1. Post #401
    Paulendy's Avatar
    January 2008
    855 Posts
    Try and swallow that big blob of gel and see what happens.
    You should lose weight, they were developed for dieting... Well the white gel may kill you, good luck!
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  2. Post #402
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,519 Posts
    If I might ask, how do I make the overlays change color/material when a button is pressed?
    env_texturetoggle
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  3. Post #403
    TraderRager's Avatar
    October 2010
    2,836 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    On/Off buttons for the gels? :buddy:

    Edited:

    http://www.facepunch.com/threads/107...1#post29365343

    Also, anyone care to comment on my ideas?
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  4. Post #404
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Can't seem to get any kind of gel to render. I do have an env_cubemap in there, is there anything else I need? The gel hits the floor and makes splatters, but you can't see the actual blobs.
    To fix water, you need to use gel type 4, not whatever you were using.
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  5. Post #405
    Gold Member
    Anti Christ's Avatar
    December 2009
    2,393 Posts
    -snip-
    Go figure, I had a problem, and fixed it as soon as I ask for help.
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  6. Post #406
    I'm friendly!
    zeebiedeebie's Avatar
    June 2007
    3,604 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    Putting any of the projectables into a world portal almost instantly crashes.
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  7. Post #407
    Gold Member
    KingKombat's Avatar
    April 2009
    11,547 Posts
    Fuck, I want the SDK to be released. I have some good ideas. Too bad I suck at mapping.
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  8. Post #408
    Silly men accomplish magnificant tasks, the current ammount of womens rear exits that have surrounded my penis makes me confident I will accomplish, shit.
    Joppari's Avatar
    July 2008
    3,461 Posts
    How do I get lighting in my map? It's always fullbright even if I add lights.
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  9. Post #409
    Zyx
    Guest 3855 is lost and can't find the park exit
    Zyx's Avatar
    February 2005
    2,839 Posts
    How do I get lighting in my map? It's always fullbright even if I add lights.
    Do you compile with rad on normal?
    Try doing mat_fullbright 0 in the console.
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  10. Post #410
    Fearlezz's Avatar
    November 2007
    923 Posts
    Here is that map I did. You guys want a download?

    This map include, light bridge, box dropper, arial faith plate, buttons, orange and blue gel, lasers, funnel, ramps, panels and bottomless pits.
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  11. Post #411
    noladu95's Avatar
    July 2010
    116 Posts
    http://img51.xooimage.com/files/5/b/0/portal_test_010006-27fbd6d.jpghttp://www.mediafire.com/?yla3pwwcwq04fa2
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  12. Post #412
    Gold Member
    Wormy's Avatar
    July 2010
    8,166 Posts
    Have a playground map, stuff is sorted in the rooms so you have more of an area to play. Couple of bugs with the spawner (if you get stuck I am sorry just noclip out ) and if you have a problem with the world portal being glitchy just flip the switch again and it'll close.

    Features;
    -Several lasers
    -Light Bridges of varying degrees
    -3 Different speeds of funnel (middle one is normal) and you can toggle its direction by pressing the button in front of it
    -Cube Spawners (with normal, Companion and reflection)
    -Large World Portal for you mess around with
    -Large Area
    -Several degrees of ramp for you to mess about on
    -Repulsion, Prepulsion, Conversion and water gels all available
    -Singleplayer and Coop version

    Download - http://horobox.co.uk/u/icemaz_1303566062.zip

    Some pics
    http://horobox.co.uk/u/icemaz_1303522112.jpghttp://horobox.co.uk/u/icemaz_1303554067.jpghttp://horobox.co.uk/u/icemaz_1303584867.jpghttp://horobox.co.uk/u/icemaz_1303517325.jpghttp://horobox.co.uk/u/icemaz_1303555312.jpg
    Will update it to Beta 2 tomorrow with bug fixes + any features you request
    This might be off-topic but it seems like you are getting to low fps. You might want to change the shader setting in-game to medium.

