1. Post #1
    Gold Member
    Political Gamer's Avatar
    October 2009
    5,108 Posts
    [h2]Head over to Valve Games and Mods Section for L4D/Half-Life/DOTA/Portal and a break down of my day there and pictures![/h2]
    Linky to other thread

    Interview with Robin Walker:

    Videos:


    Audio download link

    Mediafire link

    The Kins was nice enough to give a quick breakdown of the interview:

    The Kins posted:
    I don't have a transcript, but I do have a crappy summary that misses some stuff.
    [list][*]Best update? Probably Spy vs. Sniper due to how it all came together both in and out of game and because the Spy can be changed up a lot by items like the Dead Ringer compared to, say, the Heavy's narrow focus. The Spy has probably the widest scope of possible changes of any class.
    [*]Weapon stats are thought up and tested by the entire TF team - though one guy usually "owns" a weapon and drives it's development - it's hard to really point fingers.
    [*]Lots of feedback from e-mail, forums, stream games and playing the game themselves. They try and find common threads between all the conversations they find and reconciling them, it's not "who should we listen to more" due to biases and tradeoffs (see: the different opinions between a games forum talking about TF and a TF-dedicated forum). No bias towards the Steam forums either, they're only around 3% of the player base. They try to focus on problems, not solutions, until they're sure they've identified the problems correctly. THEN they're interested in what solutions the community proposes.
    [*]The original closed beta didn't die due to some sort of internal problems, it was simply "solving a different problem" from the current one, that problem being getting feedback from the hardcore comp players. Now that they get more regular feedback from that group and they had this whole Replay thing they'd been working on for a year, it made sense to open the beta to the public to make sure huge code changes didn't render the game unplayable for a couple of days.
    [*]They knew the whole Unusual Hat sales on eBay were going to happen, just not how much they'd go for. That's why they dragged their feet on adding trading for so long, because they were worried about having the backend, enough customer support to deal with this sort of thing. Whether he LIKES it or not is irrelevant, it'll happen regardless. If anything, they'd like to make it less risky, to stop scamming.
    [*]They're working on giving people something to do with Crates if they don't want to open them. They don't really want to force the issue because people are interested in different things with the store. They're doing data analysis to see whether crates are dropped enough so that they have trade value. They're trying to find out how they can give everyone something they're interested in (hence the newer crate series.)
    [*]Hats and artstyle... The original TF2 art design didn't have anything for character customization at all. Just adding that means changes to the design and art direction. So the art direction's different now because its trying to do different things from the original art direction. It would have been nice to have known at the time what they'd do later on so they could better prepare for it, but hindsight...
    [*]"Thousands" of community item submissions, narrowed down by a quality bar and what fits whatever design problems/ideas they're thinking of addressing at the time. "We're pretty bad at this part", need to provide better feedback to contributers on why some items are selected and some aren't. The primary problem is volume. They're working on some stuff to make things better in that regard and make things more transparent.
    [*]Promotional items... "An incredibly small amount of work for us" when it's just a hat/misc item - they usually work with raw source files from the collaborating game, so it only takes a day or two while working on all the other updates at the same time. They're happiest with the Shogun pack because they fit the artstyle so well and it had class-update levels of attention paid to weapon design. They want to do more promo updates like that, where you'd barely tell it was a promo and it's a true collaboration with the other developer and the community. Though, of course, they take more work since they ARE another update.
    [*]Promo items were also used early on to test just how far they could bend the artstyle before it just plain looks bad. They hit that point (the Dangeresque glasses being specifically pointed out) so they won't go there again.
    [*]"We're not ready to talk about the Portal 2 stuff yet."
    [*]Paints! Some of it is testing the edges, as said above. The swatch on the Contribute site was for the original content and didn't remotely allow for customization. Paints are a challenge because if there's not enough changes from the original skin, nobody would want to use them.
    [*]Clientside hat/paint disabling: "We've talked about it, but haven't come to any decision yet."
    [*]Class distinction: There's other ways to heal yourself, but nobody's really gonna argue that that means Medics are obsolete. "To be honest, any issues we have there today are probably ones we had when we shipped."
    [*]The future: They don't plan too far ahead, they perfer to react to customers. They have ideas, but those are just ideas!
    [*]More "big" updates: They just tend to build stuff, then talk later about how to package it. You can get bigger updates slightly slower. It's a tradeoff, though community assets can help with this. They've thought of doing a second round of Class Updates, there's all the Beta stuff, and there's constant community suggestions... there isn't a lack of stuff to do.
    [*]Community perception seems to be that an update with three or so Medic items would be less than a "Medic Update". It's something they need to think about.
    [*]Story-heavy updates: Maybe? The writing team's been busy on Portal 2. Most changes in update content are less due to philosophy changes as it is team members running off to help ship things on other teams.
    [*]Will there be a "final" update? "I have no idea what we'll be doing six years from now." Nothing's off the table, though. They certainly didn't think they'd still be working on this game! Customer opinions make the decisions.
    [*]More out of the game stuff like graphic novels, post-Meet The Team shorts, maybe? They've talked about it. The desire for a Raising The Bar-style art book is "absolutely there", but it's a whole lot of work and nobody's gone off to actually do it.
    [*]Console Orange Box Updates: "I don't even know how we'd pull that off." Optimising 3+ years of updates that didn't consider, say, strict memory budgets or controller support for the new menus is a huge amount of work that nobody wants to do. It's not IMPOSSIBLE, but there's just been more important things to do. Like the PC updates. PS3 Steamworks helps, but doesn't solve the aformentioned problems.
    [*]"The hard part isn't doing the work, it's figuring out, what's the right work to do?"[/list]
    Other questions not discussed in the video:

