Someone should port models from this game
Someone should port models from this game
Not possible just yet. There's some sort of oddity in the model format that prevents the models from being exported properly. However, keep an eye on this topic for further developments in the model format:
http://forum.xentax.com/viewtopic.php?f=10&t=6026
Sorry for the bump but has anyone found any new information about model porting?
Yes, there has been, actually:
http://forum.xentax.com/viewtopic.php?f=16&t=6672
With Noesis, you can now preview and export the models from the 360 version of Marvel vs. Capcom 3 (and you'll need the textures from the PS3 version, since the 360 ones are sometime buggy) with the rigging nearly intact. It's a bit glitchy (and doesn't work for everything), but it works, nonetheless!
Here's a quick render of Tron's model. Had to use the "dizzy" face, since the eye textures won't export for some reason.
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Also: http://www.facepunch.com/threads/109...lkers-Ragdolls
There is a way to convert the .mesh.ascii model format to another useable in Blender/Max.
I got Felicia and Morrigan :P
good work on this prototype, rtb
this will be good
does it involve bodygroup of face expression?
Shit, someone beat me to it.
I was going to request this, had a whole bunch of nice screenshots lined up too...
'Course, I was just going to request Zero, Felicia, and Akuma first.
Anyway, looking forward to seeing what comes of this!
Oh yeah, quick question; do the models have the capability for Faceposing and Eyeposing? They look like they do in-game, but I'm not certain.
Yeah, from what I've seen, characters have rigged faces, and also a bunch of bodygroup face sets (for example, Tron has default rigged, default unrigged, smile, angry, wink/laugh, hurt, and dizzy face sets).
Yeah, they should. The eye textures will have to be modified so that they're separate, but it is possible.
Is not default if you follow the method posted before. But you can make it like all the models.
Thanks. Well then, I'm really looking forward to seeing these happen.
Is anyone here planning on working on them?
I really hope someone ports Spencer
I've been wanting a Spencer model for oh so long
Nope
Zero's the first one I'll be porting (along with Taskmaster, Hulk and Hsien-Ko) when I get the files exported properly.
and also request maybe,
robotic gustaff for tron
perhaps
Nice. That makes me pretty happy.
Do you plan to give him the full treatment; finger, face, and eye (posing)?
I will get to that whenever I get around to porting Tron. It's gonna be bodygroup Hell, though. Drill arms, Servbot cannons, treads, propellers, and a bunch of other things that will all need to be set up properly.
Port the Servbots too.
Wish I could, but the exporter is broken for those. For some reason, they don't export with any rigging or UV mapping, so those will have to wait, unfortunately. Same thing with Taskmaster's weapons, for example. (Shield is missing UV mapping, and sword just won't export.)
Out of curiosity, which would be easier: making body groups or separate models entirely?
For the lower section (legs, propeller, tank treads), I'll make those separate models, but the arms can be bodygroups. Otherwise I'll have way too many combinations of models.
Definitely; the fingerposing'll probably be the hardest to do though.
I wish I was good with this stuff at all, because I'd be happy to help if I were...
But I'll help in whatever other way you need; Beta-testing, web-surfing, whatever it may be. You let me know if I can do something and I will.
Good luck on it, Apoc! If your and RTB's pokemon models are any inclination, you guys are both pretty damn good at this, so I'm sure the final product will be well worth the wait!
Oh my god, a Deadpool model is possible. :buddy:
I'll be looking forward a Phoenix model.
http://www.tombraiderforums.com/show...ostcount=12526
Get someone to port those
Oh GOD is true.
Only we have to wait to someone get the .mesh or .mesh.ascii files to start working with him :D
any progress yet, after the pokepark pack first?
It'll be a while before I'll be working on Tron Bonne or the Gustaff (because of my clogged backlog of requests and whatnot). By that time, Noesis might have fixed the rigging errors when exporting, and I'll work on them then.
I REQUEST NATHAN "RAD" SPENCER PLEASE !
http://ispeakcomics.files.wordpress....sd_jpgcopy.jpg
You should reduce the image for avoid problems.
Yes, either find a smaller image or somehow manipulate that one with thumbnails please.
Overly large images just piss everyone off, unless they are media tagged, but that seems to no longer work.
big request need big pic
Big pic means someone won't want to do big request, especially because you won't exchange it for another one.
I'm not being mean or anything man, but people are going to be pissed off at the size of the picture.
As cool as Nathan is, that pic is just too big.
Dante, Amaterasu and Iron Man, are the ones i like to see, and Amaterasu would be easy to do, since she doesn´t have eyes at all, well, it has, but they are black. Iron Man has a lot of weapons and Dante :O, maybe my 2nd i want to see, but the third surely would be Deadpool, he´s funny saying somethings
I think that i hear this when he starts to battle sometimes:
"I wish to the ghost of christmas for: Kick your ass!" and the things he say when he won a battle, but still, a good character.
Something i think would be hard, is porting Galactus...
Galactus shouldn't be any easier/harder than porting any of the other characters. Well, except for maybe his size.
Like me. Couldn't see anything, so i won't bother.
All you have to do is say the name of the character
DeadPool!!! :D
Screw DeadPool, let's have Amaterasu.