1. Post #161
    Nurdock's Avatar
    March 2011
    193 Posts
    Strider Mountain
    That mod was ridiculously long and hard.
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  2. Post #162
    GrabbinPills's Avatar
    January 2011
    1,511 Posts
    garry's mod

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  3. Post #163
    Sound's Avatar
    January 2011
    120 Posts
    SSH Mod Messup, although to be fair I'm not entirely sure if it's the worst mod I've played or the best.
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  4. Post #164
    Randdalf's Avatar
    March 2010
    2,435 Posts
    Does I Hate Mountains count? Awful, overdetailed confusing levels with literally no lighting and they even added arrows to help you get around and I still got lost a ton. I was physically ill at the end of playing it, no joke.
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  5. Post #165
    Poesidan [GAG]'s Avatar
    October 2009
    1,645 Posts
    My god this looks like shit
    http://www.moddb.com/mods/battlewars
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  6. Post #166
    Gold Member
    Cuon Alpinus's Avatar
    February 2011
    5,628 Posts
    Is NeoTokyo still alive? That game was fun.
    I remember a Revolutionary War mod that wasn't very fun.
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  7. Post #167
    Gold Member
    Erebus.'s Avatar
    April 2009
    2,867 Posts
    That mod was ridiculously long and hard.
    To be honest, it wasn't even hard. It was just terribly coded because I can recall several times where the map would not let me progress and I waited for 20 minutes or so until the level allowed me to progress.

    Not to mention they added shitty cutscenes which play like shit in the game (animations are all borked and just don't look right because they show Gordon Freeman, whose main character trait is not being seen).

  8. Post #168
    D3N1ZFTW's Avatar
    February 2010
    2,872 Posts
    I recently installed Portal-Life.
    The horror...

  9. Post #169
    Rikintosh's Avatar
    March 2011
    10 Posts
    Melons Vs Combine 2

  10. Post #170
    Radman's Avatar
    August 2010
    813 Posts
    That mod was ridiculously long and hard.
    The beginning was promising and the overall get in and get out pacing was interesting, but it became just so horrible after just a few levels.

    I mean some of the levels were so badly desinged. There was this one level, where I was blocked by a fence.

    Well apparently if I just would've pressed E, the fence would slide out of the way.
    What the hell?
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  11. Post #171
    Gold Member
    markfu's Avatar
    October 2007
    6,404 Posts
    Is NeoTokyo still alive? That game was fun.
    I remember a Revolutionary War mod that wasn't very fun.
    Battlegrounds. It was fun for line battles but the one shot reload mechanic made unorganized team death matches kind of a bore.
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  12. Post #172
    Gold Member
    Raptortheawesome's Avatar
    May 2009
    5,095 Posts
    Actually I've just played through 1187 again and it's fucking terrible.
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  13. Post #173
    Extraction Point
    Empty_Shadow's Avatar
    July 2006
    8,146 Posts
    The beginning was promising and the overall get in and get out pacing was interesting, but it became just so horrible after just a few levels.

    I mean some of the levels were so badly desinged. There was this one level, where I was blocked by a fence.

    Well apparently if I just would've pressed E, the fence would slide out of the way.
    What the hell?
    Also stupid reskins,
    sniper rifle that fires crossbow bolts.
    DERRRRRRRRRRRRP
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  14. Post #174
    Gold Member
    ColossalSoft's Avatar
    November 2009
    6,168 Posts
    Obsidian Conflict (community sucks)
    Human Error (a lot of glitches, crappy voices and models)
    Half the existing "SMOD" mods
    Provenance (all looks, no good gameplay)
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  15. Post #175
    hang you're self
    G71tc4's Avatar
    March 2008
    4,712 Posts
    Underhell, mainly because i can't get it to stop lagging, even on all lowest. Unoptimized piece of shit.
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  16. Post #176
    Vivallion's Avatar
    August 2008
    639 Posts
    Once i found something that was about 80% Gmod ripoff. It was horrible.
    Cant remember the name though.
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  17. Post #177
    Sergeant Stacker's Avatar
    April 2009
    2,676 Posts
    sniper rifle that fires crossbow bolts.
    Maybe it's bolt action :smug:
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  18. Post #178
    Gold Member
    Aredbomb's Avatar
    July 2009
    3,682 Posts
    Get a life.

