1. Post #121
    Right now I'm downloading Mono on my school computer with OSX 10.4 at 15kb/s (it will surely take lots of time). When I tried to run Vapor without it nothing happened.

  2. Post #122
    Resident Raccoon
    kaze4159's Avatar
    January 2008
    8,733 Posts
    Would be nice to have message received sounds, and maybe a proper icon

  3. Post #123
    sebmck's Avatar
    May 2010
    830 Posts
    Padding. It needs more padding. You can never have to much padding. Paaaaaaaddiiiiiiiiing.

  4. Post #124
    Drunken F00l's Avatar
    December 2009
    10 Posts
    +1 on the java/android port.

    John Madden rated me wrench
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  5. Post #125
    Resident Raccoon
    kaze4159's Avatar
    January 2008
    8,733 Posts

    :razz::respek::fuckyou:
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  6. Post #126
    caesium's Avatar
    July 2010
    696 Posts
    How would I compile this on Linux? I tried Gcc'ing the proj file...
    Load it into MonoDevelop.

    But you have to checkout the SteamKit2 too for it to compile properly, I used svn.limetech.org/repos/steamre/.

  7. Post #127
    sebmck's Avatar
    May 2010
    830 Posts
    I believe the SVN just got updated with an icon.

    Edited:

    How do I go about editing the GUI when I've opened it in MonoDevelop and open the corrosponding resex file is just gives me raw text.

  8. Post #128
    Gold Member
    ZeekyHBomb's Avatar
    June 2006
    3,577 Posts
    Alright I think we've fixed the issue with Steam2 login not working for certain people.

    This version should work for everyone http://dl.dropbox.com/u/99606/osw_stuff/Vapor_0.5.rar
    Still getting that error.

    Getting that error-message when attempting to login:
    Code:
    Unable to login to Steam2: Unable to get a list of Steam2 authentication servers
    using your Vapor 0.4 binaries.

    The output in the console is repeatedly this:
    Code:
    Vapor Steam2: Connecting to GDS Server 72.165.61.189:27030...
    Vapor Steam2: Getting auth server list from 72.165.61.189:27030...
    DSClient: GetServerList threw an exception.
    System.NullReferenceException: Object reference not set to an instance of an object
      at (wrapper unknown) SteamKit2.IPAddrPort:PtrToStructure (intptr,object)
      at (wrapper managed-to-native) System.Runtime.InteropServices.Marshal:PtrToStructure (intptr,System.Type)
      at SteamKit2.Serializable`1[SteamKit2.IPAddrPort].Deserialize (System.Byte[] data, Int32 offset) [0x00000] in <filename unknown>:0 
    Vapor Steam2: Unable to get auth server list. Trying next GDS server...
    just with a few different servers.

    I'm on Fedora and Mono's on 2.6.7. I'm also positive that my login data is correct (just tried on steamcommunity.com).

  9. Post #129
    asherkin's Avatar
    October 2009
    40 Posts
    Still getting that error.
    That update was to fix the salt related exception.

    [19:32] <+VoiDeD`> now that i got to my laptop and saw my todo list, i totally remembered that i forgot to fix ZeekyHBomb's issue
    [19:32] <+VoiDeD`> oops

  10. Post #130
    Right now I'm downloading Mono on my school computer with OSX 10.4 at 15kb/s (it will surely take lots of time). When I tried to run Vapor without it nothing happened.
    Unfortunately it took too long and I had to leave my class. I guess I'll have to wait until next Wednesday.
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  11. Post #131
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    +1 on the java/android port.

    John Madden rated me wrench
    First post in two years...what have you been doing?

  12. Post #132
    Gold Member
    Van-man's Avatar
    August 2009
    15,159 Posts
    First post in two years...what have you been doing?
    Must be one helluva lurker.

  13. Post #133
    Gold Member
    PvtCupcakes's Avatar
    May 2008
    10,900 Posts
    How would I compile this on Linux? I tried Gcc'ing the proj file...
    I asked this last night, and Voided said he uses MonoDevelop to compile it. I don't know how you'd do it from the command line either.

  14. Post #134
    Gold Member
    VoiDeD's Avatar
    August 2005
    860 Posts
    [19:32] <+VoiDeD`> now that i got to my laptop and saw my todo list, i totally remembered that i forgot to fix ZeekyHBomb's issue
    [19:32] <+VoiDeD`> oops
    Fixed it now, http://tracker.limetech.org/projects/steamre/files

    I also added some handling for when steam3 login fails. One case I discovered from getting this message:


    Slightly unnerving to consider you could get locked out of your account if someone manages to get your password.
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  15. Post #135
    Gold Member
    PvtCupcakes's Avatar
    May 2008
    10,900 Posts
    I found out that you can build it using the xbuild tool that comes with Mono. No need for MonoDevelop.

