1. Post #401
    Gold Member
    adadadsd's Avatar
    November 2007
    1,928 Posts
    Update: There's a 1/3 chance of an NPC firing the rest of his clip when he dies. (I already said this before but it was buggy)
    But what if the enemy's clip is near full, That would be just weird if they are dying and they fire off 27 rounds in every direction for every 1 in 3 enemies you kill.
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  2. Post #402
    Dennab
    October 2009
    938 Posts
    Cloth folds =/= legs.
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  3. Post #403
    Gold Member
    Penguiin's Avatar
    September 2006
    2,916 Posts
    But what if the enemy's clip is near full, That would be just weird if they are dying and they fire off 27 rounds in every direction for every 1 in 3 enemies you kill.
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  4. Post #404
    TheDudeGuy's Avatar
    September 2009
    980 Posts
    Hey Jlea for the darkness detection, you should add some randomness, because I can imagine how a couple guard soldiers sitting in the dark, would switch between alert and not really paying attention. So that would mean that whenever they are noticeably not paying attention, they're detection skills aren't as strong, but when you see them looking off into the distance attentively, you have to be more careful.
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  5. Post #405
    Gold Member
    JLea's Avatar
    June 2007
    5,410 Posts
    But what if the enemy's clip is near full, That would be just weird if they are dying and they fire off 27 rounds in every direction for every 1 in 3 enemies you kill.
    Oops, they fire 1/4 of their clip. My bad.
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  6. Post #406
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,186 Posts
    clipazines
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  7. Post #407
    Shirky's Avatar
    December 2009
    2,570 Posts
    clipazines
    Who cares if they are a clip or a magazine
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  8. Post #408
    Gold Member
    Devodiere's Avatar
    November 2009
    10,846 Posts
    That might make sneaking difficult if you stealth kill someone and they shoot randomly.
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  9. Post #409
    Oh no, what have I done!
    milkandcooki's Avatar
    November 2007
    21,766 Posts
    If you ask me, I think enemies should insta-ragdoll and fall down if they get shot in the head.
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  10. Post #410
    Gold Member
    Devodiere's Avatar
    November 2009
    10,846 Posts
    Sneak kills, head shots and Sniper kills exempt from the random shooting?
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  11. Post #411
    Gold Member
    Penis Colada's Avatar
    February 2005
    2,758 Posts
    Oops, they fire 1/4 of their clip. My bad.
    randomize pls

    actually code incredibly detailed limp trigger finger physics to determine how many shots are fired
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  12. Post #412
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,186 Posts
    Who cares if they are a clip or a magazine
    Why are you quoting me?
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  13. Post #413
    Gold Member
    JLea's Avatar
    June 2007
    5,410 Posts
    Valve calls the current weapon ammo m_iClip1 :smug:

    Edited:

    Moved the stealth code over to the CombatCharacter class, which means your NPC followers can now be "stealthed" if they havent fired a shot for a while + are crouched.
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  14. Post #414
    Gold Member
    mugofdoom's Avatar
    September 2005
    5,186 Posts
    Yeah, valve, the same company that never gets the name of their shaders or texture maps correct.

    They're so reputable in that department, lol.
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  15. Post #415
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,350 Posts
    Thanks for that, nobody would have understood what he was trying to say otherwise!
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  16. Post #416
    Gold Member
    Carne's Avatar
    December 2007
    8,304 Posts
    If you ask me, I think enemies should insta-ragdoll and fall down if they get shot in the head.
    Please do this. I'm so tired of playing games where every single kill ends with the same animation you've seen 4567 times. If possible, have it be like a 20% chance an animation will play when you kill someone, sort of like TF2.

    Or maybe blend the animation with the ragdoll, like L4D. Although I'm not sure how easy it would be. Would look great if shooting a running enemy and watching him stumble over and land on his face.
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  17. Post #417
    Modelrator
    PLing's Avatar
    February 2005
    4,151 Posts
    Haven't though about it. Death animations, so they'd fall to the ground and bleed? Grenades gib people. Maybe shooting people in the leg causes then to play a "screaming on the ground" animation?
    What's wrong with ragdolls? For wound animations,how about making them crawl for the nearest wall (just a vector or something) and slump against it?
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  18. Post #418
    Snoberator
    Uberslug's Avatar
    January 2005
    5,534 Posts
    ragdolls often look silly
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  19. Post #419
    Gold Member
    lew06's Avatar
    October 2006
    1,124 Posts
    A lot of ragdolls look too floppy and flail about unrealistically to look real. Generally, death animations followed by it turning to a ragdoll at the last moment look the best. Even in the case of a headshot death animation you'd be better off motion-capturing someone just falling to the ground because of how awful the ragdolls look on their down.
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  20. Post #420
    gothiclampshade's Avatar
    August 2010
    869 Posts
    Please do this. I'm so tired of playing games where every single kill ends with the same animation you've seen 4567 times. If possible, have it be like a 20% chance an animation will play when you kill someone, sort of like TF2.

