1. Post #41
    Gold Member
    AntorkaDelta's Avatar
    May 2008
    1,681 Posts
    I was imagining it was the ragdolled coat tails. Since stylish spy doesn't have coat tails.

  2. Post #42
    Gold Member
    Ray-The-Sun's Avatar
    December 2007
    11,827 Posts
    Heck, I forgot about those. Yeah, it is.

  3. Post #43

    June 2011
    114 Posts
    "WARNING: This file has been reported! It may be dangerous! Download at your own risk!"

    "If this is your file, don't waste your time editing the description to say the file is safe, if you do your file will be automatically deleted when it gets checked."

    "This file is being mirrored. Please try again later."

    Um... help?
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  4. Post #44
    Ian
    I'll show you a gold member.
    Ian's Avatar
    June 2010
    6,526 Posts
    Any chance of seeing HWM with these physics?

    Or a tutorial on how I could do that?

  5. Post #45
    Gold Member
    Ray-The-Sun's Avatar
    December 2007
    11,827 Posts
    Just copy the .phys models into the HWM folder.
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  6. Post #46
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,323 Posts
    Any chance of seeing HWM with these physics?

    Or a tutorial on how I could do that?
    I included those in the folder, if not, just copy and paste them into the HWM folder. It the same.

    Edited:

    "WARNING: This file has been reported! It may be dangerous! Download at your own risk!"

    "If this is your file, don't waste your time editing the description to say the file is safe, if you do your file will be automatically deleted when it gets checked."

    "This file is being mirrored. Please try again later."

    Um... help?
    Use the mediafire then. Someone probably thought it was a virus, since the uploader's name was different. My profile also has the Dead space, if you need further proof.

  7. Post #47

    May 2011
    3 Posts
    Question: There's these addons I have, which are TF2 models, only re-skinned to be other colors (they are not re-skins). If I renamed these phys files, and used them to replace that addon's phys, would it work? Last time I asked this (on the old version, my bad >.<) they told me to "just photoshop it yourself". That, of course, brings up many problems, including lighting, other stuff in the way, and the sheer extra time needed to paint each screenshot a new color.

    *EDIT*
    It worked.

  8. Post #48
    Alien512's Avatar
    May 2011
    57 Posts
    I don't wanna bump but i cant get this to work! i tried to put this in addons that didn't work so i put it in models and materials folder then it still didn't work! help?
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  9. Post #49
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,323 Posts
    HOW TO INSTALL:
    Just drop "models" and "materials" folder into

    C:\Program Files\Steam\SteamApps\(your account)\garrysmod\garrysmod

    I don't see why it need to be addons. It just replaces the current PHY.

    If you want it as a addon, create one, with a .txt inside that folder




    Code:
    "AddonInfo"
    {
    	"name"				"TF2"
    	"version"			"2.0"
    	"up_date"			"2012"
    	"author_name"			"VALVe"
    	"author_email"			"gaben@valvesoftware.com"
    	"author_url"			"www.steampowered.com"
    	"info"				"TF2 phys"
    	"override"			"0"
    }
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  10. Post #50
    Alien512's Avatar
    May 2011
    57 Posts
    I know But where do i put the phys models exactly?

  11. Post #51
    Gold Member
    Exorade's Avatar
    October 2006
    5,342 Posts
    Where there is mdl you can find phy.

  12. Post #52
    Gold Member
    AFewOstriches's Avatar
    January 2012
    1,755 Posts
    Thanks, bro. Much appreciate the update.

  13. Post #53
    ThePosingKing's Avatar
    February 2012
    55 Posts
    [IMG][/IMG]

    These are great. I hope my image shows.
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  14. Post #54
    Dr. Ethan Asia's Avatar
    September 2011
    2,066 Posts
    these are ridiculously hard to pose with, but I'm really enjoying using them.


  15. Post #55
    Alien512's Avatar
    May 2011
    57 Posts
    HOW TO INSTALL:
    Just drop "models" and "materials" folder into

    C:\Program Files\Steam\SteamApps\(your account)\garrysmod\garrysmod

    I don't see why it need to be addons. It just replaces the current PHY.





