1. Post #1
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    ***UPDATE 2***

    Before anything else is said, I must say beforehand: I'm sorry I can't really display these images any better, but I didn't want to have everyone following links; since garry has taken away media tags, the images are simply there. Hopefully they are still displayed decently to people. (If you can't tell, I loved media tags)

    So, its been awhile, hasn't it? I've hit a couple massive snags that I recovered from, but they ate a bit of time out of the project each time. That said, I've still been making some major progress in multiple areas. I'll explain some others, but first to explain the following screenshots. Basically, up until now you've seen a single nation; that nation being one of fertile grounds and decent climate. The following presents the desert nation. It has an egyptian workings to it that'll be seen far more prominently later on. Also note that the following are pretty WIP, as a lot of that cobble will be replaced by sandstone. Now, a little background for this update's screenies.

    This city was once the centre of a once-great empire. This empire spans the entirely of the world (once I get around to building the entirely of the world, that is) and ruins can be found everywhere. The city itself contains a shine considered to be the most holy of all (in the pictures, this is the area without the staircase). Beneath the holy shrine is the burial grounds for rulers of both the great empire and of the lands conquered by the great empire. This city's value in the world of Terra Scindenda is identical to Jerusalem or Mecca in our own world in terms of holiness. Each pillar in the underground is the tomb of a single ruler and his wife(wives). It can be thought of as the rulers of the past continuing to hold up the people.. literally. Now, the pictures only depict the shrine and the entrance to the burial ground, and as said before, very WIP. The center dome will end up being the very center of the city when fully built. Also, while the underground may look absolutely massive, it is only a bit wider than the surface area, and it is actually shorter in length than the area depicted above the ground. Lastly, I want to say this again. This city is not part of the of the same nation as the villages and town from the previous OP and update 1. Along with that, this new nation isn't bursting to the brim with gold and lapis (a material that is very important in this world.. more on that later), its just this city, and really just a few important structures/areas.










    Well, tell me what you think!
    P.S. right click > view the images below for a bigger version.


    Update 1:

    update 1 posted:
    **UPDATE 1**

    I have the first two village done, and mostly connected to the town.

    Village to the SE:




    This is a small farming village. It lacks a church as its only 1/4th of a (minecraft) day away by road. More explained in the follow up section.

    Village to the NW:







    First off, I had an intense amount of fun making this village, including multiple lava pits that existed naturally causing large spread fire and mass tree death. This village is just like the former one, being built on an agriculture-based need. These two villages contain fortifications because they are on the frontier of another empire, to be built at a later date. Assuming continued progress, you aren't going to be seeing as many villages with these types of defenses in the future. In fact, a lot of them won't be as big as these, either. Also, I've been doing research into the amount of farmland needed to feed the population I "have" now and the population I expect. I gotta say, you wouldn't see a single tree right now in these pictures if I was trying to match realistic farmland requirements. So, I'm working off the basis that magic helps grow crops faster and people aren't eating as much as they would have some 800 years ago.

    Please post any thoughts/criticisms/ideas so I can improve for later portions.
    Original post:

    OP posted:
    Terra scindenda, latin for "the cutting of earth," is a project I've been working on for the last two weeks. If any of you remember, back in the v30 era of megathreads, I had created a project dubbed MineCraft Nations; it was meant to be a nation-scale project. Well, I ended up killing the project because of the rapidity of notch's updates, along with the premise that biomes were coming out "soon." Biomes ended up taking two more months to be introduced, and even more months to be refined.

    Well, two weeks ago I finally felt like I had the time needed to commit to the project, and also felt that notch wouldn't add any mind-blowing changes to the world gen any time soon. Thus, I started my project. Sadly, MCN was taken by another individual/group, so I've had to drop that name. But, I figured a new name was needed anyways, so I hit up the latin. I'm also hoping to write a story about it, too. I've posted some updates in the "what are you working on" thread, but I feel that the first town on the long road my project offers is finished, and so I've decided to switch over to a thread, so that I can just update one post continuously with updates for the various FPers I know.



    First I had to pick a location. I ended up with what you see above, which probably doesn't look like much. I might go to my copy of the original and take a few screenies, but basically its a U shaped mountain with one end of the U being a mountain-sized pillar and the other end curving back around to form a bowl, which I made into a lake. The middle of the U itself is a valley which continues to decrease in height as one heads away from the U until it levels off around 300 blocks away.

