmySQL D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\libmySQL.dll
    16380000 163e0000   lua_shared d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\lua_shared.dll
    0d8f0000 0da13000   materialsystem d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\materialsystem.dll
    16840000 16876000   metamod_2_ep2v d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\addons\metamod\bin\metamod.2.ep2v.dll
    76190000 761a2000   msasn1   C:\WINDOWS\SysWOW64\msasn1.dll
    78480000 7850d000   msvcp90  C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_D08D0375\msvcp90.dll
    78520000 785c3000   msvcr90  C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_D08D0375\msvcr90.dll
    77ba0000 77bfa000   msvcrt   C:\WINDOWS\SysWOW64\msvcrt.dll
    7db30000 7dbb0000   mswsock  C:\WINDOWS\system32\mswsock.dll
    71c40000 71c97000   netapi32 C:\WINDOWS\SysWOW64\netapi32.dll
    021d0000 021d9000   normaliz C:\WINDOWS\SysWOW64\normaliz.dll
    7d600000 7d6f0000   ntdll    C:\WINDOWS\system32\ntdll.dll
    77670000 777a9000   ole32    C:\WINDOWS\SysWOW64\ole32.dll
    0f160000 0f1eb000   oleaut32 C:\WINDOWS\SysWOW64\oleaut32.dll
    76b70000 76b7b000   psapi    C:\WINDOWS\system32\psapi.dll
    76f80000 76f85000   rasadhlp C:\WINDOWS\system32\rasadhlp.dll
    71bc0000 71bc8000   rdpsnd   C:\WINDOWS\system32\rdpsnd.dll
    7da20000 7db00000   rpcrt4   C:\WINDOWS\SysWOW64\rpcrt4.dll
    68000000 68035000   rsaenh   C:\WINDOWS\system32\rsaenh.dll
    16590000 1670d000   scenecacheproxy d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\scenecacheproxy.dll
    7d8d0000 7d920000   secur32  C:\WINDOWS\SysWOW64\secur32.dll
    10550000 10e7a000   server   d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\server.dll
    16810000 1682b000   server_16810000 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\addons\metamod\bin\server.dll
    770e0000 771e8000   setupapi C:\WINDOWS\system32\setupapi.dll
    02420000 02438000   shaderapiempty D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\shaderapiempty.dll
    7c8d0000 7d0cf000   shell32  C:\WINDOWS\SysWOW64\shell32.dll
    7d180000 7d1d2000   shlwapi  C:\WINDOWS\SysWOW64\shlwapi.dll
    0fcb0000 0fcd3000   soundemittersystem D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\soundemittersystem.dll
    00400000 00420000   srcds    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\srcds.exe
    0f640000 0f673000   stdshader_dbg d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dbg.dll
    0f680000 0f6c7000   stdshader_dx6 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx6.dll
    0f6d0000 0f706000   stdshader_dx7 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx7.dll
    0f710000 0f775000   stdshader_dx8 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx8.dll
    0f780000 0f814000   stdshader_dx9 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx9.dll
    30000000 302cc000   steam    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steam.dll
    3b400000 3b420000   steam_api D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steam_api.dll
    38000000 3845b000   steamclient D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steamclient.dll
    0ec20000 0f00e000   studiorender d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\studiorender.dll
    01bd0000 01c0c000   tier0    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\tier0.dll
    3f000000 3f0ac000   tier0_s  D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\tier0_s.dll
    16a10000 16a2e000   unvac_mm D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\garrysmod\addons\unvac\unvac_mm.dll
    7d930000 7da00000   user32   C:\WINDOWS\SysWOW64\user32.dll
    77b90000 77b98000   version  C:\WINDOWS\SysWOW64\version.dll
    0f100000 0f159000   vgui2    d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\vgui2.dll
    0f010000 0f100000   vphysics d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\vphysics.dll
    01b70000 01bcc000   vstdlib  D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\vstdlib.dll
    3f600000 3f66e000   vstdlib_s D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\vstdlib_s.dll
    403f0000 404c1000   wininet  C:\WINDOWS\SysWOW64\wininet.dll
    76aa0000 76acd000   winmm    C:\WINDOWS\system32\winmm.dll
    76f70000 76f77000   winrnr   C:\WINDOWS\system32\winrnr.dll
    771f0000 77201000   winsta   C:\WINDOWS\system32\winsta.dll
    76bb0000 76bdc000   wintrust C:\WINDOWS\SysWOW64\wintrust.dll
    76f10000 76f3e000   wldap32  C:\WINDOWS\SysWOW64\wldap32.dll
    71c00000 71c17000   ws2_32   C:\WINDOWS\system32\ws2_32.dll
    71bf0000 71bf8000   ws2help  C:\WINDOWS\system32\ws2help.dll
    71ae0000 71ae8000   wshtcpip C:\WINDOWS\system32\wshtcpip.dll
    71bb0000 71bb9000   wsock32  C:\WINDOWS\system32\wsock32.dll
    02440000 02456000   XInput1_3 C:\WINDOWS\system32\XInput1_3.dll
    