    Also, I got an error about it not being able to find the file UI/MainForm.designer.cs. The file was named UI/MainForm.Designer.cs. The capital D screws it up on case sensitive systems.

  16. Post #136
    Gold Member
    VoiDeD's Avatar
    August 2005
    860 Posts
    The file is named "UI/MainForm.designer.cs" on my side, and the csproj references it as that.

    :iiam:

    Edited:

    Nevermind, you're right. Committed a quick vsproj fix for that.

  17. Post #137
    Gold Member
    ZeekyHBomb's Avatar
    June 2006
    3,577 Posts
    Fixed it now, http://dl.dropbox.com/u/99606/osw_stuff/Vapor_0.6.rar

    I also added some handling for when steam3 login fails. One case I discovered from getting this message:


    Slightly unnerving to consider you could get locked out of your account if someone manages to get your password.
    Fix confirmed on my side :)
    Thank you!

  18. Post #138
    Maestro
    PelPix123's Avatar
    August 2006
    2,221 Posts
    latest SVN build won't start apparently because my computer can't display ICO files (That's what I think I'm seeing anyway. Might also be the avatars. I have no idea at all)
    Code:
    mono Vapor.exe
    
    Unhandled Exception: System.NotSupportedException: Either the image format is unknown or you don't have the required libraries to decode this format [GDI+ status: UnknownImageFormat]
      at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0 
      at System.Drawing.Image.InitFromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0 
      at System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive) [0x00000] in <filename unknown>:0 
      at System.Drawing.Icon.GetInternalBitmap () [0x00000] in <filename unknown>:0 
      at System.Drawing.Icon.ToBitmap () [0x00000] in <filename unknown>:0 
      at (wrapper remoting-invoke-with-check) System.Drawing.Icon:ToBitmap ()
      at System.Windows.Forms.XplatUIX11.SetIcon (System.Windows.Forms.Hwnd hwnd, System.Drawing.Icon icon) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.XplatUIX11.SetIcon (IntPtr handle, System.Drawing.Icon icon) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.XplatUI.SetIcon (IntPtr handle, System.Drawing.Icon icon) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.CreateHandle () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control.CreateControl () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.SetVisibleCore (Boolean value) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control.set_Visible (Boolean value) [0x00000] in <filename unknown>:0 
      at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:set_Visible (bool)
      at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.ShowDialog (IWin32Window owner) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.ShowDialog () [0x00000] in <filename unknown>:0 
      at (wrapper remoting-invoke-with-check) System.Windows.Forms.Form:ShowDialog ()
      at Vapor.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
    Hmm, the precompiled binary works though.

  19. Post #139
    Gold Member
    PvtCupcakes's Avatar
    May 2008
    10,900 Posts
    Thats the same error I get PelPix. I haven't tried the precompiled ones though.
    I would have looked into it more but I don't know C# and that Trace totally sucks. Crappy undescriptive error, and no line numbers or file names. I got as far as Vapor.Program.Main is Vapor/Program.cs but it doesn't even say what line is crashing or what the fuck a wrapper.remoting-invoke-with-check is.
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  20. Post #140
    caesium's Avatar
    July 2010
    696 Posts
    Fixed it now, http://dl.dropbox.com/u/99606/osw_stuff/Vapor_0.6.rar

    I also added some handling for when steam3 login fails. One case I discovered from getting this message:


    Slightly unnerving to consider you could get locked out of your account if someone manages to get your password.
    That's odd, when I log into Steam when I'm signed in elsewhere it just tells me to enter my password and I override the old login.
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  21. Post #141
    Baldr's Avatar
    July 2009
    3,886 Posts
    Will there be a logging option? I'm obsessed with logging things.
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  22. Post #142
    Gold Member
    VoiDeD's Avatar
    August 2005
    860 Posts
    What happens for you is what happens most of the time when I use Vapor. I don't know what caused it to happen that one time when that sceenshot was taken.

  23. Post #143
    Gold Member
    ChristopherB's Avatar
    October 2008
    2,422 Posts
    You have full access to the sourcecode, so if you're THAT paranoid, then put on your tinfoil hat and check out the code for any logging features that isn't meant for debugging.
    I intended to use the tinfoil hate emote but couldn't find it on the smilies list. I'd check the code, but I lack the technical proficiency to do so.

    I really like the idea but when it is tied to my account with hundreds of dollars worth of games I just can't risk my details with third party apps. If this was official from Steam I'd DL it in a heartbeat.