    Here is the progress I made from near-start to near-finish.















    As one can see, my progress starts with a simple fort, expanding into a fort with a moat. But, I then expand to the right, adding the first two of the cities buildings: a post office and mayoral residence. I then add the temporary quarter and greater market place. I then complete the walls, add the church and other residential quarters of the town, along with three more guard posts and the courthouse.








    That is the completed city itself. As stated earlier, its taken two weeks with me devoting an hour here and there, with more time given on the weekends. It isn't meant to be spectacularly detailed; it is meant to be slightly cramped streets in a city on the outer rims of a nation, with everything a city needs to survive and function, minus a food source; that will be located to the north in the form of a series of villages and large swaths of farm land.






    The first is an arena, which is located past the gate horizontal from the mayor's residence. The second picture is the lake, located behind the fort.



    The end carto of the town.

    The thing I'd like most is for criticism/suggestions of what I can do better on for the next town, which will be similar to this, in that it'll be on the outer rim of the same nation, bordering the same nation this one does. The three main things I'm aware people would like changed are: a bigger castle, a better texture pack, and less cobble. I'm trying to keep this as realistic building materials as possible, which in my mind so far has been cobble: stone and mortar. I just don't see many pictures where they've smoothed the stone on castles or city walls. But I'm always open to suggestions. And sorry about the texture pack; it looks nice up close and that is why I've kept it.

    Warning: big image
    http://dl.dropbox.com/u/25877217/1.png/1.png
    An older carto.

    Thanks for checking out my work so far.
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  2. Post #2
    HomelndSecurity's Avatar
    August 2010
    203 Posts
    That is amazing. :iia: x2000

  3. Post #3
    Nevermind.'s Avatar
    October 2009
    949 Posts
    Looks nice, will be neat to see this thing make progress.

  4. Post #4
    Checkers's Avatar
    February 2011
    2,352 Posts
    This is ridiculously great

  5. Post #5
    GunivX's Avatar
    May 2009
    138 Posts
    tinhead goes above and beyond again

  6. Post #6
    Gold Member
    Hezzy's Avatar
    January 2005
    7,785 Posts
    Why don't you become an architect with NationCraft? We're looking for someone with your kind of talent, skill and commitment.
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  7. Post #7
    most people dont think your attention is worth a dollar but i do
    HellSoldier's Avatar
    February 2005
    3,368 Posts
    Holy shit.

  8. Post #8
    Ashten's Avatar
    November 2010
    555 Posts
    Nice job, reminds me of Broville.

  9. Post #9
    Gold Member
    ManningQB18's Avatar
    April 2009
    9,855 Posts
    That's amazing

  10. Post #10
    EpicWolf's Avatar
    November 2009
    849 Posts
    What's this, Assassin's Craft?
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  11. Post #11
    Gold Member
    Billiam's Avatar
    July 2008
    7,687 Posts
    Oh wow, I remember seeing this in some other threads and wondering what happened to it.

    :iia:

  12. Post #12
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    Why don't you become an architect with NationCraft? We're looking for someone with your kind of talent, skill and commitment.
    I was talking to Guniv about that and sent you an email.

    And thank you guys for the great replies!

  13. Post #13
    Gold Member
    No Party Hats's Avatar
    October 2010
    12,534 Posts
    What texture pack, I'm curious.

  14. Post #14
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    Texture pack:http://www.minecraftforum.net/viewto...=1021&t=136785

    And I also use Mipmapping with it: http://www.minecraftforum.net/viewto...?f=25&t=128995
    along with the grass mod: http://www.minecraftforum.net/viewto...=1032&t=100771

    But the mipmap mod doesn't work with 1.4_01 yet, so I'm stuck on 1.3 right now.

  15. Post #15
    Gold Member
    Lick's Avatar
    April 2010
    2,538 Posts
    Incredible work but that texture pack doesn't tile for shit
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  16. Post #16
    I remember the giant fort you started on my server back in punchopolis, good times.