    You have leukemia!
    Random attempt at you life by the military in the subway tunnels!
    Zombies!
    Huge adventure with no explanation as to why you are doing this!

    Also the health system. Get shot, and you can't see shit till you find a health pack. And it went on for ever like strider mountain.
    Well they do sort of explain why they're after you and how it relates to the zombies near the end... But then they make you fight a boss that has absolutely nothing to do with anything you've previously encountered.

    And then a "wtf" ending that leaves many questions unanswered.
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  19. Post #179
    Laserbeams's Avatar
    February 2010
    9,872 Posts
    http://www.moddb.com/mods/the-island

    The Island aka Dead Sector: Source.
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  20. Post #180
    Gold Member
    eatdembeanz's Avatar
    July 2009
    10,667 Posts
    Well they do sort of explain why they're after you and how it relates to the zombies near the end... But then they make you fight a boss that has absolutely nothing to do with anything you've previously encountered.

    And then a "wtf" ending that leaves many questions unanswered.
    It's "simple". The final boss is    your clone, who you managed to outsmart before, prompting him to release the virus and send out those soldiers.    Also, those giant meat monsters are probably generic demons, considering the last time you see them in the end, right in front of the god damn Eye of Sauron.

    Still doesn't really explain the Icthyosaur, though.

  21. Post #181
    HUGE RACIST
    TH89's Avatar
    January 2005
    16,347 Posts
    Once i found something that was about 80% Gmod ripoff. It was horrible.
    Cant remember the name though.
    JBmod?
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  22. Post #182
    Gold Member
    Talishmar's Avatar
    March 2007
    5,573 Posts
    Fistful of Frags felt really clumsy and was annoying to play.

    Zombie master: confusing, laggy, ugly and not fun.

    Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average.

    Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.

    Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.
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  23. Post #183
    Killed postal with a fart once.
    gk99's Avatar
    December 2007
    7,176 Posts
    BM:S Leak



    Either that, or Dear Esther. Moving 0.1 MPH/KPH sucks.

    Edited:

    Once i found something that was about 80% Gmod ripoff. It was horrible.
    Cant remember the name though.
    Go-Mod for HL1?
    If it IS JBmod, it came out first.
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  24. Post #184
    GhostPhoster's Avatar
    March 2011
    277 Posts
    Fistful of Frags felt really clumsy and was annoying to play.

    Zombie master: confusing, laggy, ugly and not fun.

    Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average.

    Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.

    Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.
    research and developement was fucking amazing and the level design is great what the fuck is wrong with you
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  25. Post #185
    SFC3's Avatar
    July 2009
    2,629 Posts
    BMS Leak is broken more than before since the May 2009 update.
    Go play it, you'll lol.

    Edited:

    fistful of frags felt really clumsy and was annoying to play.

    Zombie master: Confusing, laggy, ugly and not fun.

    Research and developement: Everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly i hated it so much, but i guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average.

    Age of chivalry: Like pvk, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.

    Mistake of pythagoras: Despite the blocky environments i liked how the game looked. However it was slow paced and i often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.

    never
    shall you
    dare talk about zombie master like that
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  26. Post #186
    Gold Member
    ASmellyOgre's Avatar
    June 2008
    4,495 Posts
    The worst Source mod I ever played was DIPRIP. It's not bad, I guess. I just didn't like it.
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  27. Post #187
    Gold Member
    gufu's Avatar
    May 2008
    9,130 Posts
    The worst Source mod I ever played was DIPRIP. It's not bad, I guess. I just didn't like it.
    In my opinion, DIPRIP didn't do car combat right - it tried to make it class-based, rather than per-vehicle basis.

  28. Post #188
    Gold Member
    Lol-Nade's Avatar
    September 2008
    3,740 Posts
    Insurgency was a boring, tasteless mod based off of the war between Americans and Iraqi's. But since there's no story, no plot, and no competent voice acting, the game basically boiled down to a multiplayer deathmatch.

