This Project's goal is to create higher quality, consistent and generally improved textures for Team Fortress 2.
It's a work in progress so if you notice anything you think we could improve (as that is the purpose of this project) please tell us.
We also appreciate other ideas, suggestions, questions and general feedback.
Right now we are focusing on the player textures.
Things we are doing with the players include:
• Completely recreating each texture. Without errors. and in higher quality.
• Tinted AO's to match the soft shadows of the player lightwarp.
• Larger texture size for soldier, spy, sniper and demo (as their default is smaller then the other classes').
• Consistent colors team-wise based on the paint colors in order to match as well as possible. For example "Team Spirit" will by default be part of every class (except spy's) palette.
• Consistent textures between classes on both teams. Everything that isn't team colored will look the same.
• Paint strokes and edgehighlights on gear, accessories and solid objects.
• Customize the pack to your own preferences with optional colors, detail, class emblems, compression/optimization etc. (Final release only)
Other textures:
We have slowly begun to work on buildings, weapons, cosmetic items, decals, particles etc. as well.
We are doing similar improvements to them as to the playes, based on consistency and quality.
More info on this later.
Models:
Despite the name there will be a few models in this projects, some just to add team colors, others to fix errors and beta stuff.
Join the steam group:
http://steamcommunity.com/groups/tf2tip
Visit the website:
http://tf2tip.maxofs2d.net/
Previews:
(Some may be outdated)
Try out the pre-release:
Terms of Use:
Please make sure to give us credit if you publish re-textures based on thees textures or anything else that in some way includes our content.
Thank you.
Crew and Credit:
Blaholtzen: Project Leader, Texture Artist, Texture Editor.
NassimO: Project Leader, Texture Artist.
Hecates: Blood department. Texture Artist. AO/Texport Baker
Murphy: Modeler, Normal Mapper, Texture Artist, AO Baker.
NeoDement: Modeler, Texture Artist, AO Baker.
Agent Fedora: Model editor, Texport Baker.
Chaofanatic: Particle Wizard.
Shugo: Invulnerability Textures.
Sexy robot: AO Baker.
Joining and helping:
If you feel like you could help us in any way such as providing good AO's, texturing or if you have made a fix or improvement you think would fit the pack, please contact us via PM or write in the thread.

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