  17. Post #17
    Gold Member
    dookster's Avatar
    January 2008
    4,807 Posts
    That's fantastic!

  18. Post #18
    Gold Member
    Tokagero's Avatar
    February 2007
    4,926 Posts
    You know.

    At first I was like :iia:

    Then I thought you made it all with mods/tools.
    (ye, probably months to make it legitemately, I am just attached to little stuff I made without ever using any sort of inv edit or world edit)

    Still great deal of great job.

  19. Post #19
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    You know.

    At first I was like :iia:

    Then I thought you made it all with mods/tools.
    (ye, probably months to make it legitemately, I am just attached to little stuff I made without ever using any sort of inv edit or world edit)

    Still great deal of great job.
    Yeah, I definitely couldn't have built this or any of the following projects that will come without a bit of help from some editing tools. But, allow to me to explain the why to that.

    The resources aren't the biggest problem, it is the design and building process. If I built the church entirely in-game and without the use of tools, I would be forced to design the entire thing out on paper first, as to remove accidentally placing hundreds of blocks just to dislike the design. That adds more time to the process just to draw it all out, and then couple that with the mistakes that come with building, and I could see myself one block off; an unacceptable flaw that would require the complete rebuilding of the structure. Coupled with that is the simple fact that I've been playing minecraft on a regular basis since May 2009, two weeks after Minecraft first went public. As much as I love every aspect of it, I've done the resource gathering, the designing, and the messing up plenty of times. When the time comes that one wants to scale up the projects to the size of what I am currently aiming for, time management is key. I know some people dislike the use of external factors to accomplish a task or project, but in my mind the goal isn't how it was gone about being built, but that it looks quite awesome and polished at the end. I hope that explains why I went with the usage of tools; not to be lazy, but to accomplish the greater goal.

    I remember the giant fort you started on my server back in punchopolis, good times.
    I really do miss that one. The castle was the first time I went with the stacking-style of castle building; a style that turned out to look quite nice.

  20. Post #20
    Gold Member
    venn177's Avatar
    January 2007
    5,383 Posts
    tinhead50 said I have to post here so he's not double posting.

    Edited:

    He says he looks pompous, but he's actually a straight-up G.

    Edited:

    But seriously, tinhead50 and Moddington (still don't know his FP name) were the two best creators in Minecraft I had the pleasure to work with.

  21. Post #21
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    tinhead50 said I have to post here so he's not double posting.

    Edited:

    He says he looks pompous, but he's actually a straight-up G.

    Edited:

    But seriously, tinhead50 and Moddington (still don't know his FP name) were the two best creators in Minecraft I had the pleasure to work with.
    You're evil but you get the job done, thanks.

    I just wanted to post one of the four villages that feed the town.

    http://i.imgur.com/0DQqQ.jpg
    [url]http://i.imgur.com/dYrnW.jpg[/url]
    This as well as the other three will feed the town.
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  22. Post #22
    Nevermind.'s Avatar
    October 2009
    949 Posts
    You're evil but you get the job done, thanks.

    I just wanted to post one of the four villages that feed the town.

    http://i.imgur.com/0DQqQ.jpg
    [url]http://i.imgur.com/dYrnW.jpg[/url]
    This as well as the other three will feed the town.
    Spectacular really just amazing it's nice to see that you can get stuff done, really gives me hope that I might finish my project one day

  23. Post #23
    Gold Member
    VaSTinY's Avatar
    May 2009
    4,905 Posts
    Looks fucking spectacular! The only nitpick I have is that the streets between the houses look a bit narrow

  24. Post #24
    Gold Member
    Janus Vesta's Avatar
    May 2007
    12,032 Posts
    Looks fucking spectacular! The only nitpick I have is that the streets between the houses look a bit narrow
    Streets in Medieval towns were very narrow. I think they look good.
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  25. Post #25
    Gold Member
    Oscario's Avatar
    June 2009
    738 Posts
    Any chance we could download it once you're done?

  26. Post #26
    Gold Member
    ManningQB18's Avatar
    April 2009
    9,855 Posts
    How do those fields work? I thought they had to be within 8 blocks of water.

  27. Post #27
    Gold Member
    Oscario's Avatar
    June 2009
    738 Posts
    There'ws probably water underneath or something.

  28. Post #28
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    How do those fields work? I thought they had to be within 8 blocks of water.
    You don't need water to grow wheat, it just speeds the process. And Oscario, water under wheat doesn't speed the process, the water can only be 4 blocks away and must be on level or 1 block above the wheat.