    
    0:000> k
      *** Stack trace for last set context - .thread/.cxr resets it
    ChildEBP RetAddr
    WARNING: Stack unwind information not available. Following frames may be wrong.
    0012d1b8 16c116a0 gm_sourcenet3+0xcf04
    *** WARNING: Unable to verify checksum for lua_shared.dll
    0012d1d8 1638d3ac gm_sourcenet3+0x216a0
    0012d1ec 1639b525 lua_shared!luaD_precall+0x1ac [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 332]
    0012d2f4 1638d45c lua_shared!luaV_execute+0xf85 [d:\work\gmod\trunk\src_garrysmod\public\lua\lvm.c @ 609]
    0012d304 16387165 lua_shared!luaD_call+0x7c [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 392]
    0012d314 1638ca6a lua_shared!f_call+0x15 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 808]
    0012d370 1638d5ee lua_shared!luaD_rawrunprotected+0x3a [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 128]
    0012d398 163871c1 lua_shared!luaD_pcall+0x3e [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 478]
    0012d3c0 16388c95 lua_shared!lua_pcall+0x51 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 829]
    0012d3d8 1638d3ac lua_shared!luaB_pcall+0x25 [d:\work\gmod\trunk\src_garrysmod\public\lua\lbaselib.c @ 406]
    0012d3ec 1639b525 lua_shared!luaD_precall+0x1ac [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 332]
    0012d4c0 1638d45c lua_shared!luaV_execute+0xf85 [d:\work\gmod\trunk\src_garrysmod\public\lua\lvm.c @ 609]
    0012d4d0 16387165 lua_shared!luaD_call+0x7c [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 392]
    0012d4e0 1638ca6a lua_shared!f_call+0x15 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 808]
    0012d53c 1638d5ee lua_shared!luaD_rawrunprotected+0x3a [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 128]
    0012d564 163871c1 lua_shared!luaD_pcall+0x3e [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 478]
    0012d58c 1638252e lua_shared!lua_pcall+0x51 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 829]
    0012d5b0 16bf5f90 lua_shared!CLuaInterface::Call+0x7e [d:\work\gmod\trunk\src_garrysmod\garrysmod\g_lua\cluainterface.cpp @ 807]
    00000000 00000000 gm_sourcenet3+0x5f90
    
    
    0:000> q
    quit:
    As you can see, the latest entry is sourcenet3..

  20. Post #60
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    Hmm, i THINK sourcenet3 caused a crash, used dumps.garrysmod.com to get the info.

    Code:
    Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
    Copyright (c) Microsoft Corporation. All rights reserved.
    
