1. Post #81
    Skerion's Avatar
    November 2010
    2,918 Posts
       models/props_underground/stasis_chamber_female_01.mdl   
    Female_01? Does it have one of the HL2 citizen faces? Or is it a completly different model?

  2. Post #82
    Bitl's Avatar
    November 2010
    1,459 Posts
    when i try to spawn GLaDOS with prop_dynamic_create npcs/glados/glados_animation.mdl command i get this error



    help pls?? :)
    VTXes.
    Reply With Quote Edit / Delete Reply United States Show Events Disagree Disagree x 4 (list)

  3. Post #83
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,182 Posts
    It can be loaded with this pack installed, since i can do it.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 2 (list)

  4. Post #84
    Gold Member
    The Party Spy's Avatar
    April 2011
    2,085 Posts
    I cant wait to pose Wheatley
    Reply With Quote Edit / Delete Reply Canada Show Events Agree Agree x 4 (list)

  5. Post #85
    Nuclear Arbitor's Avatar
    December 2010
    456 Posts
    lol, have fun changing the direction he's facing.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1Informative Informative x 1 (list)

  6. Post #86
    Source Engine Optometrist!
    cra0kalo's Avatar
    June 2010
    1,848 Posts
    Thanks dude for spending your time with this, time to animate :P these
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 2 (list)

  7. Post #87
    predattak's Avatar
    March 2010
    85 Posts
    It crashes because the model is in a newer format, therefore it cannot be loaded.
    all other users can load that so it's not the format .. it's something with my computer or my gmod .. but i don't know what ..i never got that error b4 ..

  8. Post #88
    Gold Member
    SonicHitman's Avatar
    April 2009
    5,374 Posts
    Eh, like what?
    Well, theres a lot of electronics, clean props like the arm chairs, beds, accessories like the trophies, science projects, a paper, telephones, and even some old vintage stuff like the type writer.

    http://filesmelt.com/dl/gm_bigcity00312.jpg
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2 (list)

  9. Post #89
    MetroidCore's Avatar
    October 2008
    10 Posts
    can you fix the fat turrets collision and model placement cause it is spawned floating in the air and its collisions are on the ground
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 4 (list)

  10. Post #90
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,182 Posts
    Just use the nocollide world tool.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Disagree Disagree x 1 (list)

  11. Post #91
    You shouldn't have to do that.

    :colbert:
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 5 (list)

  12. Post #92
    Nmoyd's Avatar
    April 2011
    48 Posts
    AAHHHHH i must be dreaming thats SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO F****ING WOW I MEAN WWWWOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!! !

    Edited:

    I CANT WAIT! i want atlas as a ragdoll i am in love with him
    Reply With Quote Edit / Delete Reply Australia Show Events Dumb Dumb x 3Agree Agree x 3Optimistic Optimistic x 1Friendly Friendly x 1 (list)

  13. Post #93
    AGenericSoldier's Avatar
    June 2009
    45 Posts
    Been looking through the pack in hammer, and haven't been able to find a specific door. Did you end up porting this door by chance?
    http://img269.imageshack.us/img269/4590/2011042700001.jpgAnd if you did, do you know its model name offhand?

  14. Post #94
    CUNT DESTROYER
    Hunterdnrc's Avatar
    August 2008
    10,964 Posts
    Is there a separate model for a turret with it's "flaps" open, or is it a bodygroup?

  15. Post #95
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,182 Posts
    Been looking through the pack in hammer, and haven't been able to find a specific door. Did you end up porting this door by chance?
    http://img269.imageshack.us/img269/4590/2011042700001.jpgAnd if you did, do you know its model name offhand?
    It's called vert_door, I really wanted that it, but it has the same model name as the sliding vertical doors from the first Portal, so it conflicts with it and the textures mess up. I tried hexing it, and it worked fine in modelviewer, but it refused to spawn in Garry's mod and kept giving me errors.

    I'll re-port it this afternoon and just upload it as a replacement if you want. The door it overwrites is pretty unremarkable.

    And Hunterdnc, sadly there isn't. The only way to get the flaps to open that i know of is by model manipulating one onto a turret NPC, then getting it to shoot something.

  16. Post #96
    AGenericSoldier's Avatar
    June 2009
    45 Posts
    That would be perfect. If you're referring to the door that I think you are, you're right, it was pretty bland. This door on the other hand could have so many uses...

  17. Post #97

  18. Post #98
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,182 Posts
    That would be perfect. If you're referring to the door that I think you are, you're right, it was pretty bland. This door on the other hand could have so many uses...
    This is the one it replaces.

    It's not really a loss if this overwrites it:


    Here's the door, it'll overwrite the portal 1 model if you just place it in your garrysmod folder, or if you put it in the folder for whichever game you're mapping with if it's for mapping.
    http://dl.dropbox.com/u/9988278/vert_door.zip
    also included is an animated one that's used in Portal 2 and one solid model with the top half, bottom half, and the frame, and no animations. It's odd how the ones that replace the Portal 1 models don't seem to be actually used in Portal 2. Must've been placeholders or something.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Zing Zing x 2 (list)

  19. Post #99
    Steveice10's Avatar
    July 2010
    314 Posts
    Can anyone post a mirror of this?

    Oh, and http://www.garrysmod.org/downloads/?a=view&id=120708

    Space core skin for it, ignore picture.

  20. Post #100
    Gold Member
    The Party Spy's Avatar
    April 2011
    2,085 Posts
    Can anyone post a mirror of this?

    Oh, and http://www.garrysmod.org/downloads/?a=view&id=120708

    Space core skin for it, ignore picture.
    There's no new pic? Suspisions of validity aroused....