  29. Post #29
    Facepunch armorer
    OrionChronicles's Avatar
    February 2010
    3,978 Posts
    I need to do something like this. This is epic fucking win

  30. Post #30
    Gold Member
    Oscario's Avatar
    June 2009
    738 Posts
    I've attempted something like this, it's a mansion/castle on a hill overlooking a small residential area.

  31. Post #31
    crackberry's Avatar
    July 2009
    2,424 Posts
    This. Is. Fucking. Awesome.

  32. Post #32
    We Drop Bows On 'Em
    Espio's Avatar
    November 2009
    6,551 Posts
    How much use of external editors is actually going into this?

    I mean if you're just moving the occasional mega-structure or making something just a tad wider so you don't have to spend hours rebuilding it then that leaves me still impressed

    If it's actually building most of it from the external editor then running around in Minecraft to add the finishing touches then it doesn't seem quite so impressive any-more.

  33. Post #33
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    How much use of external editors is actually going into this?

    I mean if you're just moving the occasional mega-structure or making something just a tad wider so you don't have to spend hours rebuilding it then that leaves me still impressed

    If it's actually building most of it from the external editor then running around in Minecraft to add the finishing touches then it doesn't seem quite so impressive any-more.
    It is exactly as you state; I did a good bit of the building in an external editor, MCEdit, and then went in-game to add the finishing touches. I can understand if you like the idea of gathering all the materials and building everything in-game, but that doesn't work as an effective solution when you scale up projects in my opinion. I'd throw in the towel now if I had to build the next 7 to 15 towns, with near the same size as you see above, with just in-game tools. As mentioned earlier, my goal here isn't how I built it, because in the end, if just the pictures remain you'd never know for sure how it was built; you could only guess. So instead, I build and use the tools I do for the end product to look great.

  34. Post #34
    Facepunch armorer
    OrionChronicles's Avatar
    February 2010
    3,978 Posts
    It is exactly as you state; I did a good bit of the building in an external editor, MCEdit, and then went in-game to add the finishing touches. I can understand if you like the idea of gathering all the materials and building everything in-game, but that doesn't work as an effective solution when you scale up projects in my opinion. I'd throw in the towel now if I had to build the next 7 to 15 towns, with near the same size as you see above, with just in-game tools. As mentioned earlier, my goal here isn't how I built it, because in the end, if just the pictures remain you'd never know for sure how it was built; you could only guess. So instead, I build and use the tools I do for the end product to look great.
    kinda true, but in my opinion building it is all the fun.

  35. Post #35
    crackberry's Avatar
    July 2009
    2,424 Posts
    It is exactly as you state; I did a good bit of the building in an external editor, MCEdit, and then went in-game to add the finishing touches. I can understand if you like the idea of gathering all the materials and building everything in-game, but that doesn't work as an effective solution when you scale up projects in my opinion. I'd throw in the towel now if I had to build the next 7 to 15 towns, with near the same size as you see above, with just in-game tools. As mentioned earlier, my goal here isn't how I built it, because in the end, if just the pictures remain you'd never know for sure how it was built; you could only guess. So instead, I build and use the tools I do for the end product to look great.
    This kind of raises a question I was wondering that I think might actually be a cool project. Something like 15 people are on nightly, gathering and building. I wonder how big of a town would be built after a month or so.

  36. Post #36
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    **Updated OP with progress update 1**

    This kind of raises a question I was wondering that I think might actually be a cool project. Something like 15 people are on nightly, gathering and building. I wonder how big of a town would be built after a month or so.
    We'd probably see what we normally see on so many multiplayer servers. It'd have a slight medieval look, but would be really disconjoined and wouldn't have any flow. People's building styles, as I've noticed, are incredibly different when they build large scale. Still, if you could get 15 people together that can coordinate based off only pre-made designs and are also dedicated, I'd expect some really awesome progress to be made.

  37. Post #37

    April 2011
    1 Posts
    snip

    (User was permabanned for this post ("Adbot" - Orkel))
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  38. Post #38
    Gold Member
    tinhead50's Avatar
    August 2006
    1,993 Posts
    **Updated OP with progress update 2**

    Also, it should be noted I've done more that just what I am showing in update 2, but I want to add more so it looks better before I show any pictures of the other progress I've made.
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