Should make that a bit bigger, Legend. It looks awfully claustraphobic.
Should make that a bit bigger, Legend. It looks awfully claustraphobic.
Your map just blew my mind, awesome. It's cool to play around with physics playgrounds like this. Let me know if you make any more, please. :3:
By the way guys, have you heard this before? If so, does anyone know what she's saying?
http://dl.dropbox.com/u/10001051/por...atos_v1_01.wav
It'll be bigger eventually. We're just messing about for now.
Oh cool, this is from that bit where you escape with wheatley from glados
http://dl.dropbox.com/u/10001051/por...a2_bts1_b1.wav
any gel crash portal 2. Why ???
Really? You guys are just gonna stand there and act cool? Even though people have asked how you guys do this?
Hopefully they'll give us the source when it is done
Under map properties uncheck smart edit and add a new key called paintinmap and give it a value of 1
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thanks!
Is there an alternative to GCFscape? Mine refuses to open the Portal 2 pak's.
If it says about the file being in use, enable volatile file access. And obviously only open Pak01_dir.
Are you opening the one without a number at the end?
yes ofc.
Edited:
The file map is not within mapping bounds. Says my GCFscape.
I'm working on an fgd, made quite some progress today, if you want stuff added you should check the thread over at the mapping section of the forums.
Can someone tell me the model names of these platforms? Can't find em.
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Decompile the map they're in.
That map is the E3 repulsion gel demo.
Only map that I knew had em.
Coop first level has them too.
I remember them being in some coop maps, maybe even sp.
That first Co-op map has it, the training one (forgotten what it is called).
i hate you guys :(
Do you know the name of the bsp?
People still work with prefabs? You guys should give func_instance and func_instance_parms a try.
sp_a4_tb_trust_drop.bsp has them iirc
I did the super obvious thing and put a portal in a portal (yo dawg)
Didn't work. My portal 2 crash after loading level...
Have a download link too
http://horobox.co.uk/u/icemaz_1303483470.zip
it's already been done by 1/4life and it also looks better
BSPsource isn't working for me, can someone else decompile a map with these in it and tell me the names of the models? :h:
Dropbox went down momentarily, and it's hosted on there.
Edited:
Oh yeah, and now I understand why paint wasn't working. In Valve's presentation on paints/water they said you could switch off paint in a level to improve performance, because it took some extra resources.
How do you get the gel to work?
Edited:
When I put it in my map the gel dispenser just sits there
This is how you get gels to work.
Apparently I tried that and it doesn't dispense gels
Edited:
still
Are you sure that you don't need some kind of "Gel Spawner" entity?
You need to tell it to dispense gels otherwise it won't do anything.
Also, sexy new glass? Any possibilities of obtaining that?
Yes.
How?
icemaz, I think you could avoid the artifacts by having triggers turning off the portals that you can't see at certain moments (e.g. you are walking down a corridor and the portal is on another corridor when you turn right, the portal and the other side to it should only turn on just before you reach the corner since you won't be looking at them before that). They should then close on the other side once you stop seeing the exit portal (after you turn a corner for example).
I love mapping for Portal 2, everything is so perfect. And it's not even the real SDK!