    Meet the Medic
    1. I have seen it and its 100% real
    2. Its about 80-90%~ done
    3. Its one of the best "Meet the" videos yet
    4. It will be released "soon"

    pl_barnblitz
    1. Its on the detailing stage and will be released "soon"
    2. The images posted with the Steam screenshots press release were intentional

    Source Film Maker
    1. It will be released "soon"

    TC Maps
    1. Another will be made if one of the mappers feels like it

    Enjoy and feel free to ask more questions. (It might jog my memory if I forgot something in my story)
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  2. Post #2
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    24,006 Posts
    Meet the Medic
    1. I have seen it and its 100% real
    2. Its about 80-90%~ done
    3. Its one of the best "Meet the" videos yet
    4. It will be released "soon"
    Oh my fucking god
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  3. Post #3
    ArsonBoy5996's Avatar
    May 2010
    1,418 Posts
    Meet the Medic
    1. I have seen it and its 100% real
    2. Its about 80-90%~ done
    3. Its one of the best "Meet the" videos yet
    4. It will be released "soon"
    :byodood:
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  4. Post #4
    Best Poster
    Saza's Avatar
    July 2009
    14,927 Posts
    Cool. By "Soon" for Meet the Medic I'm guessing a half a year.
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  5. Post #5
    Gold Member
    iRunner's Avatar
    March 2010
    6,487 Posts
    What about the tf2 artstyle question :colbert:
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  6. Post #6
    Gold Member
    Smashman's Avatar
    September 2009
    11,916 Posts
    I hate you.
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  7. Post #7
    Gold Member
    Doomish's Avatar
    June 2009
    14,375 Posts
    Meet the Medic
    1. I have seen it and its 100% real
    2. Its about 80-90%~ done
    3. Its one of the best "Meet the" videos yet
    4. It will be released "soon"
    you lucky son of a bitch
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  8. Post #8
    Gold Member
    yellowoboe's Avatar
    February 2007
    19,508 Posts
    Source Film Maker
    1. It will be released "soon"
    "Soon."
    All hope is lost.
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  9. Post #9
    Barobax's Avatar
    February 2011
    2,463 Posts
    Source Film Maker
    1. It will be released "soon"
    Along with episode 3
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  10. Post #10
    Gold Member
    Political Gamer's Avatar
    October 2009
    5,108 Posts
    What about the tf2 artstyle question :colbert:
    Its in the interview...

    Hint: click the dropbox link for the audio interview

  11. Post #11
    snack's Avatar
    March 2011
    263 Posts
    This is wonderful news! I can't wait for the "Meet the Medic" video. Awesome stuff, Political Gamer!
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  12. Post #12
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    24,006 Posts
    What did the insides of Valve even look like?
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  13. Post #13
    Left4Meds's Avatar
    November 2009
    2,566 Posts
    Meet the Medic
    1. I have seen it and its 100% real
    2. Its about 80-90%~ done
    3. Its one of the best "Meet the" videos yet
    4. It will be released "soon"
    is that all you can tell us about Meet the Medic
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  14. Post #14

    April 2009
    536 Posts
    What did the insides of Valve even look like?
    There's pictures in the other thread.

  15. Post #15
    Gold Member
    Populus89's Avatar
    September 2009
    2,512 Posts
    Any info on the community contributions? Changes to the system, future releases, anything?
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  16. Post #16
    Raffle Rigger
    Psychopath12's Avatar
    November 2010
    17,070 Posts
    You lucky bastard. I am dowloading that audio recording.
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  17. Post #17
    Left4Meds's Avatar
    November 2009
    2,566 Posts
    What did the insides of Valve even look like?
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  18. Post #18
    Gold Member
    EpikEnvy2.0's Avatar
    April 2009
    5,431 Posts
    Please god let meet the medic be real

    I WANT TO BELIEVE
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  19. Post #19
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,324 Posts
    This is awesome, good job.
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  20. Post #20
    Facepunch's Resident Game Center CX Expert
    Mio Akiyama's Avatar
    November 2010
    16,091 Posts
    Please god let meet the medic be real

    I WANT TO BELIEVE
    Why would he say it, if it wasn't real?
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  21. Post #21
    I regularly throw pity parties.
    A B.A. Survivor's Avatar
    August 2010
    14,753 Posts
    I was certain your body would be found in a ditch somewhere, with nothing but a knife in your back and a note saying "No more questions. That means all of you."
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  22. Post #22
    Gold Member
    Borg184's Avatar
    December 2008
    1,074 Posts
    is that all you can tell us about Meet the Medic
    Agreed. Brb, hunting you down and forcing you to give me info about MTM.