    Also, you shouldn't be able to snipe someone with a fucking shotgun.
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  29. Post #189
    Gold Member
    Dennab
    June 2007
    4,333 Posts
    Insurgency was a boring, tasteless mod based off of the war between Americans and Iraqi's. But since there's no story, no plot, and no competent voice acting, the game basically boiled down to a multiplayer deathmatch.

    Also, you shouldn't be able to snipe someone with a fucking shotgun.
    Shotguns shouldn't be completely ineffective past 5 feet. Video game shotgun spread is fucking ridiculous.
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  30. Post #190
    wtf am i reading
    Blueplastic's Avatar
    June 2010
    15,880 Posts
    Zombie master: confusing, laggy, ugly and not fun.
    Zombie Master is probably my favorite mod of ALL TIME.
    I never had so much fun before in my entire life. The feeling when only few are alive and you make it to the end is so badass + teamwork and mic on every second player makes the mod 90% better.

    Edited:

    Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.
    You're so wrong.
    YOU probably spammed attack but actually people use parry all the time.
    The only problem I have with the mod is constant crashing.
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  31. Post #191
    Gold Member
    Im Crimson's Avatar
    December 2005
    6,057 Posts
    Research and Development was an amazing mod in virtually all aspects. It had beautifully engineered environments so good that could've been taken RIGHT out of a Half-Life episode, fairly challenging (without combat), very original and surprising and with a fair bit of humor in it. Not a single seesaw puzzle in it, either!

    I loved Zombie Master when I tried it a few years ago in its early development stages; I only stopped because back then it had a very small community and not that many good maps. It has a feeling pretty similar to L4D (and is technically quite similar overall, except the AI Director is human). Not sure what its current state is though.
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  32. Post #192
    Facepunch's Resident Game Center CX Expert
    Mio Akiyama's Avatar
    November 2010
    10,648 Posts
    Video?

    Edited:


    What exactly is that?
       you die in a room for of neurotoxins   

  33. Post #193
    Gold Member
    Dennab
    April 2010
    14,106 Posts
       you die in a room for of neurotoxins   
    Just like in Portal: Prelude.

  34. Post #194
    D3N1ZFTW's Avatar
    February 2010
    2,872 Posts
    I made a video of it

    How the hell can you even actually shoot, your camera shakes so much, I thought the mod is about earthquakes or something.

  35. Post #195
    TBot_Alpha's Avatar
    July 2007
    545 Posts
    http://www.moddb.com/mods/the-island

    The Island aka Dead Sector: Source.
    I quite enjoyed The Island. I played it years ago, but it was a fun little romp at the time.
    The pitch-black corridors were a bit cheap but I remember being quite frightened sitting alone in the dark waiting for my flashlight to recharge. I figure it was just because I was younger then, and still found Headcrabs Zombies scary.

  36. Post #196
    Gold Member
    doonbugie2's Avatar
    May 2008
    7,387 Posts
    Cthulhu for Half-Life
    Assault On Roswell
    The Challenger Deep
    Conundrum series
    World War series
    Slums 2
    Strider Mountain
    Rock 24
    Combine Destiny
    Substance
    Fuck you combine destiny was the shit.
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  37. Post #197
    Half Kill's Avatar
    November 2010
    116 Posts
    JBmod?
    I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)
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  38. Post #198
    Gold Member
    Hybrid 4F's Avatar
    July 2005
    1,430 Posts
    Fuck you combine destiny was the shit.
    Unless you like turd on your face, then yes.

    I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)
    JBMod came out before Garry's Mod.
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  39. Post #199
    Gold Member
    Im Crimson's Avatar
    December 2005
    6,057 Posts
    I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)
    It did. JBmod as a Source sandbox mod is actually significantly older than GMod, yet lost the tech race horribly. You know the Leafblower? It's a bit of a signature JBmod tool; I bet my pants that Garry implemented the near-identical GMod tool just for the sake of flipping off JB fans
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  40. Post #200
    garry's Avatar
    September 2001
    12,368 Posts
    A month older isn't significantly older.
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