    If you want it as a addon, create one, with a .txt inside that folder




    Code:
    "AddonInfo"
    {
    	"name"				"TF2"
    	"version"			"2.0"
    	"up_date"			"2012"
    	"author_name"			"VALVe"
    	"author_email"			"gaben@valvesoftware.com"
    	"author_url"			"www.steampowered.com"
    	"info"				"TF2 phys"
    	"override"			"0"
    }
    nevermind i got it

  16. Post #56

    January 2012
    2 Posts
    better physics for female scout?
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  17. Post #57
    Gold Member
    Radley's Avatar
    December 2009
    7,112 Posts
    Garrys mod file is being mirrored, anyone wanna upload it to an alternate client?

    Edited:

    lol, nvm found the mediafire version.

  18. Post #58

    April 2012
    1 Posts
    It's great but 2 things, I can't find the sniper pack AND... i've installed a previous one and replaced it all which is fine so far. But the ragdolls just fall through the ground and spaz out ( only medic spazzes)
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  19. Post #59
    Alien512's Avatar
    May 2011
    57 Posts
    No bump but im wondering if you can install this in gmod 13 if so then tell me how

  20. Post #60
    sealteam6's Avatar
    January 2012
    66 Posts
    can TF2 Played with bot?
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  21. Post #61
    K9blaze's Avatar
    October 2011
    95 Posts
    can TF2 Played with bot?
    You mean with bots? No i dont think so seeing as how someone would have to make them NPCs and also map out paths and set Ai for them (if you where to say want to play capture the intelligence) and other things as well.
    Sorry.
    It would be an awesome thing though, but no one has that much time and resources around here.
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  22. Post #62
    Gunzers6's Avatar
    January 2012
    662 Posts
    Where did he get the medic beam (in the 2nd picture)? I really want that.
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  23. Post #63
    jamax13's Avatar
    June 2012
    4 Posts
    I hate to bump this too but I just wonder if anyone else has problem using these with the bonemerger tool? I tried with the sniper to merge some of his hats to a sniper ragdoll, but nothing ever happend. Any reason behind this? :s Otherwise I love the phys alot, is just a shame if I can't merge the miscs and hats with the ragdolls. I think I've seen it been made on some of the pics posted in here but I am not sure. :l If so I guess I fucked up.

    Nvm it works all of the sudden without any change.

  24. Post #64
    Gold Member
    Pigbear's Avatar
    September 2011
    2,158 Posts
    Awesome. I am going to use this.

    Edited:

    You mean with bots? No i dont think so seeing as how someone would have to make them NPCs and also map out paths and set Ai for them (if you where to say want to play capture the intelligence) and other things as well.
    Sorry.
    It would be an awesome thing though, but no one has that much time and resources around here.
    If you mean in GMod no, in TF2 yes it can be.
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  25. Post #65
    displeasedchi's Avatar
    September 2012
    10 Posts
    There is a bug with the solider's belt not turning....My bad I was just pointing at the wrong rag.

  26. Post #66

    January 2012
    1 Posts
    Hello peoples, does this pack work with Gmod 13? Thanks.
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  27. Post #67
    Dennab
    May 2013
    28 Posts
    Hello peoples, does this pack work with Gmod 13? Thanks.
    Please don't tell me that you opened account just to ask that?
    (Sorry for bump)
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  28. Post #68
    miroki's Avatar
    October 2011
    960 Posts
    Please don't tell me that you opened account just to ask that?
    (Sorry for bump)
    Please don't tell me that you bumped the thread just to ask that?
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  29. Post #69
    Dennab
    May 2013
    28 Posts
    Please don't tell me that you bumped the thread just to ask that?
    You got me...

  30. Post #70
    I will take every opportunity to remind you that I'm not gay
    FunnyStarRunner's Avatar
    January 2010
    5,881 Posts
    Please don't tell me that you opened account just to ask that?
    (Sorry for bump)
    Amazing.
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  31. Post #71
    coolaida14's Avatar
    January 2012
    313 Posts
    So how about the robots getting these kind of physic? I did copy over the phys. file and renamed them to "bot_" but only the heavy, engineer, scout, and soldier work, the rest crash.

  32. Post #72
    fuck you inspecter I do what I want
    Inspecter's Avatar
    August 2009
    9,125 Posts
    So how about the robots getting these kind of physic? I did copy over the phys. file and renamed them to "bot_" but only the heavy, engineer, scout, and soldier work, the rest crash.
    I agree there should be ones done for the bots. Also I did the same thing you did but the Engineer and scout bots worked in my case.

  33. Post #73
    coolaida14's Avatar
    January 2012
    313 Posts
    I agree there should be ones done for the bots. Also I did the same thing you did but the Engineer and scout bots worked in my case.
    I just said those models worked for me.