    
    Loading Dump File [C:\PHPUploads\php8272.tmp]
    User Mini Dump File: Only registers, stack and portions of memory are available
    
    Comment: 'Crash
    Uptime( 0.434745 )
    
    Memory
    memusage( 16 % )
    totalPhysical Mb(8190.03)
    freePhysical Mb(6841.15)
    totalPaging Mb(13795.94)
    freePaging Mb(10238.97)
    totalVirtualMem Mb(2047.88)
    freeVirtualMem Mb(1654.22)
    extendedVirtualFree Mb(0.00)
    
    Paged Pool
    prev PP PAGES: used: 0, free 0
    final PP PAGES: used: 0, free 0
    memallocfail? = 0
    Active: inactive SpawnCount 0 MapLoad Count 0
    Error count 0, end demo 0, abort count 0
    
    ConVars (non-default)
    
    var	value	default
    metamod_version
    	'1.8.5V' '1.8.5'
    sv_gamemode
    	'terrortown' 'sandbox'
    sv_defaultgamemode
    	'terrortown' 'sandbox'
    deathmatch
    	'1' '0'
    hostname
    	'Garry's Mod' ''
    sv_allow_voice_from_file
    	'0' '1'
    hostport
    	'27016' '27015'
    sv_timeout
    	'180' '65'
    sv_client_predict
    	'1' '-1'
    r_flashlightdepthtexture
    	'0' '1'
    mat_motion_blur_enabled
    	'0' '1'
    joy_xcontroller_found
    	'0' '1'
    
    Console History (reversed)
    
    28(0.428426):  Unknown command "sv_allow_wait_command"
    27(0.427878):  maxplayers set to 26
    26(0.357850):  [Mar  2 2011 11:49:20]
    25(0.357542):  Garry's Mod server.dll Build #114 24(0.206555):  OK
    23(0.206142):  Mounting zeno_clash.. 22(0.205978):  Failed
    21(0.205484):  Mounting hl1mp.. 20(0.205317):  Failed
    19(0.204816):  Mounting hl1.. 18(0.204654):  Failed
    17(0.204174):  Mounting lostcoast.. 16(0.204006):  OK
    15(0.203604):  Mounting portal.. 14(0.203437):  Failed
    13(0.203007):  Mounting hl2mp.. 12(0.202851):  Failed
    11(0.202414):  Mounting episodic.. 10(0.202246):  Failed
    9(0.201821):  Mounting tf.. 8(0.201646):  Failed
    7(0.201208):  Mounting ep2.. 6(0.201002):  Failed
    5(0.200572):  Mounting dod.. 4(0.200423):  OK
    3(0.199874):  Mounting cstrike.. 2(0.199544):  OK
    1(0.199106):  Mounting hl2.. '
    Symbol search path is: *** Invalid ***
    ****************************************************************************
    * Symbol loading may be unreliable without a symbol search path.           *
    * Use .symfix to have the debugger choose a symbol path.                   *
    * After setting your symbol path, use .reload to refresh symbol locations. *
    ****************************************************************************
    Executable search path is:
    Windows Server 2003 Version 3790 (Service Pack 2) MP (4 procs) Free x86 compatible
    Product: Server, suite: TerminalServer SingleUserTS
    Machine Name:
    Debug session time: Thu Mar  3 16:53:34.000 2011 (GMT+0)
    System Uptime: not available
    Process Uptime: 0 days 2:03:12.000
    ................................................................
    .................
    This dump file has an exception of interest stored in it.
    The stored exception information can be accessed via .ecxr.
    (1ca8.1cac): Access violation - code c0000005 (first/second chance not available)
    eax=00000000 ebx=0012cb51 ecx=00000000 edx=00000000 esi=00001b20 edi=00000000
    eip=7d61c846 esp=0012ca64 ebp=0012cad0 iopl=0         nv up ei pl nz na po nc
    cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
    Unable to load image C:\WINDOWS\system32\ntdll.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for ntdll.dll
    *** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
    ntdll+0x1c846:
    7d61c846 c20c00          ret     0Ch
    
