1. Post #201
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    That brings up a good point. What about a stairs model? Would the player glitchily snap to new angles for each step, or does it use StepSize to treat them like normal stairs?
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  2. Post #202
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    i'm pretty sure phx comes with a stair block(and of course we all know gmod has phx by default now)

    edit oops late
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  3. Post #203
    kevaughan's Avatar
    April 2007
    1,489 Posts
    I love you.
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  4. Post #204
    SuperLlama's Avatar
    May 2011
    439 Posts
    The tool is contraption-specific, not face-specific, so down will always be the direction each prop was sitting when you first shot something welded to it. Stairs will work just fine.
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  5. Post #205
    Gold Member
    mecaguy03's Avatar
    December 2007
    2,059 Posts
    Man, I really want this now... it releases tomorrow?
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  6. Post #206
    Gold Member
    Red_Eyes's Avatar
    December 2006
    3,228 Posts
    I haven't played gmod for months, but this makes so many things possible I'll probably start playing again
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  7. Post #207
    mmmh's Avatar
    March 2011
    29 Posts
    Suddenly gcombat is relevant again! Space-builders and hovercraft extraordinaires rejoice!
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  8. Post #208
    SwtchbldSOL's Avatar
    April 2011
    301 Posts
    This is pure win, I salute you SuperLlama.
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  9. Post #209
    GravyKing's Avatar
    August 2009
    599 Posts
    Can't use this tomorrow since the new update started the "CTD upon startup" bug.

    Edited:

    Again
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  10. Post #210
    Gold Member
    mecaguy03's Avatar
    December 2007
    2,059 Posts
    Im going to make some big fast moving object, and then im going to build contraptions on it.
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  11. Post #211
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    This is the greatest thing to ever happen to GMod. Even greater than the existence of GMod itself! I can't wait for a release. It will for surely get me back into GMod as my biggest issue was spazz deaths.

    Edited:

    For some reason, it makes me think of the "Now you're thinking with portals" quote.

    Edited:

    It's the 6th here. I want the beta!

    But seriously though this is really interesting and it's so strange that no one had thought of it before. Was the technology not available until recently? (Portal 2)
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  12. Post #212
    RikohZX's Avatar
    September 2009
    7,064 Posts
    This is the greatest thing to ever happen to GMod. Even greater than the existence of GMod itself! I can't wait for a release. It will for surely get me back into GMod as my biggest issue was spazz deaths.

    Edited:

    For some reason, it makes me think of the "Now you're thinking with portals" quote.

    Edited:

    It's the 6th here. I want the beta!

    But seriously though this is really interesting and it's so strange that no one had thought of it before. Was the technology not available until recently? (Portal 2)
    Now you're thinking with [gravity hull designation]!

    Also, the capabilities have always been here (or at least recently, with the new rendering methods from updates not too long ago), its just that randomly, people find some new variable or command, or come up with some new, inventive idea that no one else thought about or didn't know how to do. Like Daimao and his Full Body mod, although that was never released. :saddowns:
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  13. Post #213
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    Now you're thinking with [gravity hull designation]!

    Also, the capabilities have always been here (or at least recently, with the new rendering methods from updates not too long ago), its just that randomly, people find some new variable or command, or come up with some new, inventive idea that no one else thought about or didn't know how to do. Like Daimao and his Full Body mod, although that was never released. :saddowns:
    Full Body Mod? What was that going to be?
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  14. Post #214
    Tark's Avatar
    August 2010
    6,172 Posts
    2010-2011 have seen incredible addons in Garrysmod, shit we used to think would be downright impossible.
    I don't think Garrysmod will die any time soon.
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  15. Post #215
    SuperLlama's Avatar
    May 2011
    439 Posts
    Just so you'll know, I'm GMT-4 and I'll probably release sometime between 7pm and 11pm. I'll try and get constraints working as a last-minute feature, but I might have to scrap it before releasing to keep it stable and then work on it when the mod is already in beta. After that, it's dupes and the new hull system, followed by nesting, and then weapons (especially RPGs). At that point I can settle down and fix little things like player lighting, water rendering (possibly), and try to make more addons work with it. I'm pretty sure that if I can make E2 work in it via function overrides, it will automatically make every other mod work due to the all-encompassing nature. :P
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  16. Post #216
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    2010-2011 have seen incredible addons in Garrysmod, shit we used to think would be downright impossible.
    I don't think Garrysmod will die any time soon.
    A year or two ago people would say the exact opposite. Nothing really amazing has happened with Gmod in a couple years. This will be the first revolutionary mod in a long time.
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  17. Post #217
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    NPC's inside these do not render underwater.
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  18. Post #218
    SuperLlama's Avatar
    May 2011
    439 Posts
    I might as well ask here: which of these four things do you guys think is the most important to get done right away? I'll pick one for tomorrow based on responses.
    A) Constrained entities being able to transition. Right now, if you fly a helicopter into a gravhull, it isn't absorbed.
    B) Gravhull nesting so you can flip while you flip
    C) A new hull scanner with support for hydraulic doors
    D) Adv Dupe support

    I'm pretty sure I can make A or B tomorrow before releasing, but C and D might take a couple days to get right.
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  19. Post #219
    I'm dumb! You don't have an excuse!
    MacTrekkie's Avatar
    July 2009
    5,485 Posts
    I might as well ask here: which of these four things do you guys think is the most important to get done right away? I'll pick one for tomorrow based on responses.
    A) Constrained entities being able to transition. Right now, if you fly a helicopter into a gravhull, it isn't absorbed.
    B) Gravhull nesting so you can flip while you flip
    C) A new hull scanner with support for hydraulic doors
    D) Adv Dupe support

    I'm pretty sure I can make A or B tomorrow before releasing, but C and D might take a couple days to get right.
    First Constrained entities then adv dupe
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  20. Post #220
    Gold Member
    Lol-Nade's Avatar
    September 2008
    3,740 Posts
    Constrained entities, Adv Dupe support, Hull scanner and then Gravhull nesting.