  21. Post #101
    Nikoiscool1's Avatar
    June 2010
    14 Posts
    This is the one it replaces.

    It's not really a loss if this overwrites it:


    Here's the door, it'll overwrite the portal 1 model if you just place it in your garrysmod folder, or if you put it in the folder for whichever game you're mapping with if it's for mapping.
    http://dl.dropbox.com/u/9988278/vert_door.zip
    also included is an animated one that's used in Portal 2 and one solid model with the top half, bottom half, and the frame, and no animations. It's odd how the ones that replace the Portal 1 models don't seem to be actually used in Portal 2. Must've been placeholders or something.
    i hexed it
    Reply With Quote Edit / Delete Reply United States Show Events Informative Informative x 2 (list)

  22. Post #102
    Steveice10's Avatar
    July 2010
    314 Posts
    There's no new pic? Suspisions of validity aroused....
    I didn't make it. It was uploaded by the same guy as the Wheatley model.

  23. Post #103
    neibegafig's Avatar
    April 2011
    2 Posts
    pretty cool. thanks

  24. Post #104
    Gold Member
    Xonax's Avatar
    October 2010
    5,333 Posts
    Can someone hex wheatley and the space sphere?

    Edit
    Wheatley Dirty and Clean one, and the space sphere.

  25. Post #105
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,219 Posts
    Very good.

  26. Post #106
    There's only one person in this whole world like you. And people can like you exactly as you are.
    Lambda 217's Avatar
    March 2008
    4,557 Posts
    Those walkway models are going to be really handy.

  27. Post #107
    Bitl's Avatar
    November 2010
    1,459 Posts
    I cant wait to pose Wheatley
    Wheatley's a prop, not a ragdoll XD

    Edited:

    There's no new pic? Suspisions of validity aroused....
    Look at the second picture.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  28. Post #108
    AGenericSoldier's Avatar
    June 2009
    45 Posts
    This is the one it replaces.

    It's not really a loss if this overwrites it:


    Here's the door, it'll overwrite the portal 1 model if you just place it in your garrysmod folder, or if you put it in the folder for whichever game you're mapping with if it's for mapping.
    http://dl.dropbox.com/u/9988278/vert_door.zip
    also included is an animated one that's used in Portal 2 and one solid model with the top half, bottom half, and the frame, and no animations. It's odd how the ones that replace the Portal 1 models don't seem to be actually used in Portal 2. Must've been placeholders or something.
    That's perfect, thanks.

  29. Post #109
    J-PEG's Avatar
    May 2009
    140 Posts
    I'm sorry but- HOLY SHIT! THIS IS GREAT! Thank you.

  30. Post #110

    March 2011
    3 Posts
    nice job, floater!
    now we can use portal 2's model for posing (or machinima)
    yay!

  31. Post #111
    pMnky's Avatar
    May 2007
    1,107 Posts
    DEBRIS, FUCK YEAH!
    Reply With Quote Edit / Delete Reply France Show Events Agree Agree x 1 (list)

  32. Post #112
    zonbie's Avatar
    August 2010
    213 Posts
    what is the likelihood of getting a Portal 2 texture pack as well? I tried to get them out...but none of them show up correctly in Episode 2 so I'm lost...

    I would love to see a Portal 2 texture pack!!!

  33. Post #113
    Certified Waifu Expert
    jordz's Avatar
    October 2009
    1,062 Posts
    I don't know if this is the right place to ask, but is anyone willing to port the space core?

    Or if they can't do that, hex the one on garrysmod.org so it doesn't replace wheatley?

  34. Post #114
    MetroidCore's Avatar
    October 2008
    10 Posts
    on that note can someone hex all the cores including the clean version of wheatly

  35. Post #115
    Gold Member
    Recurracy's Avatar
    August 2009
    11,657 Posts
    How did you get them to work in 3ds max? I'm trying to do the Space Core for the Sandman ball but no success as of yet. Gimme a bone here.
    Reply With Quote Edit / Delete Reply Netherlands Show Events Optimistic Optimistic x 1 (list)

  36. Post #116
    Itauske Roken's Avatar
    October 2010
    1,549 Posts
    All the cores share the same model
    Mnus Anger core his model is missing.
    We have his textures though.

  37. Post #117
    Gold Member
    Recurracy's Avatar
    August 2009
    11,657 Posts
    I meant to say how did you succesfully extract them and make them usable for decompiling? My decompiler crashes whenever I try to decompile them.

    Edited:

    And where ARE the space core's texture in the vpk anyway?

  38. Post #118
    Itauske Roken's Avatar
    October 2010
    1,549 Posts
    I meant to say how did you succesfully extract them and make them usable for decompiling? My decompiler crashes whenever I try to decompile them.

    Edited:

    And where ARE the space core's texture in the vpk anyway?
    Under the materials/models/npc/personality_spheres directory of the VPK
    also download the latest GCFScape it has VPK support.
    Also you'll need to go to the common files directory of your steam account to access it.
    It should be the bottom VPK. You know, the one that's named pak01_dir.vpk
    Under this directory
    C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2
    or
    C:\Program Files\Steam\steamapps\common\portal 2\portal2
    on a 32 bit computer.

  39. Post #119
    Gold Member
    Recurracy's Avatar
    August 2009
    11,657 Posts
    Well, I knew that much, but thanks for showing its directory. Now just have to find a way to make it usable.

  40. Post #120
    Certified Waifu Expert
    jordz's Avatar
    October 2009
    1,062 Posts
    Okay, don't need the cores hexing as someone allready has done it http://www.garrysmod.org/downloads/?a=view&id=120886