1. Post #41
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Ok Ill do that.
    Any progress?

  2. Post #42
    BioResearch's Avatar
    July 2009
    612 Posts
    Any progress?
    Well I can't see half of the textures because untill monday Ill have to work with a comp with only ep 2 so its kinda hard to see what you have. Most of the work I've done at this moment is extending certain unfinished buildings and trying to get a nice idea for the rest of the map. And ofcourse putting down ideas for some dynamic parts. I did however make a nice entrance to the trainstation on the other side of the road. I'll upload some pictures on monday I guess.

    Oh yeah i changed the name to Kirkonkyl until I find a better name.

    I love your architecture by the way.

    found a better name: or at least a more fitting name: Greppel dutch translation of Jorpakko ( if I can believe the Translator that is )

    Oskutin do you have an alternate name for the map? I'm out of ideas (Names have never been my best side).

    What record were you trying to beat btw with that railing on the side of the station? Most brushes ? I fear that the map will cross the limit with that hand railing only.

    Btw I've added you if you don't mind. Under the name The Skyte.

  3. Post #43
    Gold Member
    NotExactly's Avatar
    March 2011
    1,053 Posts
    Oskutin, is it ok if I use some of your models in a map (not one of yours)? I'll credit you, of course.

  4. Post #44
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Feel free to use.

  5. Post #45
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts

  6. Post #46
    Gold Member
    Pelf's Avatar
    September 2007
    3,022 Posts
    You are a god. I'm going to try and expand on the metro map.

    Edited:

    Also, Kesk is really cool.

  7. Post #47
    Dennab
    January 2005
    236 Posts
    It'll be nice to look through these now that I'm getting back into mapping.

  8. Post #48
    adrianooo321's Avatar
    December 2008
    210 Posts
    Metro 2033 map? YES.

    Someone should finish it it has amazing start!
    The map was started it has nodes but there is not much done , il try to finish it off sometime , for now its a tunnel and some tracks

  9. Post #49
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    You are a god. I'm going to try and expand on the metro map.

    Edited:

    Also, Kesk is really cool.
    Want me to reserve the DL link only for you?

    Edited:

    The map was started it has nodes but there is not much done , il try to finish it off sometime , for now its a tunnel and some tracks
    Seems like, that Pyth is not going to continue.
    Want me to reserve the vmf for you?
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  10. Post #50
    Gold Member
    Pelf's Avatar
    September 2007
    3,022 Posts
    Want me to reserve the DL link only for you?
    No, I'll let everyone else download it if they want to.

    Edited:

    Also, I'm missing Counter-Strike content. What .fgd should I add to get it.

  11. Post #51
    adrianooo321's Avatar
    December 2008
    210 Posts
    Want me to reserve the DL link only for you?

    Edited:


    Seems like, that Pyth is not going to continue.
    Want me to reserve the vmf for you?
    I remember loving gm_ship2 so can you reserve gm_ship3 for me , i would love to continue it , PLEASE?

    Also where to i install your content ?

  12. Post #52
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts

  13. Post #53
    Joey1's Avatar
    April 2009
    1,124 Posts
    I will try to combine those two maps in arghhhh.rar ..


    Cave Johnson, we're done here
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  14. Post #54
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Now continue it

  15. Post #55
    Joey1's Avatar
    April 2009
    1,124 Posts
    for a minute i actually though about that, and it would be possible, but im not that skilled

  16. Post #56
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Feel free to take up a map.
    Or edit the released ones to fit for specific gamemode.

  17. Post #57
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Tunturi added.

  18. Post #58
    Someone needs to pick up ship3 :saddowns:
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  19. Post #59
    adrianooo321's Avatar
    December 2008
    210 Posts
    Someone needs to pick up ship3 :saddowns:
    I want to but if someone alse already did i wont waste my time , so im waiting for oskutin to rply to my last post regarding gm_ship

  20. Post #60
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    You can continue it.
    There's no one else doing it.