    
    0:000> .sympath SRV*c:\symbols\*http://msdl.microsoft.com/download/symbols
    Symbol search path is: SRV*c:\symbols\*http://msdl.microsoft.com/download/symbols
    Expanded Symbol search path is: srv*c:\symbols\*http://msdl.microsoft.com/download/symbols
    
    
    0:000> .reload
    ................................................................
    .................
    *** WARNING: Unable to verify timestamp for ntdll.dll
    *** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
    Unable to load image C:\WINDOWS\SysWOW64\kernel32.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for kernel32.dll
    *** ERROR: Module load completed but symbols could not be loaded for kernel32.dll
    
    
    0:000> .ecxr
    eax=16c116a0 ebx=0949cca0 ecx=00000000 edx=006e776f esi=18ea10a0 edi=163bc63c
    eip=16bfcf04 esp=0012d1bc ebp=000001b0 iopl=0         nv up ei pl nz na po nc
    cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202
    Unable to load image d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sourcenet3.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for gm_sourcenet3.dll
    *** ERROR: Module load completed but symbols could not be loaded for gm_sourcenet3.dll
    gm_sourcenet3+0xcf04:
    16bfcf04 ??              ???
    
    
    0:000> lm sm n f
    start    end        module name
    7d1e0000 7d27c000   advapi32 C:\WINDOWS\SysWOW64\advapi32.dll
    7dbd0000 7dcd3000   comctl32 C:\WINDOWS\WinSxS\WOW64_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.3790.4770_x-ww_8D2E3180\comctl32.dll
    16180000 1622f000   crashhandler D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\crashhandler.dll
    761b0000 76243000   crypt32  C:\WINDOWS\SysWOW64\crypt32.dll
    023e0000 0241e000   datacache d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\datacache.dll
    6d580000 6d628000   dbghelp  C:\WINDOWS\system32\dbghelp.dll
    10000000 100fb000   dedicated D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\dedicated.dll
    722c0000 722ea000   dinput   C:\WINDOWS\system32\dinput.dll
    76ed0000 76efa000   dnsapi   C:\WINDOWS\system32\dnsapi.dll
    0cc70000 0d299000   engine   d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\engine.dll
    0fc70000 0fca3000   game_shader_generic_garrysmod d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\game_shader_generic_garrysmod.dll
    7d800000 7d890000   gdi32    C:\WINDOWS\SysWOW64\gdi32.dll
    16bf0000 16c18000   gm_sourcenet3 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sourcenet3.dll
    0d2a0000 0d316000   gm_sqlite d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gm_sqlite.dll
    02370000 0238b000   gmsv_mysqloo d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\lua\includes\modules\gmsv_mysqloo.dll
    684b0000 684b8000   hid      C:\WINDOWS\system32\hid.dll
    5f270000 5f2ca000   hnetcfg  C:\WINDOWS\system32\hnetcfg.dll
    40a90000 40ad5000   iertutil C:\WINDOWS\SysWOW64\iertutil.dll
    76c10000 76c38000   imagehlp C:\WINDOWS\SysWOW64\imagehlp.dll
    7dee0000 7df40000   imm32    C:\WINDOWS\system32\imm32.dll
    023c0000 023e0000   inputsystem d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\inputsystem.dll
    76cf0000 76d0a000   iphlpapi C:\WINDOWS\system32\iphlpapi.dll
    7d4c0000 7d5f0000   kernel32 C:\WINDOWS\SysWOW64\kernel32.dll
    17d60000 1802a000   libmySQL D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\libmySQL.dll
    16380000 163e0000   lua_shared d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\lua_shared.dll
    0d8f0000 0da13000   materialsystem d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\materialsystem.dll
    16840000 16876000   metamod_2_ep2v d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\addons\metamod\bin\metamod.2.ep2v.dll
    76190000 761a2000   msasn1   C:\WINDOWS\SysWOW64\msasn1.dll
    78480000 7850d000   msvcp90  C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_D08D0375\msvcp90.dll
    78520000 785c3000   msvcr90  C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_D08D0375\msvcr90.dll
    77ba0000 77bfa000   msvcrt   C:\WINDOWS\SysWOW64\msvcrt.dll
