1. Post #161
    Saxor16's Avatar
    October 2006
    849 Posts
    Model the roof.
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  2. Post #162
    dubstep
    SCopE5000's Avatar
    August 2005
    4,192 Posts
    'Zoofly' Strobe flashes.

    So recently I've taken a big interest in photography and noticed when I came back to max recently, that the V-ray plugin had a lot of complex camera settings, such as f-stop, shutter speed and focal length.

    I decided to divert my attention to creating an array of photography equipment, possibly to sell on turbosquid and to use in scenes for added realism (and coolness).



    ZooFly 800W Strobe 3D Model




    ZooFly 800W Strobe 3D Model


    In Use


    ZooFly 800W Strobe 3D Model Behind the Scenes
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  3. Post #163
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,227 Posts
    Btw, Dog-gy, your picture looks very familiar.
    the asteroids?

    Edited:

    also i made this

    im doing one of these a day to get better. this is day 2
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  4. Post #164
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    Maya 2012 will have integrated DMM, yay!
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  5. Post #165
    Nevarakka's Avatar
    August 2010
    186 Posts
    Dog-gy* You look like a kid named Tixe, that I used to know in college.
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  6. Post #166
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,227 Posts
    wow he must be a hottie like me!

    Edited:

    cutie with a booty
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  7. Post #167
    Saxor16's Avatar
    October 2006
    849 Posts
    How 2 camera match..

    To this (the floor is a perfect lens reference)



    I thought punching in the lens (i guess 18mm) into a vray camera would work but it doesn't.

    WTF is going on here? From what I know, the settings are correct..


    Exposure Time (1 / Shutter Speed) 1/1 second ===> 1 second
    Lens F-Number / F-Stop 45/10 ===> ƒ/4.5
    ISO Speed Ratings 400
    Original Date/Time 2011:03:02 15:21:21
    Shutter Speed Value (APEX) 0/1
    Shutter Speed (Exposure Time) 1/1 second
    Aperture Value (APEX) 433985/100000
    Aperture ƒ/4.5
    Flash Flash did not fire, compulsory flash mode
    Focal Length 18/1 mm ===> 18 mm
    Image Width 3888 pixels
    Image Height 2592 pixels
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  8. Post #168
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,521 Posts
    This is why Vray 2.0 has lens distortion tools.

    Edited:

    And your floor is not even.
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  9. Post #169
    Gold Member
    lexus04's Avatar
    January 2005
    2,697 Posts
    How 2 camera match..

    To this (the floor is a perfect lens reference)



    I thought punching in the lens (i guess 18mm) into a vray camera would work but it doesn't.

    WTF is going on here? From what I know, the settings are correct..


    Exposure Time (1 / Shutter Speed) 1/1 second ===> 1 second
    Lens F-Number / F-Stop 45/10 ===> ƒ/4.5
    ISO Speed Ratings 400
    Original Date/Time 2011:03:02 15:21:21
    Shutter Speed Value (APEX) 0/1
    Shutter Speed (Exposure Time) 1/1 second
    Aperture Value (APEX) 433985/100000
    Aperture ƒ/4.5
    Flash Flash did not fire, compulsory flash mode
    Focal Length 18/1 mm ===> 18 mm
    Image Width 3888 pixels
    Image Height 2592 pixels
    if the camera you used has a cropped sensor, you need to take that into account when calculating focal length, e.g. a canon 550d has a 1.6x crop factor. that means that at 18mm the actual image would look like one shot with 18*1.6=28.8mm with a full-frame sensor.
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  10. Post #170
    SHADERS
    Legend286's Avatar
    October 2008
    9,994 Posts
    Maya 2012 will have integrated DMM, yay!
    I think they're gonna license PhysX too for Maya 2012, seen as they did for Softimage 2011.
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  11. Post #171
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    I think they're gonna license PhysX too for Maya 2012, seen as they did for Softimage 2011.
    They did. It is used for cloth and some other shit. Maya is becoming a great tool for game dev.
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  12. Post #172
    SHADERS
    Legend286's Avatar
    October 2008
    9,994 Posts
    They did. It is used for cloth and some other shit. Maya is becoming a great tool for game dev.
    I meant APEX, woops. But yeah, APEX destruction stuff would be nice to have easily accessible in Maya.
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  13. Post #173
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    I meant APEX, woops. But yeah, APEX destruction stuff would be nice to have easily accessible in Maya.
    Why do you need APEX when you got DMM?
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  14. Post #174
    SHADERS
    Legend286's Avatar
    October 2008
    9,994 Posts
    Why do you need APEX when you got DMM?
    Because Apex is more widely used, Dmm isn't compatible with PhysX and tbh PhysX is better.
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  15. Post #175
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    modeling to roof would rape my polycount