  21. Post #61

    May 2011
    1 Posts
    Where do I put the content folder?
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  22. Post #62
    Gold Member
    dumbfox's Avatar
    October 2008
    945 Posts
    In what ever directory you're using in SDK for example I'm mapping in the ep2 game so it'd go K:\Steam\steamapps\yourusername\half-life 2 episode two\ep2

    Allow it to merge the folders. Then if you did it right it should apear in your texture/model list.

  23. Post #63
    Gold Member
    Rika-chan's Avatar
    March 2010
    5,669 Posts
    materialPath: c:\program files\steam\steamapps\latex21\half-life 2 episode two\ep2\materials

    damn, guess I will not be touching gm_ship xD

  24. Post #64
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Why not`?

  25. Post #65
    Gold Member
    Rika-chan's Avatar
    March 2010
    5,669 Posts
    Don't have episode 2 =P
    Planning on buying the Valve Complete Pack though, so yea.

  26. Post #66
    magic16's Avatar
    March 2011
    45 Posts
    May I take Kesk? Shall finish it during school holidays, change a couple of things, expand, light & fit for multiple gamemodes

  27. Post #67
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    I'll remove the link for you.

  28. Post #68

    February 2010
    7 Posts
    Wow. This is... amazing. Are you going into game design by any chance Oskutin? You definitely have the skill for it. I think I may try to continue GM_Ship just because of the overwhelming fan base it had on Gmod.org (rage comments)

    But.. they all look so good... I'm gonna have some fun :D Thanks.

  29. Post #69
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Gm_ship3 or make new version from orginal?

  30. Post #70

    February 2010
    7 Posts
    Gm_ship3, but I could recommend keeping it up there for anyone else, I'm nowhere near your caliber and I may not even finish if I feel I didn't live up to it, which is very likely.

    I downloaded all of them. This is sure to hopefully raise my ability over time :D

    Btw, asunto is a box. So... yeah.

  31. Post #71
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Ok.

  32. Post #72
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts

  33. Post #73
    Gold Member
    Bloodprime's Avatar
    May 2011
    204 Posts
    I might continue your Rp_Myrskyluoto for my Battle Royale gamemode after the summer.

  34. Post #74
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Want me to remove the link?

  35. Post #75
    tikay's Avatar
    November 2009
    459 Posts
    Hey oskutin, I'm just curious:
    Are you aware that some guy stripped rp_vuoristo of all of its foliage and details, retextured it to a desert theme, renamed it to sg_a_outland and then released it without mentioning you anywhere as the original creator? :colbert:

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  36. Post #76
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Derp...
    Many things fail on his edit.
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  37. Post #77
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Going to upload more models and textures soon.
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  38. Post #78
    Tech-Marine's Avatar
    May 2011
    40 Posts
    Hey could I work on Rp_antartica because [COLOR=#ff0000]Rctfanatic[/COLOR] has been banned and i believe can no longer keep you posted on this. Unless it was a temp ban . Also im not some dumbass that cant even set the grid right or set to 1 by 1 or hasnt had any experience. so i hope you think that i would be the guy to attempt to learn somthing about this map and try to add on to it with out making it look like shit because when you make a good map look like shit then well I would of been a pretty bad mapper.

    Edit
    Wow the forums is having some issues with the codes for color and such.

  39. Post #79
    BioResearch's Avatar
    July 2009
    612 Posts
    Hey could I work on Rp_antartica because [COLOR=#ff0000]Rctfanatic[/COLOR] has been banned and i believe can no longer keep you posted on this. Unless it was a temp ban . Also im not some dumbass that cant even set the grid right or set to 1 by 1 or hasnt had any experience. so i hope you think that i would be the guy to attempt to learn somthing about this map and try to add on to it with out making it look like shit because when you make a good map look like shit then well I would of been a pretty bad mapper.

    Edit
    Wow the forums is having some issues with the codes for color and such.
    Also I do believe he ditched the project.

  40. Post #80
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,422 Posts
    Hmm, i could give it to you.