    EDIT: Getting rated dumb just trying to give helpful tips, why am i not surprised.
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  13. Post #413
    Gold Member
    Cyril's Avatar
    March 2005
    371 Posts
    I created portable sprayers :

    http://dl.dropbox.com/u/14515180/portable.jpg
    There is a prefab version if you want to try it:

    http://dl.dropbox.com/u/14515180/portable_sprayer.zip
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  14. Post #414
    Gold Member

    October 2008
    3,838 Posts
    I created portable sprayers :

    http://dl.dropbox.com/u/14515180/portable.jpg
    There is a prefab version if you want to try it:

    http://dl.dropbox.com/u/14515180/portable_sprayer.zip
    That's pretty cool, but the blobs are too big.

    Also, make a portable hard light bridge and excursion tunnel, I dare ya
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  15. Post #415
    Ex-Least Respected Usergroup
    icemaz's Avatar
    June 2007
    7,144 Posts
    This might be off-topic but it seems like you are getting to low fps. You might want to change the shader setting in-game to medium.

    EDIT: Getting rated dumb just trying to give helpful tips, why am i not surprised.
    Thats screenshot thing, using the ingame screenshot thing me bob to take them and it makes you lag for like a second when you do. When playing constant 60fps (vsync). And anyway between 30 and 50 isn't low
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  16. Post #416
    TheUserNumber1's Avatar
    April 2011
    23 Posts
    How do you create proper lightning? If i use those env_projectedtexture things my map stays fullbright O:
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  17. Post #417
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,889 Posts
    My vaguely puzzle like map is almost done. Thank god for that , as one of the few first portal 2 puzzle maps. Video / Screens coming relatively soon
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  18. Post #418
    omNOMinator's Avatar
    April 2011
    110 Posts
    Am I right in saying that it isn't possible to do the playground map in co-op? At the moment I try and "changelevel mp_coop_playground..." while I am the host, and it loads but then it says that he disconnected every time before the map appears. I even start to hear sounds from the map like it does after loading it. "commentary 0" also (just FYI). Here come the dumb rates...

    Also, on single player, I ran the map and I get, not just graphical lag, like low FPS, but its like having a bit of a bad connection to a server. The mouse control is jerky. Could just be purely graphical lag, but is there any other explanation?
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  19. Post #419
    foxcock
    Bletotum's Avatar
    June 2008
    6,874 Posts
    Is there an ETA/within-the-month speculation on official portal 2 tools release, or should I just use whats detailed in the OP now?
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  20. Post #420
    Randdalf's Avatar
    March 2010
    2,435 Posts
    Is there an ETA/within-the-month speculation on official portal 2 tools release, or should I just use whats detailed in the OP now?
    June 1st, from a well-reputed leaker of information.

    Edited:

    How do you create proper lightning? If i use those env_projectedtexture things my map stays fullbright O:
    You actually need some form of light for it to compile without fullbright, such as a texture with radiosity, an actual light, that sort of thing.
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  21. Post #421
    As a wise man once said: Never ask Fatfatfatty for computer advice
    Dennab
    March 2009
    13,456 Posts
    Am I right in saying that it isn't possible to do the playground map in co-op? At the moment I try and "changelevel mp_coop_playground..." while I am the host, and it loads but then it says that he disconnected every time before the map appears. I even start to hear sounds from the map like it does after loading it. "commentary 0" also (just FYI). Here come the dumb rates...

    Also, on single player, I ran the map and I get, not just graphical lag, like low FPS, but its like having a bit of a bad connection to a server. The mouse control is jerky. Could just be purely graphical lag, but is there any other explanation?
    Does your partner in science have a copy of your map?
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  22. Post #422
    CJF
    PieClock's Avatar
    August 2006
    16,445 Posts
    The OP needs updated a lot. Read through the thread for the best method @belotum
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  23. Post #423
    omNOMinator's Avatar
    April 2011
    110 Posts
    Does your partner in science have a copy of your map?
    Noep. That could be the problemo. I assumed that as I was the host, it was almost like I was the server. Yes I see the problem. Thanks.
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  24. Post #424
    As a wise man once said: Never ask Fatfatfatty for computer advice
    Dennab
    March 2009
    13,456 Posts