    7db30000 7dbb0000   mswsock  C:\WINDOWS\system32\mswsock.dll
    71c40000 71c97000   netapi32 C:\WINDOWS\SysWOW64\netapi32.dll
    021d0000 021d9000   normaliz C:\WINDOWS\SysWOW64\normaliz.dll
    7d600000 7d6f0000   ntdll    C:\WINDOWS\system32\ntdll.dll
    77670000 777a9000   ole32    C:\WINDOWS\SysWOW64\ole32.dll
    0f160000 0f1eb000   oleaut32 C:\WINDOWS\SysWOW64\oleaut32.dll
    76b70000 76b7b000   psapi    C:\WINDOWS\system32\psapi.dll
    76f80000 76f85000   rasadhlp C:\WINDOWS\system32\rasadhlp.dll
    71bc0000 71bc8000   rdpsnd   C:\WINDOWS\system32\rdpsnd.dll
    7da20000 7db00000   rpcrt4   C:\WINDOWS\SysWOW64\rpcrt4.dll
    68000000 68035000   rsaenh   C:\WINDOWS\system32\rsaenh.dll
    16590000 1670d000   scenecacheproxy d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\scenecacheproxy.dll
    7d8d0000 7d920000   secur32  C:\WINDOWS\SysWOW64\secur32.dll
    10550000 10e7a000   server   d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\bin\server.dll
    16810000 1682b000   server_16810000 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\garrysmod\addons\metamod\bin\server.dll
    770e0000 771e8000   setupapi C:\WINDOWS\system32\setupapi.dll
    02420000 02438000   shaderapiempty D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\shaderapiempty.dll
    7c8d0000 7d0cf000   shell32  C:\WINDOWS\SysWOW64\shell32.dll
    7d180000 7d1d2000   shlwapi  C:\WINDOWS\SysWOW64\shlwapi.dll
    0fcb0000 0fcd3000   soundemittersystem D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\soundemittersystem.dll
    00400000 00420000   srcds    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\srcds.exe
    0f640000 0f673000   stdshader_dbg d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dbg.dll
    0f680000 0f6c7000   stdshader_dx6 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx6.dll
    0f6d0000 0f706000   stdshader_dx7 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx7.dll
    0f710000 0f775000   stdshader_dx8 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx8.dll
    0f780000 0f814000   stdshader_dx9 d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\stdshader_dx9.dll
    30000000 302cc000   steam    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steam.dll
    3b400000 3b420000   steam_api D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steam_api.dll
    38000000 3845b000   steamclient D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\steamclient.dll
    0ec20000 0f00e000   studiorender d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\studiorender.dll
    01bd0000 01c0c000   tier0    D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\tier0.dll
    3f000000 3f0ac000   tier0_s  D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\tier0_s.dll
    16a10000 16a2e000   unvac_mm D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\garrysmod\addons\unvac\unvac_mm.dll
    7d930000 7da00000   user32   C:\WINDOWS\SysWOW64\user32.dll
    77b90000 77b98000   version  C:\WINDOWS\SysWOW64\version.dll
    0f100000 0f159000   vgui2    d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\vgui2.dll
    0f010000 0f100000   vphysics d:\xxgames\JOSHB\gameservers\tc72357565467326033601208\orangebox\bin\vphysics.dll
    01b70000 01bcc000   vstdlib  D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\vstdlib.dll
    3f600000 3f66e000   vstdlib_s D:\xxgames\JOSHB\GameServers\TC72357565467326033601208\orangebox\bin\vstdlib_s.dll
    403f0000 404c1000   wininet  C:\WINDOWS\SysWOW64\wininet.dll
    76aa0000 76acd000   winmm    C:\WINDOWS\system32\winmm.dll
    76f70000 76f77000   winrnr   C:\WINDOWS\system32\winrnr.dll
    771f0000 77201000   winsta   C:\WINDOWS\system32\winsta.dll
    76bb0000 76bdc000   wintrust C:\WINDOWS\SysWOW64\wintrust.dll
    76f10000 76f3e000   wldap32  C:\WINDOWS\SysWOW64\wldap32.dll
    71c00000 71c17000   ws2_32   C:\WINDOWS\system32\ws2_32.dll
    71bf0000 71bf8000   ws2help  C:\WINDOWS\system32\ws2help.dll
    71ae0000 71ae8000   wshtcpip C:\WINDOWS\system32\wshtcpip.dll
    71bb0000 71bb9000   wsock32  C:\WINDOWS\system32\wsock32.dll
    02440000 02456000   XInput1_3 C:\WINDOWS\system32\XInput1_3.dll
    