  24. Post #144
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    I intended to use the tinfoil hate emote but couldn't find it on the smilies list. I'd check the code, but I lack the technical proficiency to do so.

    I really like the idea but when it is tied to my account with hundreds of dollars worth of games I just can't risk my details with third party apps. If this was official from Steam I'd DL it in a heartbeat.
    :tinfoil:?

  25. Post #145
    Gold Member
    ChristopherB's Avatar
    October 2008
    2,422 Posts
    I haven't memorized the smiley list but yes, that is the one. :unsmith:
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  26. Post #146
    Gold Member
    nicatronTg's Avatar
    July 2009
    4,698 Posts
    I haven't memorized the smiley list but yes, that is the one. :unsmith:
    I can say with confidence that VoiDeD is probably one of the most trusted people I've seen code from, and not only that, but if your account does get stolen, you can always put in a ticket and get it back.

    It's your choice, but you're the one missing out.
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  27. Post #147
    Gold Member
    ChristopherB's Avatar
    October 2008
    2,422 Posts
    I mean no offence by my mistrust; It isn't specifically aimed at VoiDeD. If any user were to offer this software I'd show the same skepticism.

  28. Post #148
    Gold Member
    VoiDeD's Avatar
    August 2005
    860 Posts
    None taken. I'd personally handle something like this in the same manner.

    Honestly you should never trust software, even if open source, without either some experience or having someone audit the code.

    The binaries I provide are simply for convenience. In a perfect world I'd want everyone to compile straight from the source.
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  29. Post #149
    Gold Member
    Van-man's Avatar
    August 2009
    15,159 Posts
    I haven't memorized the smiley list but yes, that is the one. :unsmith:
    http://sae.tweek.us/
    SomethingAwful smiley list
    Garry "borrowed" them from SA in the first place anyway.

    Edited:

    In a perfect world I'd want everyone to compile straight from the source.
    Good luck with that, too many people just want to click&play.

  30. Post #150
    Wait... so if I write anything here, it's going to show up under my name?
    B!N4RY's Avatar
    December 2009
    7,073 Posts
    Very nice, thanks for the app.

  31. Post #151
    sebmck's Avatar
    May 2010
    830 Posts
    http://sae.tweek.us/
    SomethingAwful smiley list
    Garry "borrowed" them from SA in the first place anyway.
    http://www.facepunch.com/misc.php
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  32. Post #152
    ~ an extraordinary gentleman ~
    Namelezz!'s Avatar
    December 2006
    1,352 Posts
    Any possibility of a web app? Like, built in HTML and PHP (SSL so it's safe and secure)? There is a lot of demand for a web-based Steam Friends app. The best thing is, it'd work on all platforms (even iOS if done right).
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  33. Post #153
    asherkin's Avatar
    October 2009
    40 Posts
    Any possibility of a web app? Like, built in HTML and PHP (SSL so it's safe and secure)? There is a lot of demand for a web-based Steam Friends app. The best thing is, it'd work on all platforms (even iOS if done right).
    You would prefer to type your Steam credentials into a website controlled by a 3rd party rather that into an app on your system that only communicates with Valve's servers?

    Of course, something you run on your own server could be made.
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  34. Post #154
    DeadKiller987's Avatar
    September 2010
    1,070 Posts
    I scanned Vapor with MoMA, and it gave me these errors:
    http://anyhub.net/file/1MF4-capture.pngDo these mean anything?
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  35. Post #155
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    I scanned Vapor with MoMA, and it gave me these errors:
    http://anyhub.net/file/1MF4-capture.pngDo these mean anything?
    Nope.

  36. Post #156
    Gold Member
    VoiDeD's Avatar
    August 2005
    860 Posts
    I scanned Vapor with MoMA, and it gave me these errors:
    http://anyhub.net/file/1MF4-capture.pngDo these mean anything?
    Nope. Those functions don't seem to ever be called.
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  37. Post #157
    ineedateam1's Avatar
    April 2010
    2,543 Posts
    i'd love a wed app for my cr 48
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  38. Post #158
    I'm rocketsnail full of rocketfail! Drop boxes ⇒⇒⇒
    Rocket's Avatar
    January 2011
    1,311 Posts
    http://i54.tinypic.com/2qjiqub.pngfuck yeah.
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  39. Post #159
    DeadKiller987's Avatar
    September 2010
    1,070 Posts
    i'd love a wed app for my cr 48
    Where does everyone keep getting those cr-48's from?

  40. Post #160
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    Where does everyone keep getting those cr-48's from?
    Google's pilot program I would assume?