  23. Post #23
    Gold Member
    Yukinari's Avatar
    April 2010
    3,200 Posts
    is that all you can tell us about Meet the Medic
    Real question is, how does the voice actor sound after not voicing the Medic for so long?
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  24. Post #24
    Be Polite,'s Avatar
    March 2011
    1,000 Posts
    I have no idea how awsome this is because I'm so tired right now... Great job!

    I'll edit in a better compliment tomorrow.

    EDIT: I completely forgot to edit this today.

    Tomorrow?
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  25. Post #25
    Gold Member
    Borg184's Avatar
    December 2008
    1,074 Posts
    I have no idea how awsome this is because I'm so tired right now... Great job!

    I'll edit in a better compliment tomorrow.
    Good sir, our avatars are conflicting. Only one of us can actually be the sniper.

    One of us is a spy.
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  26. Post #26
    Gold Member
    Game Zombie's Avatar
    December 2009
    1,933 Posts
    Cool. By "Soon" for Meet the Medic I'm guessing a half a year.
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  27. Post #27
    Gold Member
    iRunner's Avatar
    March 2010
    6,487 Posts


    Why is there a squirrel hat in that collection

  28. Post #28
    Gold Member
    Political Gamer's Avatar
    October 2009
    5,108 Posts


    Why is there a squirrel hat in that collection


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  29. Post #29
    Gold Member
    Yukinari's Avatar
    April 2010
    3,200 Posts


    Why is there a squirrel hat in that collection
    Cheese Hat needs to be real, with a small mouse hiding in it.

  30. Post #30
    Gold Member
    iRunner's Avatar
    March 2010
    6,487 Posts
    There's also a tinfoil hat

    Edited:

    Cheese Hat needs to be real, with a small mouse hiding in it.
    Calling it for pyro, he/she/it just needs more cheesy hats
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  31. Post #31
    Grass Poison
    leonthefox's Avatar
    March 2010
    17,985 Posts
    I can't wait for all those awesome things, Hell "soon" will be a loooooooooooong time.
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  32. Post #32
    Facepunch's Resident Game Center CX Expert
    Mio Akiyama's Avatar
    November 2010
    16,091 Posts
    Wow Robin regrets putting the Dangeresque Too? in the game
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  33. Post #33
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,324 Posts
    "How far can we go outside the art direction, before it gets really bad?"

    That's brilliant.
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  34. Post #34
    deadoctober's Avatar
    March 2011
    695 Posts
    "How far can we go outside the art direction, before it gets really bad?"

    That's brilliant.
    it's already mutilated terribly bad.
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  35. Post #35
    Gold Member
    Borg184's Avatar
    December 2008
    1,074 Posts
    Wow Robin regrets putting the Dangeresque Too? in the game
    But I love my pimp glasses D:
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  36. Post #36
    Gold Member
    Elizer's Avatar
    July 2010
    2,292 Posts
    Hahaha, Tom Bui ringtone. Fuck yeah.

    I think colors closer to neutral are best. I agree, lime and salmon shouldn't be included, but no one wants "Shade of Blue lighter than Blue"
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  37. Post #37
    Be Polite,'s Avatar
    March 2011
    1,000 Posts
    Also, this interview may have actually made me forgive Valve for all the stunts they've been pulling over the last year or so.
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  38. Post #38
    Gold Member
    PrinnyGenocide's Avatar
    November 2010
    567 Posts
    Very interesting, to say the least. Good work on getting this interview, Political Gamer.

    Now that robin's mentioned it, he's kinda right about the art-style. The original art-style that shipped with tf2 wasn't designed with customization in mind, and customization is a big part of the game now. Doesn't let him slip away with eye cancer green paint however.
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  39. Post #39
    Gold Member
    biodude94566's Avatar
    July 2006
    6,331 Posts
    Error (509)
    This account's public links are generating too much traffic and have been temporarily disabled!
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  40. Post #40
    Be Polite,'s Avatar
    March 2011
    1,000 Posts
    Good sir, our avatars are conflicting. Only one of us can actually be the sniper.

    One of us is a spy.
    I agree, sir. We must sort out this canundrum with haste.

    I challenge you to a Jarate fight.