    
    0:000> k
      *** Stack trace for last set context - .thread/.cxr resets it
    ChildEBP RetAddr
    WARNING: Stack unwind information not available. Following frames may be wrong.
    0012d1b8 16c116a0 gm_sourcenet3+0xcf04
    *** WARNING: Unable to verify checksum for lua_shared.dll
    0012d1d8 1638d3ac gm_sourcenet3+0x216a0
    0012d1ec 1639b525 lua_shared!luaD_precall+0x1ac [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 332]
    0012d2f4 1638d45c lua_shared!luaV_execute+0xf85 [d:\work\gmod\trunk\src_garrysmod\public\lua\lvm.c @ 609]
    0012d304 16387165 lua_shared!luaD_call+0x7c [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 392]
    0012d314 1638ca6a lua_shared!f_call+0x15 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 808]
    0012d370 1638d5ee lua_shared!luaD_rawrunprotected+0x3a [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 128]
    0012d398 163871c1 lua_shared!luaD_pcall+0x3e [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 478]
    0012d3c0 16388c95 lua_shared!lua_pcall+0x51 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 829]
    0012d3d8 1638d3ac lua_shared!luaB_pcall+0x25 [d:\work\gmod\trunk\src_garrysmod\public\lua\lbaselib.c @ 406]
    0012d3ec 1639b525 lua_shared!luaD_precall+0x1ac [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 332]
    0012d4c0 1638d45c lua_shared!luaV_execute+0xf85 [d:\work\gmod\trunk\src_garrysmod\public\lua\lvm.c @ 609]
    0012d4d0 16387165 lua_shared!luaD_call+0x7c [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 392]
    0012d4e0 1638ca6a lua_shared!f_call+0x15 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 808]
    0012d53c 1638d5ee lua_shared!luaD_rawrunprotected+0x3a [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 128]
    0012d564 163871c1 lua_shared!luaD_pcall+0x3e [d:\work\gmod\trunk\src_garrysmod\public\lua\ldo.c @ 478]
    0012d58c 1638252e lua_shared!lua_pcall+0x51 [d:\work\gmod\trunk\src_garrysmod\public\lua\lapi.c @ 829]
    0012d5b0 16bf5f90 lua_shared!CLuaInterface::Call+0x7e [d:\work\gmod\trunk\src_garrysmod\garrysmod\g_lua\cluainterface.cpp @ 807]
    00000000 00000000 gm_sourcenet3+0x5f90
    
    
    0:000> q
    quit:
    As you can see, the latest entry is sourcenet3..
    Can you send me the dump?

  21. Post #61
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Can you send me the dump?
    Sent

  22. Post #62
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    If you're experiencing crashes, can you try using this binary instead and send me any crash dumps that are generated afterwards?
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 1 (list)

  23. Post #63
    Gold Member
    slayer3032's Avatar
    November 2007
    3,502 Posts
    Would the gm_sourcenet3_linux.dll from that svn be helpful to you for me to use?
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  24. Post #64
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Can we have an svar to turn off the console spam of;

    Code:
    ResourceX] 'materials/spamzor.vmt' doesn't exist
    I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best!

