1. Post #1761
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    Yeah, they said that about GHD's. Give it a year.
    They tried it two years ago.
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  2. Post #1762
    Donner_Raichu's Avatar
    September 2011
    7 Posts
    Try manually editing the lua file so that the hook's unique ID is a number. Numbers should get run first.

    That's line 205 in "gravityhull/cl_main.lua".
    Change it to
    Code:
    hook.Add("CalcView",1,GH.DoCalcView)
    It worked! Thanks so much.

    The SVN should really be changed to include that line.
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  3. Post #1763
    Gold Member
    Nipa's Avatar
    June 2006
    1,095 Posts
    They tried it two years ago.
    Possible? Yes. Practical, without loading times and more or less being completely useless? No.
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  4. Post #1764
    SuperLlama's Avatar
    May 2011
    439 Posts
    so yeah, about those videos that don't exist yet
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  5. Post #1765
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    Mmmyeeeeeeeeeeeees?
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  6. Post #1766
    Tark's Avatar
    August 2010
    6,171 Posts
    so yeah, about those videos that don't exist yet
    I'd make one but I'm afraid I'm shit.
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  7. Post #1767
    Gold Member
    revan740's Avatar
    November 2007
    1,260 Posts
    I'd make one but I'm afraid I'm shit.
    I put three up here and they were all shit. The only thing that's stopping me is not having a means to record. I'll just settle with the trial fraps. Lol.

    Oh, and it's my laptop. Expect horrible graphics and FPS.
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  8. Post #1768
    DarkMonkey's Avatar
    January 2009
    3,880 Posts
    The music is the only saving grace here, but hey.
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  9. Post #1769
    SuperLlama's Avatar
    May 2011
    439 Posts
    wow, I didn't realize the GHD was still that broken... nice video aside from the fact that the hull didn't work properly lol
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  10. Post #1770
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    The music is the only saving grace here, but hey.
    Expected horrible taste in music. Was pleasantly surprised.
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  11. Post #1771
    DarkMonkey's Avatar
    January 2009
    3,880 Posts
    I am a man of taste and refinement, although it terrifies me how youtube managed to label the song correctly despite it being partial and innate.

    But yeah, particularly in the infinite map, hulls have a habit of just... not working. It happened when the hull wound up flat upside down, which also kept me from interacting with the doors as you saw.
    It can also happen sometimes when attempting to weld hulls together. On that note, a highlight-confirm method to hull creation would be downright wonderful for transitions, while still allowing whole-contraption hulling.
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  12. Post #1772
    Gold Member
    ContiX's Avatar
    May 2008
    1,373 Posts
    So, I had planned on making some epic movie, perhaps using that same song, but I didn't get very far...

    A single Gravity hull obviously wouldn't work, so I set about making each of those a gravity hull by walking through it and selecting each prop as I went. This worked semi-glitch-free (Transitions weren't very smooth) until I hit one of the first ones that sticks almost straight up, which caused the camera to fly into oblivion as it sometimes does, and nothing would revert the camera to it's usual position, except killing myself.
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  13. Post #1773
    DarkMonkey's Avatar
    January 2009
    3,880 Posts
    The best part is how these function as mildly-entertaining visual bug reports. Aside from that, using gravhull on a buoyancy-floated ship works fantastically. Now I just need to master rudders. And torpedo floats.

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  14. Post #1774
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    The best part is how these function as mildly-entertaining visual bug reports. Aside from that, using gravhull on a buoyancy-floated ship works fantastically. Now I just need to master rudders. And torpedo floats.

    Fin tool works great for rudders. On planes and on ships.
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  15. Post #1775
    Keyzzerr's Avatar
    June 2009
    37 Posts
    Still haven't seen Sauron...
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  16. Post #1776
    DarkMonkey's Avatar
    January 2009
    3,880 Posts
    My problem with fins rudders is that when I try to turn them I always wind up propelling myself backwards like it's a flipper.

    Also, some odd behavior that might be intentional but is annoying as hell.

    1) I create a gravhull
    2) I weld another prop to the hull
    3) That prop is now part of that gravhull.
    4) ????
    5) Crippling lag when attempting to weld an object to a multi-hull vessel.
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  17. Post #1777
    Gold Member
    LagMonster!!!!'s Avatar
    September 2009
    735 Posts
    The music is the only saving grace here, but hey.
    Rofl anything that could have gone wrong has in that video


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  18. Post #1778
    likes men
    Python1320's Avatar
    May 2007
    1,715 Posts
    [lua/gravityhull/sv_main.lua:434] attempt to index a nil value[lua/gravityhull/sv_main.lua:434] attempt to index a nil value
       if p.HeldBone and p.OldMass and p:GetPhysicsObjectNum(p.HeldBone):IsValid() then 
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  19. Post #1779

    October 2011
    0 Posts
    Hello, i found a bug that does a huge server lag between a crash.

    Is just put two plates with hull designator and connected by a rope. The rope does the lag.


