1. Post #1
    Depth08's Avatar
    December 2010
    158 Posts
    The map is set in a world where cities are a set of clusters hanging in the air.
    In the heart of highlife we find the Hub. This is some sort of airport which allows
    people to teleport in and out of this cluster.

    Here's a list of districts:
    [list]Metastatic area or commonly "the hub" is the lowest district to live in.
    Blueish area. New joiners will enter the map from the hub. Which is a huge room with some teleporters.
    There's gonna be a lot of welcoming screens. Very urban area, but still utopic architecture & colors.[/list][list]Reflex area:
    Nice natural area with focus on lofts & appartments.
    The water processing centre is located here as well.[/list][list]Actino area:
    Red area. Plaza with shopping centre & a nice swimming pool.[/list][list]Solar area:
    Blue-greenish area.
    Small area with roof access. Rents garages on the lower levels.[/list][list]Pure area:
    Purplish area with restaurants and hotels. A tourist paradise.[/list][list]Accent area:
    Orange area with focus on lofts and business.[/list][list]Kinetic area:
    Yellow-goldish area. Premium lofts and architecture.
    This quarter is meant for richies.[/list]
    AREAS:
    Reflex in progress
    Actino in progress
    Metastatic in progress


    Pictures 21/01/11


    Pictures 22/01/11:


    Pictures 23/01/2011:


    Pictures 1/2/2011:


    Pictures 2/2/2011:


    Pictures 20/2/2011:







    Pictures 10/6/2011:










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  2. Post #2
    Get busy living or Get busy dying..
    Hawx's Avatar
    June 2009
    2,206 Posts
    Wow, Looking good! Nice textures.
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  3. Post #3
    thedarkknight7's Avatar
    May 2010
    403 Posts
    Looks pretty nice so far. I love the Mirror's Edge visual style, and you certainly seem to have pinned it down. Are you planning to change the railings and flowers in the first picture? They don't really seem to fit IMO
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  4. Post #4
    Depth08's Avatar
    December 2010
    158 Posts
    Looks pretty nice so far. I love the Mirror's Edge visual style, and you certainly seem to have pinned it down. Are you planning to change the railings and flowers in the first picture? They don't really seem to fit IMO
    Indeed I was thinking of that as well. I don't know what to pick ... :(
    Anybody have ideas for nice flowers & handrail models? Because i really can't model :p

  5. Post #5
    Gold Member
    halflambada's Avatar
    January 2008
    8,979 Posts
    Holy shit I thought these screenshots were from Mirrors Edge it's self!
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  6. Post #6
    thedarkknight7's Avatar
    May 2010
    403 Posts
    Indeed I was thinking of that as well. I don't know what to pick ... :(
    Anybody have ideas for nice flowers & handrail models? Because i really can't model :p
    In Mirror's Edge all the plants are white, I believe, so you could just change the texture of the plants. For the railings, I guess you could reskin the HL2 railings to be shiny and black. I'm no modeller either, but I assume that's possible.

  7. Post #7
    Get busy living or Get busy dying..
    Hawx's Avatar
    June 2009
    2,206 Posts
    Holy shit I thought these screenshots were from Mirrors Edge it's self!
    Bed time for you
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  8. Post #8
    Depth08's Avatar
    December 2010
    158 Posts
    Wasn't there a quick way to change the material a prop carries?

  9. Post #9
    Get busy living or Get busy dying..
    Hawx's Avatar
    June 2009
    2,206 Posts
    Mis-Read ^

    Sorry.

    -Snip-
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  10. Post #10
    Depth08's Avatar
    December 2010
    158 Posts
    I'll see what I can do about it. Maybe CSS props got some better rails. Dunno.
    Tomorrow I'll try to work it out :p

  11. Post #11
    Gold Member
    silentjubjub's Avatar
    October 2007
    7,470 Posts
    FUCK!

    I'm working on a Mirror's Edge map. :frown:

    Edited:

    Oh well, your textures are awesome. I'm getting frustrated with mine. :buddy:

  12. Post #12
    rrerr~
    FelixDragon's Avatar
    January 2009
    3,464 Posts
    FUCK!

    I'm working on a Mirror's Edge map. :frown:

    Edited:

    Oh well, your textures are awesome. I'm getting frustrated with mine. :buddy:
    I was making a map based off the white city in the background of the menu.

    I corrupted the vmf when I tried to make a scale version of the SHARD building :smith:

  13. Post #13
    Gold Member
    silentjubjub's Avatar
    October 2007
    7,470 Posts
    I was making a map based off the white city in the background of the menu.

    I corrupted the vmf when I tried to make a scale version of the SHARD building :smith:
    That sucks. :frown:


    OP, do you want this texture? It's the best thing I've done yet.



    Edited:

    Maybe that's not a good thing...

    Edited:

    Never mind, it's dumb. Your wall textures are more realistic.
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  14. Post #14
    Depth08's Avatar
    December 2010
    158 Posts
    Well, yours don't suck, the only issue would be the relation to the other textures.

    Anyways, if anybody could point me some good Mirror's Edge props you can earn an advert in the hub of my map! Just so you know.

