1. Post #4001
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    Could you get this skin working again so the gatsby isn't just a blob?
    http://www.gamebanana.com/skins/91586
    What's wrong with it right now?
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  2. Post #4002
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    started on the lowpoly tonight, gonna finish tomorrow. whoever wants to skin it, pm me on fp or ask me on steam!!!!
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  3. Post #4003
    Detroit Matt's Avatar
    January 2009
    1,089 Posts
    Is anybody gonna take on that Medigun-candycane idea?
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  4. Post #4004
    Gold Member
    theharribokid's Avatar
    October 2010
    1,297 Posts
    Is anybody gonna take on that Medigun-candycane idea?
    To be fair, taking up your idea would mean making custom animations as the scout gunna need to use two hands to hold the thing so it's quite a difficult mod request
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  5. Post #4005
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    the magic of normal maps. this is why i decided to make a high poly in the first place.

    low poly

    low poly with the normal map applied


    another angle
    low poly


    low poly with the normal map applied



    pretty spiffy, eh?
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  6. Post #4006
    dire_luck's Avatar
    June 2010
    1,213 Posts
    What's wrong with it right now?
    It just doesn't do anything when installed. I think it might have something to do with the new textures that were introduced in the man-conomy update.

    Edited:

    Then again I'm no skinning expert, so I wouldn't know.
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  7. Post #4007
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    It just doesn't do anything when installed. I think it might have something to do with the new textures that were introduced in the man-conomy update.

    Edited:

    Then again I'm no skinning expert, so I wouldn't know.
    Looking at the normal textures, I noticed something interesting: they're completely white. It also loads a completely new file: "medic_gatsby.vtf", whereas that skin uses "medic_gatsby_red.vtf" and likewise for blue. Then I saw this in the vmt:

    Code:
    "$colortint_base" "{39 52 62}"  // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
    So it's basically painting the hat without having paint on it.

    So, by removing this line from the vmt, and renaming the files, it should work. Let me try it and get back to you on that.

    edit:



    Success! Just go into the .vmt's, and change "medic_gatsby" to "medic_gatsby_red" and "medic_gatsby_blue" respectively.
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  8. Post #4008
    Puuurple
    Keychain's Avatar
    May 2008
    14,645 Posts
    My god that fully team-colored skin makes his hats look awful if they're not team spirited.
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  9. Post #4009
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    My god that fully team-colored skin makes his hats look awful if they're not team spirited.
    ignore the terrible skin I was using it as a placeholder while I was working on something

    edit: changed the picture so your eyes don't bleed
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  10. Post #4010
    Detroit Matt's Avatar
    January 2009
    1,089 Posts
    To be fair, taking up your idea would mean making custom animations as the scout gunna need to use two hands to hold the thing so it's quite a difficult mod request
    I don't see why he needs to use two hands. If it looks too big and heavy, scale it down, break some parts off, whatever.
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  11. Post #4011
    Gold Member
    Corndog Ninja's Avatar
    May 2010
    8,948 Posts
    Looking at the normal textures, I noticed something interesting: they're completely white. It also loads a completely new file: "medic_gatsby.vtf", whereas that skin uses "medic_gatsby_red.vtf" and likewise for blue. Then I saw this in the vmt:

    Code:
    "$colortint_base" "{39 52 62}"  // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
    So it's basically painting the hat without having paint on it.

    So, by removing this line from the vmt, and renaming the files, it should work. Success! Just go into the .vmt's, and change "medic_gatsby" to "medic_gatsby_red" and "medic_gatsby_blue" respectively.
    DL for the lazy?
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  12. Post #4012
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    DL for the lazy?
    http://www.mediafire.com/?udjdku58qaskv01

    Not really worth a preview.
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  13. Post #4013
    dire_luck's Avatar
    June 2010
    1,213 Posts
    Yay! Thanks so much man.

    Edited:

    Wait, it isn't paintable, is it?
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  14. Post #4014
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    Yay! Thanks so much man.

    Edited:
    no problem :)

    Wait, it isn't paintable, is it?
    Probably not, since it's an old texture :( And gimp is a nightmare for me, so you might have to get someone else to do that...

