afaik there's no one person that only does weapons, everyone does whatever they're assigned at the moment
afaik there's no one person that only does weapons, everyone does whatever they're assigned at the moment
Why would a grenade smoke though?
Stress relief.
I really don't know. Like I said, I was led to believe that they do by my World War II teacher a while back. He seemed to know his shit.
A little puff before detonation maybe. I've seen both types: games with impossible to spot grenades and the kind with an enormous almost-comical smoke trail behind them.
Grenades have fuses inside of them.
It's what gives the grenade its timed detonation.
Hey, JLea, have you played Resistance&Liberation?
How about a knockout feature in the mod. When a NPC inflicts player a huge amount of damage, the player will fall to the ground and lose control for few seconds. After he'd wake up, NPCs would think he's dead for a while or until player fires a gun.
I think it's a fine feature.
Sounds look a cool thing to have, but once your knocked out, wouldn't it be common sense for the enemy to go to your body and take supplies from it?
or shoot you in the fucking head
oh geez I don't fucking know
Edited:
no
Edited:
Maybe if he'd code it in.
Sounds like it'd be more of a pain in the ass than anything.
Also bullets don't really knock you out.
How feasible would it be to have an enemy that required you to sneak based on light/sound detection? The reason for this idea is to kind of build off the concept that powerlessness induces terror. Perfect example of that is Amnesia. Seeing as how this game is part horror, I thought it was something worth pondering.
Impossible, i'm not even sure I can access lightmap levels let alone network their positions.
Ah, I see. I still like the idea of some baddie that I have to run my ass off to escape from, nothing's more terrifying then not being able to kill your predator in a dark environment.
Heh, you can but it's not worth the effort.
What about a reverse monster - one that can ONLY see in the dark after spending years underground. Perhaps give the player's flashlight a damage modifier to help blind it. If you make it strong enough it could chase the player through pitch black tunnels as they run for the surface to find a new set of underwear.
That way you don't have to mess with the map, just give the beasts a range of sight which is borderline omnipresence.
Holy Fuck, yes
Already had that planned :smith:
Perfect!
Make it scream and run if you point a flashlight at it.
Wolverine Simulator
In GMod, you can. I accessed the player's position's color length, and when it was less than 0.3, night vision would automatically turn on, if it was higher than 0.3, it would automatically turn off.
Here's how it looks like in my night vision script, maybe it will give you a basic idea on how to do it:
render.GetLightColor(LocalPlayer():EyePos()):Length()
Interesting, I'll take a look at that later
Oh
my
LOOOOOOORD
That's too high poly for Source
Well, fuck.
I really can't wait for this, keep up the brilliant work!
Noice!
Not at all.
You missed the joke.
Not at all.
It looks okay I guess, but he is missing legs and he does not have any color. How is he going to be ingame if he does not have color and is missing legs?
It's one of the monsters obviously
I would be more concerned about his lack of a head.
It's the Spetsnaz ghost. He basically just flies around and smacks the player like like a little bitch.
Carries itself around on its hands. Feels around blindly for you. When it find you it latches on and tries choking you.
Terrifying.
Hey neato. :smug:
Hey I UV mapped that.
Nice file name
Thanks, I'm a professional file namer.
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