    I'm off to work on the map now, see ya ;)

  15. Post #15
    Terrible Moderator
    mahalis's Avatar
    January 2007
    990 Posts
    Looks excellent. Good use of envmaps on the wall materials. Are you planning to use color correction?

  16. Post #16
    Gold Member
    silentjubjub's Avatar
    October 2007
    7,470 Posts
    Well, yours don't suck, the only issue would be the relation to the other textures.

    Anyways, if anybody could point me some good Mirror's Edge props you can earn an advert in the hub of my map! Just so you know.

    I'm off to work on the map now, see ya ;)
    Well since I made an A in my Modeling class, I'm going to try and model some props.
    I'll give them to you if they don't suck. :buddy:
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  17. Post #17
    Depth08's Avatar
    December 2010
    158 Posts
    Brilliant! Anything presentable is good. I'll then make a texture with your name & hang it as an advert xD

  18. Post #18
    Gold Member
    G-foxisus's Avatar
    September 2006
    3,029 Posts
    Nice textures. You're going to have to use smooth models for furniture and stuff like that.

  19. Post #19
    Gold Member
    McNab's Avatar
    January 2010
    7,373 Posts
    The flowers look out of place...

    But everything else looks fantastic, no complaints on my end THAT'S for sure.

  20. Post #20
    MrPedFed's Avatar
    January 2011
    211 Posts
    mirrors edge is nice and all but i'm tired of all these maps.
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  21. Post #21
    Depth08's Avatar
    December 2010
    158 Posts
    Looks excellent. Good use of envmaps on the wall materials. Are you planning to use color correction?
    Late reply,
    Dunno much about that :s.
    Maybe i'll try and integrate it in some way.

  22. Post #22
    Gold Member
    Jucy Pony's Avatar
    October 2008
    184 Posts
    Can i haz those textures? They're SO sexy.
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  23. Post #23
    Depth08's Avatar
    December 2010
    158 Posts
    No you can't.
    I might reconsider after releasing this map.
    Although I feel an rp_shard nighttime map coming ...

  24. Post #24
    Gold Member
    AugustBurnsRed's Avatar
    May 2009
    5,652 Posts
    mirrors edge is nice and all but i'm tired of all these maps.
    I don't know about anyone else but i've only seen one actual release of a mirror's edge themed map.

  25. Post #25
    thedarkknight7's Avatar
    May 2010
    403 Posts
    Aren't there 2 freecity maps?
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  26. Post #26
    Depth08's Avatar
    December 2010
    158 Posts
    I need custom models!
    Can anybody make a model based on my brushy handrails on the last pic?
    The texture should be the marble_black which is already on it... Anybody? (your face will be eternalized in the map! xD)

  27. Post #27
    iWyll's Avatar
    January 2011
    71 Posts
    I might know somebody that is able to make you some models.
    I will tell him about it.

  28. Post #28
    tikay's Avatar
    November 2009
    459 Posts
    I need custom models!
    Can anybody make a model based on my brushy handrails on the last pic?
    The texture should be the marble_black which is already on it... Anybody? (your face will be eternalized in the map! xD)
    Why don't you use Propper?
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  29. Post #29
    Depth08's Avatar
    December 2010
    158 Posts
    Why don't you use Propper?
    WOW!
    Never heard of that before, Thanks man!

  30. Post #30
    Depth08's Avatar
    December 2010
    158 Posts
    Some progress pictures uploaded.
    I'm gonna speed up building structure rather than making it look good for a while.
    It's very hard to tweak light. But I can turn my attention to that later on.

  31. Post #31
    Get busy living or Get busy dying..
    Hawx's Avatar
    June 2009
    2,206 Posts
    Looking good I may try modelling again to make a fence for you.

  32. Post #32
    Depth08's Avatar
    December 2010
    158 Posts
    Looking good I may try modelling again to make a fence for you.
    You don't have to anymore, I used propper & it converted my rails to static_prop!

  33. Post #33
    Get busy living or Get busy dying..
    Hawx's Avatar
    June 2009
    2,206 Posts
    Alrighty. :3:

  34. Post #34
    I love My Cunt Oven
    MaddaCheeb's Avatar
    August 2010
    4,311 Posts
    Looking good :)

  35. Post #35
    Gold Member
    Medevila's Avatar
    December 2008
    4,483 Posts
    dat bloom

    I think the HDR and such is good like this. It's Mirror's Edg-y.

  36. Post #36
    Inacio's Avatar
    September 2009
    9,817 Posts
    Looks very promising.
    Tip: don't use default HL2 models. They completely break the vibe.

    Edited:

    Holy shit I thought these screenshots were from Mirrors Edge it's self!
    http://www.dropbox.com/gallery/48618...sEdge?h=0210f4

    uH
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  37. Post #37
    Depth08's Avatar
    December 2010
    158 Posts
    Anybody know any good high quality apple props?

  38. Post #38

  39. Post #39
    Depth08's Avatar
    December 2010
    158 Posts
    Thanks Wyll ;)

  40. Post #40
    Everyone has a $1 title
    Skipcast's Avatar
    November 2008
    7,081 Posts
    Well it's obviously not going to look as good when you view a picture of this map and compare it to the real game.
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