    Also I may possibly maybe uncertainly texturing spark's lead pipe, I need to see the texture map first. If it's obnoxious, it's probably best I didn't do it. >.>
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  15. Post #4015
    Robmortar's Avatar
    April 2007
    989 Posts
    god bless the souls behind the artstyle update
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  16. Post #4016
    MugenOverlord's Avatar
    December 2009
    1,638 Posts
    god bless the souls behind the artstyle update
    hallelujah! Praaaiise the Daimao!
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  17. Post #4017
    Barobax's Avatar
    February 2011
    2,738 Posts
    Thank goodness for this Artstyle update fix. Even though I live like 5 minutes from where Dr. Seuss actually lived, I hate the Dr. Seuss hat in TF2...
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  18. Post #4018
    Pfysicyst's Avatar
    April 2010
    645 Posts
    I don't see why he needs to use two hands. If it looks too big and heavy, scale it down, break some parts off, whatever.
    It was my idea, and I originally said it should be broken. The idea was that milk would be replaced with a cracked Kritzkrieg core (the glowy bit) and the candy cane would be replaced with the rest of the Kritzkrieg. He'd pretty much hold it by a thin bar that the core used to be fixed upon.

    Repostan
    Ideas at 4 A.M. are bound to be better than most of the posts recently! It seems a lot of people in the Emporium either
    A) Don't like how the silly weapons clash with the style of the game
    or
    B) Can model.

    I made up a list of more serious model alternatives that could be used for the sillier weapons. I hope some of you want to take this up!

    [Candy Cane -> Medical MASHer]
    An homage to the Medic-murdering skills of Scouts: a busted Medigun. Some parts of it are broken off, making it easier to hold and use as a bat. Makes a helluva lot more sense for dropping health kits and dealing out beatings than a candy cane.

    [Sun-On-A-Stick -> Branding Iron]
    Enemy has to be on fire to cause the iron to burn and sink deeper into the flesh! Simple! Also there's that unused branding iron in the game files.

    [Mad Milk -> Cracked Core]
    In the same vein as the MASHer, this is the glowing chunky part of a Kritzkrieg, which is possibly pulled from the Medical MASHer. I really can't think of anything else Scout could throw at someone to return health to him every time he damages them. Mysterious healing technology! Could use a cool Medigun beam style particle effect for when it makes contact with people/environments.

    [Holy Mackerel -> Mineral Smackerel]
    Oh man, that name. Anyway, shove a lead pipe through the fish. The jigglebones look terrible and busted (at least to me) most of the time anyway. Makes more sense now for a floppy fish to do as much damage as an aluminum bat.

    [Volcano Axe -> Flint and Render]
    An axe made mostly of stone and steel. The axe is constructed so the back of the head actually hits the handle when you strike someone. The steel head and stone handle contact to cause the fire. Not entirely realistic, but hey, it needs to set someone on fire. Also I do no expect at all for there to be an animation that shows the striking. Seeing a plausible-looking mechanism for causing this in first-person will be more than good enough.

    Thoughts? Boxes? Spanners?
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  19. Post #4019
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,084 Posts
    I have no interest in models taken from other classes
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  20. Post #4020
    Puuurple
    Keychain's Avatar
    May 2008
    14,645 Posts
    Mad Milk and Holy Mackeral don't need changing imo. They are the least of our troubles.
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  21. Post #4021
    Barobax's Avatar
    February 2011
    2,738 Posts
    Mad Milk and Holy Mackeral don't need changing imo. They are the least of our troubles.
    The Milk fits the Hat even though the Fish is kinda wacky it is still cool looking. 'dem jigglebones...
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  22. Post #4022
    Hecates's Avatar
    February 2010
    1,185 Posts
    for some reason, I've decided to post here the list of props that have been made so far...
    Code:
    Mann CO. props (TO-DO) list:
    
     ok Mann Co. Supply Crate +++
     ok Mann Co. Supply Crate Key
     ok Festive Winter Crate +
     ok Festive Winter Crate Key
     -- Stocking Stuffer Key
     ok Name Tag
     ok Description Tag +
     ok Paint Can +++
     ok Noise Makers +
     +- Gift Wrap +
     ok Carefully Wrapped Gift
    
     ok Backpack (shut up!) ++++
     +- Backpack Expander +
     ok old Backpack icon (suitcase) +
     ok Craftin Envil and Hammer
     ok Mann CO. Catalogue ++
     ok Trading Parcel +
    
     -- Polycount Bags
    
     -- RIFT Well Spun Hat Claim Code (dunno if I'll do this one...)
     