    In thaaat order.
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  21. Post #221
    Super Hoborator
    Dennab
    May 2007
    6,479 Posts
    I agree with the above post. That would probably make everyone really happy if adv dupe and constrained entities are included as fast as possible.

    Edited:

    Incredible creation by the way. I'm actually going to get back into Gmod thanks to this :buddy:
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  22. Post #222
    Gold Member
    Treelor's Avatar
    February 2005
    2,067 Posts
    A-D-B-C

    In that order, yo.

    Is there going to be a midnight release or is it going to just pop up sometime tomorrow morning?
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  23. Post #223
    Gold Member
    Van-man's Avatar
    August 2009
    15,159 Posts
    Might be painstakingly possible to recreate it with the PHX stuff.

    I miss gmod, but the user-base has gotten... well, a but too young for me. Plus it's a pain trying to keep everything updated well enough, and then those servers where you have to dl 1000+ extra files for whatever reason.
    A dedicated fastdl server for content would solve the long DL times, but it's good karma keep unnecessary shit off the server.
    Most server owners forget that though.
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  24. Post #224

    March 2010
    106 Posts
    I hope this mod isn't a DLL plugin. Sucks for Linux Server and Mac Users.
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  25. Post #225
    Now if only there was a good alternative to Spacebuild and I would so happy.
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  26. Post #226
    Trafalgar's Avatar
    April 2011
    30 Posts
    You mean like Environments?
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  27. Post #227
    Gold Member
    -TB-'s Avatar
    August 2008
    1,383 Posts
    I might as well ask here: which of these four things do you guys think is the most important to get done right away? I'll pick one for tomorrow based on responses.
    A) Constrained entities being able to transition. Right now, if you fly a helicopter into a gravhull, it isn't absorbed.
    B) Gravhull nesting so you can flip while you flip
    C) A new hull scanner with support for hydraulic doors
    D) Adv Dupe support

    I'm pretty sure I can make A or B tomorrow before releasing, but C and D might take a couple days to get right.
    If you need help with dupe support let me know.
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  28. Post #228
    blade32232's Avatar
    February 2009
    33 Posts
    Now if only there was a good alternative to Spacebuild and I would so happy.
    I'm going to be making an alternative to spacebuild
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  29. Post #229
    scratch (nl)'s Avatar
    January 2010
    9,599 Posts
    -snip- I am dumb.
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  30. Post #230
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    Are there servers currently using this mod? If so, please post the IP (and possibly) the current map.
    Read the OP...
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  31. Post #231
    scratch (nl)'s Avatar
    January 2010
    9,599 Posts
    woops, sorry :saddowns:
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  32. Post #232
    Gold Member
    Treelor's Avatar
    February 2005
    2,067 Posts
    Disseminate's spacebuild alternative is probably the best one out there so far.
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  33. Post #233
    Nitro836's Avatar
    June 2010
    5,580 Posts
    In before Inception Singleplayer mod.
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  34. Post #234
    scratch (nl)'s Avatar
    January 2010
    9,599 Posts
    Damnit, Gmod isn't working for me all of a sudden. It just goes to the loading screen, and then quits without giving me any error message or anything.
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  35. Post #235
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    Damnit, Gmod isn't working for me all of a sudden. It just goes to the loading screen, and then quits without giving me any error message or anything.
    Latest update broke GMod.
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  36. Post #236
    kccool2's Avatar
    August 2006
    79 Posts
    Damnit, Gmod isn't working for me all of a sudden. It just goes to the loading screen, and then quits without giving me any error message or anything.
    An engine update broke GMod once again, causing the CrashToDesktop error that you and ALL of us are currently having.

    Garry said he is working on it now.


    On another note.. NOT LONG NOW TILL RELEASE!
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  37. Post #237
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    Disseminate's spacebuild alternative is probably the best one out there so far.
    Never heard of it, quick search didn't find anything. Is there a thread for it?
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  38. Post #238
    Fantym420's Avatar
    October 2010
    895 Posts
    Never heard of it, quick search didn't find anything. Is there a thread for it?
    This gamemode here is by Disseminate, it's called Cosmos.
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  39. Post #239
    EastBayWilly's Avatar
    February 2011
    1,267 Posts
    This gamemode here is by Disseminate, it's called Cosmos.
    Another thread to subscribe to. Thank you.
    I've been gone from Gmod for months after everything became too cluttered and messy to really enjoy (you need 50 mods to make one addon/gamemode work, bullshit). But this mod, and Cosmos now, both intrigue me enough to return once again and attempt building great ships.
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  40. Post #240
    scratch (nl)'s Avatar
    January 2010
    9,599 Posts
    orbital spacestations :buddy:

    Would be awesome if you could dock with them, requires precision though.
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