    Playing with panels
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  25. Post #425
    coolity's Avatar
    August 2010
    4,502 Posts
    Will the consoles have a map editor?
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  26. Post #426
    As a wise man once said: Never ask Fatfatfatty for computer advice
    Dennab
    March 2009
    13,456 Posts
    Will the consoles have a map editor?
    How would that even work? I mean, building hammer into the source engine would be very hard and they would have to re-release the game.
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  27. Post #427
    We Drop Bows On 'Em
    Espio's Avatar
    November 2009
    6,552 Posts
    Will the consoles have a map editor?
    map editors, mods and all other file based magic are basically why the pc is superior

    not sure if ps3 will support maps/mods since i have no idea how its steam stuff works

    (360 version is an almost definite no though)
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  28. Post #428
    Silly men accomplish magnificant tasks, the current ammount of womens rear exits that have surrounded my penis makes me confident I will accomplish, shit.
    Joppari's Avatar
    July 2008
    3,461 Posts
    -snip- fixed
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  29. Post #429
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,889 Posts
    This is a dumb question , but how do you make the little indicator things that go up and along the walls that glow orange when you press a button?

    Edited:

    When I create the panels in my map and press the button, they do the animation but then they go to the animation they were in a few seconds ago. How do I fix this?
    Depends on the model , but either put "hold animation" on on the panel , or change the default animation just after playing the animation ; eg. "up_01" as the animation , and "up_01_idle" as the default animation.
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  30. Post #430
    Gold Member
    Tuskin's Avatar
    January 2005
    18,351 Posts
    map editors, mods and all other file based magic are basically why the pc is superior

    not sure if ps3 will support maps/mods since i have no idea how its steam stuff works

    (360 version is an almost definite no though)
    I think someone from valve said the PS3 version could use custom maps at some point.
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  31. Post #431
    Gold Member
    Cyril's Avatar
    March 2005
    371 Posts
    Will the consoles have a map editor?
    http://www.moddb.com/games/portal-2/...cross-platform

    Basicaly the editor will stay on PC, but map could be exported to console.
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  32. Post #432
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    This is a dumb question , but how do you make the little indicator things that go up and along the walls that glow orange when you press a button?
    Check the example map I have included in the latest FGD zip.
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  33. Post #433
    Gold Member
    Tuskin's Avatar
    January 2005
    18,351 Posts
    http://www.moddb.com/games/portal-2/...cross-platform

    Basicaly the editor will stay on PC, but map could be exported to console.
    Just like Unreal Tournament 3 for the PS3. It can almost use any mutator/map/models the PC version can.

    Tho portal 2 will most likely just support maps.
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  34. Post #434
    DeanWinchester's Avatar
    May 2010
    3,679 Posts


    At first Science wasn't fun because there weren't enough deaths, then Science invented the portable bouncy laser cubes, deaths happened and fun was had.
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  35. Post #435
    Silly men accomplish magnificant tasks, the current ammount of womens rear exits that have surrounded my penis makes me confident I will accomplish, shit.
    Joppari's Avatar
    July 2008
    3,461 Posts
    So has anyone done a prefab pack yet?
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  36. Post #436
    Saccn's Avatar
    December 2009
    205 Posts
    Why do I keep getting this stretched paint?

    http://img12.imageshack.us/img12/7417/unleduj.jpg
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  37. Post #437
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,434 Posts
    Heres my stab at a bottomless pit;

    Pretty dark, gotta adjust the lighting

    http://gyazo.com/dc781f2b7e7b8786e1c23126ebc7626d.png

    Oh hell Layla is back
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  38. Post #438
    DeanWinchester's Avatar
    May 2010
    3,679 Posts
    So has anyone done a prefab pack yet?
    Working on it, still need to do some doors, fix the catapults and create box droppers.
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  39. Post #439
    Gold Member
    dije's Avatar
    December 2008
    4,760 Posts
    Will the consoles have a map editor?
    What? OH there's always that ingame portal map editor...
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  40. Post #440
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    Can someone drop a vmf with a few panels in it? Im not exactly sure how they work, and I figure just a few examples with a button or two might do me good.
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