1. Post #1
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    I started porting different models from STALKER. I will be porting all of the monsters with animation and some of the weapons with their default animation. Also I probably will try to port characters with their animation too.
    Images:


    Most of them are not properly ragdolled yet but some animation works and somehow they can't move even though they have animation for it.
    PS: Sorry if my English isn't very good.
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  2. Post #2
    Gold Member
    Araknid's Avatar
    July 2010
    11,025 Posts
    Wow.
    I love you
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  3. Post #3
    ctankep's Avatar
    April 2008
    25 Posts
    Great job! Now if i could just find a model of Sidorovich.

  4. Post #4
    pMnky's Avatar
    May 2007
    1,107 Posts
    You're the guy who ported a few Metro 2033's props too. I love you.

  5. Post #5
    mvr
    mvr's Avatar
    August 2008
    809 Posts
    I don't even know stalker
    But it looks EPIC
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  6. Post #6
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,127 Posts
    Awesome! I have all 3 STALKER games, so if you need me for anything (texture work, model porting, though I have no idea how to do it with bones) I can.
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  7. Post #7
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,703 Posts
    finally someone ports over the mutants!

  8. Post #8

    March 2011
    4 Posts
    Yee!! I like it's model's! I am from Russia :)
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  9. Post #9
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    I ran into a problem with attack animation. It works when I set one of my models on one of existing NPCs using Model Manipulator but it doesn't deal damage to me or another NPC. Anyone knows what's the problem?

    I tried to port some weapons from Call of Pripyat
    http://www.youtube.com/watch?v=2SY7PDGKRjg
    It would be awesome if someone could help me with coding all that things because I am very bad coder.

  10. Post #10
    Gold Member
    darius_bielecki's Avatar
    June 2009
    1,679 Posts
    Great work! I won't be able to help you with your problem but I might know someone will.

  11. Post #11
    Gold Member
    Half-Health's Avatar
    April 2008
    2,990 Posts
    Any plans to port the humans and possibly give them better physics/rigging?

  12. Post #12
    Gabonza's Avatar
    March 2011
    47 Posts
    looks nice :D

  13. Post #13
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Any plans to port the humans and possibly give them better physics/rigging?
    I'm working on porting them but I'm not sure if I will be able to do it good.
    By the way here is what I've done so far

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  14. Post #14
    Gold Member
    darius_bielecki's Avatar
    June 2009
    1,679 Posts
    That must of taken a hell of alot of work. Those are with the original Stalker animations?

  15. Post #15
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    That must of taken a hell of alot of work. Those are with the original Stalker animations?
    Actually it haven't taken too much time because they almost don't have animation. All what they can do for now is just to stand. I am working on walk and run animations but when I compile model with them they still can't walk. For now I have only one mutant which can walk, but it still can't move so it is just standing on the same place and playing walk animation. I don't know why.

  16. Post #16
    The Maestro's Avatar
    March 2011
    1,864 Posts
    These are really awesome, nice work!

    Lovin' that scientist!

  17. Post #17
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    Holy shit, I love you.

  18. Post #18
    Gold Member
    rossmum's Avatar
    January 2007
    4,760 Posts
    Holy shit, the Clear Sky dude's feet are actually normal sized. I never noticed that ingame.
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  19. Post #19
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Finally figured out why they couldn't walk.

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  20. Post #20
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Update.
    I wasn't working on porting for some time and now I resumed work on the project. Recently I was trying to add eye and face posing to some models. Eyes work not completely right, but I hope I'll fix that soon. And face flexes work good, the only difficulty is that most Stalker human models don't have bones on face except eyelid (one bone for both) and lower jaw. However most of mutants and Sidorovich have much more.
    Here are screenshots of some recently ported models:



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  21. Post #21
    $$$Good News Everyone!$$$
    -Rusty-'s Avatar
    January 2007
    4,703 Posts
    Awesome I thought you gave on these. It's good to see this is still going.

  22. Post #22
    Gold Member
    PyrO_o's Avatar
    February 2010
    666 Posts
    Glad to see that project not dead. Keep it up!

  23. Post #23
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Has been working on this project again recently. Decided to try porting more mutants and also was experimenting with human npcs in order to make them able to use weapons.
    http://cloud-2.steampowered.com/ugc/...3A1A53AD95A6F/
    http://cloud.steampowered.com/ugc/59...D184C85EC0AC3/
    http://cloud-2.steampowered.com/ugc/...1F45945E37895/
    http://cloud.steampowered.com/ugc/59...DA52AA89B3F5B/
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  24. Post #24
    JG215's Avatar
    January 2012
    63 Posts
    Wow this looks incredible, great work so far I'm really impressed :)
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  25. Post #25
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    As far as I know there are not very many ported props from Stalker so I decided to port some. Considering that it is much easier than porting NPCs I will probably release a pack of props and maybe some ragdolls quite soon.
    http://cloud-2.steampowered.com/ugc/...BB9D931B73FCC/
    http://cloud.steampowered.com/ugc/55...B4ED8D16C1666/
    http://cloud-2.steampowered.com/ugc/...B3F072319E142/
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  26. Post #26
    Gold Member
    croguy's Avatar
    August 2009
    11,252 Posts
    Porting some structures and buildings as skybox and 1:1 scale models would be a nice thing, too.

  27. Post #27
    I'm living in the Best Korea. 사랑해요 김치맨!
    rebel1324's Avatar
    December 2008
    1,900 Posts
    If you're gonna release it, can you release source smd, qc too?

  28. Post #28
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Porting some structures and buildings as skybox and 1:1 scale models would be a nice thing, too.
    I will work on it.

    If you're gonna release it, can you release source smd, qc too?
    Yes, I think i'll be able to.
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  29. Post #29
    dmlxo21's Avatar
    March 2011
    565 Posts

    "Oh my god, ohmygod ohmygod ohmygod!!"
    Man, if I took them myself, I wouldn't be able to rig them properly like my other models.

  30. Post #30
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    I have started to work on porting buildings and ported some more props.
    http://cloud.steampowered.com/ugc/55...66299376C0E5F/
    http://cloud.steampowered.com/ugc/55...8FCCE9AC1B6E7/
    However most buildings in Stalker have interior which makes them difficult to port. I suppose it would be useless to port it without proper collision model. Though I'll try to work on those which are not very complicated.
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  31. Post #31
    keybladebearer's Avatar
    May 2009
    985 Posts
    Hey, Maver1k, if I may ask, what do you use to port from S.T.A.L.K.E.R.?

  32. Post #32
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Hey, Maver1k, if I may ask, what do you use to port from S.T.A.L.K.E.R.?
    I use MilkShape 3D with OGF plugin and X-ray SDK.

  33. Post #33
    maver1k_XVII's Avatar
    March 2010
    171 Posts
    Released some models there: http://www.facepunch.com/showthread.php?t=1194635
    Mutants in ragdoll pack contain some animations, though only zombies are abled to walk. Also I am not completely sure about if I have done skybox versions correctly (I tested only one of them) but I suppose it should be fine.
    PS: Sorry for double posting.
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  34. Post #34
    Killer98's Avatar
    October 2013
    63 Posts
    Чувак, ты Крут!!!

    (User was banned for this post ("dumb bump/this is an english forum. again." - postal))
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  35. Post #35

    April 2014
    5 Posts
    Hey maver1k_XVII can you add in next stalker pack zombied stalkers.
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