Does I Hate Mountains count? Awful, overdetailed confusing levels with literally no lighting and they even added arrows to help you get around and I still got lost a ton. I was physically ill at the end of playing it, no joke.
Is NeoTokyo still alive? That game was fun.
I remember a Revolutionary War mod that wasn't very fun.
Not to mention they added shitty cutscenes which play like shit in the game (animations are all borked and just don't look right because they show Gordon Freeman, whose main character trait is not being seen).
I recently installed Portal-Life.
Melons Vs Combine 2
I mean some of the levels were so badly desinged. There was this one level, where I was blocked by a fence.
Well apparently if I just would've pressed E, the fence would slide out of the way.
What the hell?
Actually I've just played through 1187 again and it's fucking terrible.
Obsidian Conflict (community sucks)
Human Error (a lot of glitches, crappy voices and models)
Half the existing "SMOD" mods
Provenance (all looks, no good gameplay)
Underhell, mainly because i can't get it to stop lagging, even on all lowest. Unoptimized piece of shit.
Once i found something that was about 80% Gmod ripoff. It was horrible.
Cant remember the name though.
And then a "wtf" ending that leaves many questions unanswered.
your clone, who you managed to outsmart before, prompting him to release the virus and send out those soldiers. Also, those giant meat monsters are probably generic demons, considering the last time you see them in the end, right in front of the god damn Eye of Sauron.
Still doesn't really explain the Icthyosaur, though.
Fistful of Frags felt really clumsy and was annoying to play.
Zombie master: confusing, laggy, ugly and not fun.
Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average.
Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.
Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.
The worst Source mod I ever played was DIPRIP. It's not bad, I guess. I just didn't like it.
Insurgency was a boring, tasteless mod based off of the war between Americans and Iraqi's. But since there's no story, no plot, and no competent voice acting, the game basically boiled down to a multiplayer deathmatch.
Also, you shouldn't be able to snipe someone with a fucking shotgun.
I never had so much fun before in my entire life. The feeling when only few are alive and you make it to the end is so badass + teamwork and mic on every second player makes the mod 90% better.
YOU probably spammed attack but actually people use parry all the time.
The only problem I have with the mod is constant crashing.
Research and Development was an amazing mod in virtually all aspects. It had beautifully engineered environments so good that could've been taken RIGHT out of a Half-Life episode, fairly challenging (without combat), very original and surprising and with a fair bit of humor in it. Not a single seesaw puzzle in it, either!
I loved Zombie Master when I tried it a few years ago in its early development stages; I only stopped because back then it had a very small community and not that many good maps. It has a feeling pretty similar to L4D (and is technically quite similar overall, except the AI Director is human). Not sure what its current state is though.
The pitch-black corridors were a bit cheap but I remember being quite frightened sitting alone in the dark waiting for my flashlight to recharge. I figure it was just because I was younger then, and still found Headcrabs Zombies scary.