    Edit://

    If only Garry allowed self-rating again, I'd rate myself dumb for posting in the wrong thread... Derp.
    But all the lovely people from facepunch can rate me Dumb instead! :D
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Friendly Friendly x 4 (list)

  25. Post #65
    ali3n92's Avatar
    April 2008
    716 Posts
    Can we have an svar to turn off the console spam of;

    Code:
    ResourceX] 'materials/spamzor.vmt' doesn't exist
    I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best!
    Erm, this is not the resourcex thread.
    Reply With Quote Edit / Delete Reply Romania Show Events Zing Zing x 1 (list)

  26. Post #66
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    Can we have an svar to turn off the console spam of;

    Code:
    ResourceX] 'materials/spamzor.vmt' doesn't exist
    I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best!
    Wrong thread, but http://dl.dropbox.com/u/7745323/resourcex_r2c.zip. The ConVar is resourcex_debug.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Friendly Friendly x 3Lua King Lua King x 1 (list)

  27. Post #67
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Shit, had 3 threads open, hit the wrong reply box :p /dumb

    Edit://


    Wrong thread, but http://dl.dropbox.com/u/7745323/resourcex_r2c.zip. The ConVar is resourcex_debug.
    :3 Thanks Chris (Wrong thread, but ironically, still your thread.)
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Friendly Friendly x 5 (list)

  28. Post #68
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    If you're experiencing crashes, can you try using this binary instead and send me any crash dumps that are generated afterwards?
    Using this version now. Just going to wait for those crashes... :)
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Dumb Dumb x 1 (list)

  29. Post #69
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I've been able to recreate a client crash, but I have no idea what's causing it. I've been told it only started happening a few updates ago.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Informative Informative x 1Funny Funny x 1 (list)

  30. Post #70
    Buggzie's Avatar
    December 2009
    965 Posts
    I've been able to recreate a client crash, but I have no idea what's causing it. I've been told it only started happening a few updates ago.
    Something to do when it's unloading :S

  31. Post #71

  32. Post #72

  33. Post #73
    ColdFusion's Avatar
    December 2009
    2,227 Posts
    Try again mime types being a bitch.

  34. Post #74
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use...

    Noob question, i know.

  35. Post #75
    Lolololololooooooooooo! La la la-laaaaaaaaaaah, la la laaaaaah, lol, haha.
    ^seth's Avatar
    January 2011
    294 Posts
    Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use...

    Noob question, i know.
    net_maxfilesize?
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Dumb Dumb x 3 (list)

  36. Post #76
    Grocel's Avatar
    October 2008
    1,249 Posts
    net_maxfilesize?
    It has a max size of 64mb.
    Reply With Quote Edit / Delete Reply Germany Show Events Agree Agree x 4 (list)

  37. Post #77
    Buggzie's Avatar
    December 2009
    965 Posts
    Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use...

    Noob question, i know.
    I believe you'd have to set it on the client too.. with the module.
    Reply With Quote Edit / Delete Reply Australia Show Events Dumb Dumb x 1 (list)

  38. Post #78
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    It has a max size of 64mb.
    Yes im aware, but is it possible to override this?
    Reply With Quote Edit / Delete Reply United States Show Events Disagree Disagree x 2 (list)

  39. Post #79
    ali3n92's Avatar
    April 2008
    716 Posts
    Yes im aware, but is it possible to override this?
    If I recall correctly, you can bypass the limit by using a sv_downloadurl.
    Reply With Quote Edit / Delete Reply Romania Show Events Agree Agree x 1Dumb Dumb x 1Funny Funny x 1 (list)

  40. Post #80
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,822 Posts
    If I recall correctly, you can bypass the limit by using a sv_downloadurl.
    You can't, we've already been over that.
    Reply With Quote Edit / Delete Reply United States Show Events Informative Informative x 1Late Late x 1 (list)