    Edited:

    Because Apex is more widely used, Dmm isn't compatible with PhysX and tbh PhysX is better.
    i think he might be talking about for prerendered animations
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  16. Post #176
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,227 Posts
    model every atom on the roof
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  17. Post #177
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    model every atom on the roof
    Atom level point cloud
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  18. Post #178
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    more texturing progress. now with flat windows
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  19. Post #179
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    Looks better than the church, but the roof looks kinda blurry
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  20. Post #180
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    Looks better than the church, but the roof looks kinda blurry
    i think it has to do with the angle of the camera to the surface, looks fine top down.


    when im done with the diffuse ima throw it into crazybump and get some normals, etc.
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  21. Post #181
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,823 Posts
    Looking good. Any reason you're keeping it low poly?
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  22. Post #182
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    Looking good. Any reason you're keeping it low poly?
    i'm hoping to eventually end up with a pack of low poly buildings that i can sell, and low poly stuff forces me to flex my texturing muscles.

    Edited:


    more or less final-ish
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  23. Post #183
    Penis Architect
    paul simon's Avatar
    November 2008
    9,479 Posts


    Messing around in FumeFX, may finish&post this animation today.
       Whoop, fire-tornado!   
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  24. Post #184
    Gold Member
    cyanidem's Avatar
    September 2005
    1,727 Posts
    Any one know where I can get a texture of some cables. (with gaps inbetween) I dont want to make them
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  25. Post #185
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,227 Posts
    open photoshop

    make a texture
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  26. Post #186
    Haruharu Haruko's Avatar
    March 2011
    67 Posts
    You can make a cable texture with 1x20 pixels.
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  27. Post #187
    Gold Member
    cyanidem's Avatar
    September 2005
    1,727 Posts

    Just wanted some cables to add to this.
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  28. Post #188
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,823 Posts
    Those inset bricks really don't look very good. The whole wall is flat except for them and they're perfectly rectangular.

    Also, the textures really need to be aligned to the wall.
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  29. Post #189
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts

    Just wanted some cables to add to this.
    Lighting looks very wrong. The alley and the door kinda gives the effect that it's night, but if you look further, you can see it's day.

    Also fix these jizz puddles for god's sake.

    Also zomg is right, the tiles look retarded right now.
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  30. Post #190
    kekedakis's Avatar
    January 2009
    182 Posts
    i'm hoping to eventually end up with a pack of low poly buildings that i can sell, and low poly stuff forces me to flex my texturing muscles.

    Edited:


    more or less final-ish
    Looks nice for a low poly model. It could use a simple bump map to make the textures pop a little.
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  31. Post #191
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    Looks nice for a low poly model. It could use a simple bump map to make the textures pop a little.
    that is with a bump map
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  32. Post #192
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,823 Posts
    Definitely needs a stronger bump map on the roof.
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  33. Post #193
    Gold Member
    Lazore's Avatar
    November 2008
    3,846 Posts

    Just wanted some cables to add to this.
    Just use a bumpmap instead of just pushing the bricks inn
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  34. Post #194
    Gold Member
    subenji99's Avatar
    May 2005
    3,528 Posts
    A friend is struggling using Mental Ray in 3ds max - plenty of light "in the right places" but the renders come out black.

    Any tips?
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  35. Post #195
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    A friend is struggling using Mental Ray in 3ds max - plenty of light "in the right places" but the renders come out black.

    Any tips?
    i had the same problem at one point, switched to vray.
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  36. Post #196
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    A friend is struggling using Mental Ray in 3ds max - plenty of light "in the right places" but the renders come out black.

    Any tips?
    i had the same problem at one point, switched to vray.

    Edited:

    no regrets
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  37. Post #197
    Gold Member
    subenji99's Avatar
    May 2005
    3,528 Posts
    Thanks, that's what he's going to do.
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  38. Post #198
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts

    police station in progress
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  39. Post #199
    Quality Poster
    johan_sm's Avatar
    August 2010
    9,181 Posts
    I so hate this orange AO-like thing in most renders.
    God it looks bad
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  40. Post #200
    Gold Member
    Kybalt's Avatar
    July 2008
    8,162 Posts
    I so hate this orange AO-like thing in most renders.
    God it looks bad
    how can i fix it
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