    NOTDOING!
     
     Secret Saxton
     Pile o' Gifts
     Dueling Mini-Game
     
    MAY(re)DO
    
     Scrap Metal
     Reclaimed Metal
     Refined Metal
     Haunted Metal Scrap
     Essential Accessories (for prop/icon porpouses)
    The names with the "ok" in front are the ones that I've been finished modeling
    but not necessarily have the textures done or imported to the game yet.
    Also, the list has been updated and it is by this that I've been guiding my work.
    If you think that it have things that don't need to be done or if it's missing something that you would like to be done or re-done, please let me know.
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  23. Post #4023
    Gold Member
    Dennab
    December 2009
    14,782 Posts
    Candy Cane - Lead pipe
    Sun-on-a-Stick - Similar to Meteor, perhaps a smashed and splintered wooden bat with a charred and burnt end?
    Sharpened Meteor Fragment - Heated up Axtinguisher with charred wood
    Warrior's Spirit - Brass Knuckles (In an emporium somewhere)
    Promotional weapons - Original variants

    Dapper Topper - Stars 'n stripes helmet
    Bounty Hats - Modest Pile of Hat-ish top hat?
    Hard Counter - Perhaps replace with a Russian officer's cap?

    http://farm3.static.flickr.com/2107/1553249372_23177f6444.jpg
    I agree with most of this, with some minor changes.
    Of course, we're going to be working Shugo and NeoDement to death with all of the necessary icons.

    I think the brain slug is more about it being tiny and kinda cute. So how about a tiny jiggly flame with a tiny smoke particle like the Pyro has caught himself on fire?

    5 minute paint concept:
    Click for larger
    trading 9 sam heads for unusual flames with flames
    no scmas plz
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  24. Post #4024
    Marik Bentusi's Avatar
    June 2010
    6,201 Posts
    Simski is gonna jizz all over the Emporium when he comes back and takes note of the artstyle restoration plan.
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  25. Post #4025
    I can't think of a good title.
    Reds's Avatar
    May 2010
    16,346 Posts
    Haven't seen much animation from sparky recently. Is he doing anything at the moment?
    Also, I found his chicken sandwich. http://9gag.com/gag/83065
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  26. Post #4026
    ZOEY SMITH
    Sexy Robot's Avatar
    November 2010
    3,878 Posts


    s for scout

    (threaded pipe is shortened so it can fit into the render)
    the magic of normal maps. this is why i decided to make a high poly in the first place.

    low poly

    low poly with the normal map applied


    another angle
    low poly


    low poly with the normal map applied



    pretty spiffy, eh?
    started on the lowpoly tonight, gonna finish tomorrow. whoever wants to skin it, pm me on fp or ask me on steam!!!!



    Lead pipe is mine!
    CAN YOU NOT READ

    /c
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  27. Post #4027
    Yeah, well, you know, that's just, like, your opinion, man.
    TacticalBacon's Avatar
    November 2010
    4,106 Posts
    Stupid request incoming!



    Saturator AK-lookalike water pistol replacing the scout's pistol/lugermorph. I figure the reloading animation would swap the batteries in a style similar to the shortstop's reload.

    More pictures and stuff.
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  28. Post #4028
    Gold Member
    Smashman's Avatar
    September 2009
    11,683 Posts
    maybe you should make a website about it!

    oh wait...
    I'll make the website if you want. :buddy:
    Take a look at the one I've been working on lately. http://tf2ware.net
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  29. Post #4029
    I can't think of a good title.
    Reds's Avatar
    May 2010
    16,346 Posts
    CAN YOU NOT READ