    Or maybe blend the animation with the ragdoll, like L4D. Although I'm not sure how easy it would be. Would look great if shooting a running enemy and watching him stumble over and land on his face.
    some games, like GTA4 did this ragdoll/animation thing really well, and it's been around in source since hl2 and css. the problem with source is that the ragdoll, as it animates, is very rigid, which looks unnatural.

    also, i'm going to make as many death animations as i possibly can, to a certain degree of quality.
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  21. Post #421
    Moderator
    Jaanus's Avatar
    March 2006
    4,142 Posts
    GTA4 used euphoria
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  22. Post #422
    gothiclampshade's Avatar
    August 2010
    869 Posts
    GTA4 used euphoria
    pah, the coders this mod managed a bullet system and something to do with free aim, i'm sure a whole new physics engine shouldn't be too much, right coders?

    but in all seriousness, getting a tweaked ragdoll system would be cool. not necessary, but cool.
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  23. Post #423
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,722 Posts
    pah, the coders this mod managed a bullet system and something to do with free aim, i'm sure a whole new physics engine shouldn't be too much, right coders?
    what
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  24. Post #424
    gothiclampshade's Avatar
    August 2010
    869 Posts
    i haven't been tracking the mod very closely to this point :\
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  25. Post #425
    nox
    nox's Avatar
    March 2007
    2,204 Posts
    Lets just buy the rights to CryEngine 3 and get a 300-man team to work full time on IS in a 40 story building.
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  26. Post #426
    Gold Member
    markfu's Avatar
    October 2007
    6,439 Posts
    I thought that if you shot someone through the brain it instantly shut off body functions so people would just crumple. The only reason I wouldn't like this in most valve games is because of how weird people with the human skeleton in HL2 looked on the ground. It just seemed unnatural.
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  27. Post #427
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,349 Posts
    Lets just buy the rights to CryEngine 3 and get a 300-man team to work full time on IS in a 40 story building.
    I'd rather have Euphoria then CryEngine.
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  28. Post #428
    Gold Member
    lew06's Avatar
    October 2006
    1,124 Posts
    I'd rather have Euphoria then CryEngine.
    Euphoria isn't it's own game engine though, it's a physics/animation engine. You intergrate it into your own game engine you've made/bought. In the case of GTA IV, they used Rage. The Force Unleashed used a big mish-mash of Ronin, Havok, and Pixelux Entertainment's DMM. So technically it could be possible to have both Cryengine and Euphoria, though please correct me if I'm wrong.
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  29. Post #429
    Dennab
    February 2010
    5,925 Posts
    Make sure that there is a 1 in 1000 chance you will get a death animation where the NPC will start doing Thriller.
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  30. Post #430
    a butt's Avatar
    January 2011
    36 Posts
    The entire song, too
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  31. Post #431
    Gold Member
    adadadsd's Avatar
    November 2007
    1,928 Posts
    The entire song, too
    If you stick around until the end they drop a Super Epic Golden Mosin Nagant of Sex with +300% damage and accuracy and sex.
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  32. Post #432
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    To make ragdolls less silly, increase their weight. The limbs are too light, thus they flair around a lot.
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  33. Post #433
    Dennab
    February 2010
    5,925 Posts
    It's probably possible to use Endorphin for your animations instead of Euphoria. I've seen people import the Valve skeleton in there and make them look like they got shot or some shit. No fucking clue how to do such things, though.
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  34. Post #434
    Gold Member
    Penguiin's Avatar
    September 2006
    2,916 Posts
    Thanks for that, nobody would have understood what he was trying to say otherwise!
    well i felt like being obnoxious so no problem

    Edited:

    A lot of ragdolls look too floppy and flail about unrealistically to look real. Generally, death animations followed by it turning to a ragdoll at the last moment look the best. Even in the case of a headshot death animation you'd be better off motion-capturing someone just falling to the ground because of how awful the ragdolls look on their down.
    source's ragdolls are still better than a lot of games. bf2's arm flailing ragdolls for example
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  35. Post #435
    Fycix's Avatar
    June 2010
    2,748 Posts
    Is it bad that I'm more excited for this than Skyrim?

    I've always wanted a really dynamic stealth game.
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  36. Post #436
    Gold Member
    Killerjc's Avatar
    August 2008
    4,592 Posts
    [URL]
    excellent reference material
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  37. Post #437
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,722 Posts
    [URL]
    excellent reference material
    stolen from this channel, all of them.
    http://www.youtube.com/user/Kafkanishian
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  38. Post #438
    Gold Member
    Killerjc's Avatar
    August 2008
    4,592 Posts
    stolen from this channel, all of them.
    http://www.youtube.com/user/Kafkanishian
    oh
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  39. Post #439
    Gold Member
    JLea's Avatar
    June 2007
    5,410 Posts
    Youtube goodness.

    Animation video comment
    he didnt animate the damn thing. it is a version of garry's mod that he downloaded* the weapons for.
    Inbox
    SVU for GMOD
    Hey, I noticed that amazing SVU skin/model and anims you had for Gmod. I'm a part of TnB and would like to use those files for our server for S.T.A.L.K.E.R. Roleplay. Message me back with some link to download the files, if It's alright
    what the
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  40. Post #440
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    It's probably possible to use Endorphin for your animations instead of Euphoria. I've seen people import the Valve skeleton in there and make them look like they got shot or some shit. No fucking clue how to do such things, though.
    Yes you can, but you need to buy endorophin if you want to export the animations. Otherwise it's illegal.
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