    /c
    Apart from that?
    Also, someone please tell me what these wierd lines mean. I've been guessing so far.
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  30. Post #4030
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,177 Posts
    for some reason, I've decided to post here the list of props that have been made so far...
    Code:
    Mann CO. props (TO-DO) list:
    
     ok Mann Co. Supply Crate +++
     ok Mann Co. Supply Crate Key
     ok Festive Winter Crate +
     ok Festive Winter Crate Key
     -- Stocking Stuffer Key
     ok Name Tag
     ok Description Tag +
     ok Paint Can +++
     ok Noise Makers +
     +- Gift Wrap +
     ok Carefully Wrapped Gift
    
     ok Backpack (shut up!) ++++
     +- Backpack Expander +
     ok old Backpack icon (suitcase) +
     ok Craftin Envil and Hammer
     ok Mann CO. Catalogue ++
     ok Trading Parcel +
    
     -- Polycount Bags
    
     -- RIFT Well Spun Hat Claim Code (dunno if I'll do this one...)
     
    NOTDOING!
     
     Secret Saxton
     Pile o' Gifts
     Dueling Mini-Game
     
    MAY(re)DO
    
     Scrap Metal
     Reclaimed Metal
     Refined Metal
     Haunted Metal Scrap
     Essential Accessories (for prop/icon porpouses)
    The names with the "ok" in front are the ones that I've been finished modeling
    but not necessarily have the textures done or imported to the game yet.
    Also, the list has been updated and it is by this that I've been guiding my work.
    If you think that it have things that don't need to be done or if it's missing something that you would like to be done or re-done, please let me know.
    :pcgaming1:
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  31. Post #4031
    Maxime Lebled
    Dennab
    December 2010
    12,749 Posts
    The Milk fits the Hat even though the Fish is kinda wacky it is still cool looking. 'dem jigglebones...
    Actually the Fish should deal status ailment on hit an enemy covered with milk. You know, hellish diarrhea.
    EDIT:What? Didn't you know that eating a fish and drinking a milk simultaneously causes diarrhea? Prefrably with salt cucumbers.
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  32. Post #4032

    September 2009
    3,264 Posts
    Actually....
    Parazit03 and I want to start a "FIT THE GODDAM ARTSTYLE" update. We're gonna change every weapons and hats that a true mercenary won't take on the battlefield, but we're also gonna try to keep the original item idea (so a promo should be inspired from the original game, etc.).
    First phase will be the obvious non-fitting items like Rift items, candy cane, dapper topper...
    Second will be the rest of the items, but we won't touch the medieval things
    And last one, if people are asking for it, we'll change the medieval items into something 1950ish.

    So who's with us ? We gonna need a shitload of concepts !

    (also, probably starting with the rift items, candy cane, and dr dapper topper.)
    I'd help if you want
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  33. Post #4033
    Any news of the Tie Pack (Don't worry, I won't coverop about it)
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  34. Post #4034
    BADGERPIG
    blaholtzen's Avatar
    May 2010
    4,323 Posts
    Any news of the Tie Pack (Don't worry, I won't coverop about it)
    making the Dilbert tie then i guess i'm done(?)
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  35. Post #4035
    TheGreyLock's Avatar
    October 2010
    53 Posts
    candy cane to lead pipe first

    dapper topper to a helmet with red and white stripes painted on?
    I love that idea so much I can't stand it.
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  36. Post #4036
    Gold Member
    Recurracy's Avatar
    August 2009
    11,534 Posts
    Mad milk, VMT shit, art style, what am I missing?

    Edited:

    Has there been an update?
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  37. Post #4037
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    CAN YOU NOT READ

    /c
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  38. Post #4038
    Benvil's Avatar
    November 2010
    2,756 Posts


    s for scout

    (threaded pipe is shortened so it can fit into the render)
    When I first saw the half of the image and the fact that it was posted by Sparkwire, I had the feeling that it would be something dirty.

    I was disappointed.
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  39. Post #4039
    TheGrayFox's Avatar
    September 2010
    1,168 Posts
    I have a silly request. I've been playing Luigi's Mansion, and I just got the powerup that lets me shoot fire from my vacuum....

    So, requesting Poltergust 3000 for Flamethrower.

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  40. Post #4040
    making the Dilbert tie then i guess i'm done(?)
    Exellent, can you post some pics of the blu versions of the ties?
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