    Heres a video where i can show it better.
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  20. Post #1780
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,324 Posts
    so yeah, about those videos that don't exist yet
    Oops! :P

    I keep forgetting :(

    I shall attempt, to remember!
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  21. Post #1781
    Blacksheepboy's Avatar
    June 2010
    208 Posts
    The past buggy SB ships ("MAN, STRAP YOURSELF IN") and old keep_upright grav plate space stations. They didn't work.
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  22. Post #1782
    Gold Member
    LagMonster!!!!'s Avatar
    September 2009
    735 Posts
    Oops! :P

    I keep forgetting :(

    I shall attempt, to remember!
    Gotcha covered Matt.

    So while people are thinking of really crazy complex ghd builds to post (if they even are), I figured I'd make a simple contraption.

    Sorry for sucking at snowboarding, I only got a couple of good flips in.
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  23. Post #1783
    TheSmartass's Avatar
    January 2010
    1,131 Posts
    'Ey SuperLlama?

    D'you think it would be possible to implement the ability to unfreeze a Gravity Hull with the "R" button while you're standing inside it?

    Would make a few things a tonne more easier.
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  24. Post #1784
    Gold Member
    LagMonster!!!!'s Avatar
    September 2009
    735 Posts
    'Ey SuperLlama?

    D'you think it would be possible to implement the ability to unfreeze a Gravity Hull with the "R" button while you're standing inside it?

    Would make a few things a tonne more easier.
    In my latest video I really wished for this, I cut a couple of times when the board got away from me. When I was on the sled build map I noclipped onto it and it launched me off, I don't know why. I think it was because When I left no clip I was partially in the board.
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  25. Post #1785
    SuperLlama's Avatar
    May 2011
    439 Posts
    'Ey SuperLlama?

    D'you think it would be possible to implement the ability to unfreeze a Gravity Hull with the "R" button while you're standing inside it?

    Would make a few things a tonne more easier.
    Sounds like an update is in order (as soon as I fix physghosts, something went horribly wrong a while back). The reason it isn't already that way is because I wasn't thinking of unfreezing in terms of R, but rather clicking and letting go, which I certainly do not want you to be able to do inside a hull since it's supposed to behave like the world when you're in it. However, R should be just fine, so "yes"
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  26. Post #1786
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    For me, the most pressing bug is prop spawning, while inside a hull and trying to spawn something into the hull.

    It's as if the prop is first spawning in the real world, then getting lost somewhere in the transition to being placed inside the hull. This is especially common when the hull is a non standard angle.
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  27. Post #1787
    SuperLlama's Avatar
    May 2011
    439 Posts
    I'll keep that in mind too. I just read somewhere that GHD is messing up people's underwatertextures-- can someone explain what's going on? The submarine fix works as intended for me, perhaps it malfunctions in other circumstances?
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  28. Post #1788
    Gold Member
    DarthTealc's Avatar
    October 2007
    491 Posts
    Underwater looks fine for me with GHD, although I don't know if it is the way you intended or not. I'll put up a screenshot shortly.

    EDIT:

    Outside a GHD prop



    Inside a GHD prop

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  29. Post #1789
    SuperLlama's Avatar
    May 2011
    439 Posts
    That's what it's supposed to do-- I've heard reports that some people get purple/black checkers underwater when using the GHD and I have no idea what could cause that. If anyone who has this bug could speak up, I really need info about it so I can fix it.

    EDIT: Apparently it's a conflict with LS3. I'll check it out when I can.
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  30. Post #1790
    foxcock
    Bletotum's Avatar
    June 2008
    6,873 Posts
    To my understanding, when you walk into a gravity hull zone, your physical player is moved to the actual gravity hull. The gravity hull takes the shape of the hull zone(the props that are being hulled), and is completely invisible and non-interactive to anything outside of the hull. When looking at the hull zone, the contents of the actual hull are drawn in that space.
    The shape of the selected props becomes the shape of the actual hull.

    Am I wrong to consider that a basic teleportation portal?

    Am I wrong to assume that the GHD tool could be modified to make a selected prop(such as a door) act as the entrance and drawing zone of an actual hull of a different size, a premade room?
    (i just watched a lot of dr who so)
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  31. Post #1791
    Der Führer
    Quark:'s Avatar
    January 2011
    4,072 Posts
    That's what it's supposed to do-- I've heard reports that some people get purple/black checkers underwater when using the GHD and I have no idea what could cause that. If anyone who has this bug could speak up, I really need info about it so I can fix it.

    EDIT: Apparently it's a conflict with LS3. I'll check it out when I can.
    I get these checkers even when I'm not in a hull. It's driving me nuts because I can't even go underwater now. I don't know what's causing it, I've done a clear install and it doesn't work.
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  32. Post #1792
    SB2DevTeam's Avatar
    September 2007
    384 Posts
    That's what it's supposed to do-- I've heard reports that some people get purple/black checkers underwater when using the GHD and I have no idea what could cause that. If anyone who has this bug could speak up, I really need info about it so I can fix it.

    EDIT: Apparently it's a conflict with LS3. I'll check it out when I can.
    Let me know if you find out what's causing it.
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  33. Post #1793
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,324 Posts
    I'm (sometimes) getting the "in-water texture" when I'm hovering above water, whether thats in a helicopter, just noclip or just plain being thrown across the water with an extremely high recoiled weapon

    Edit: I'll try and get a screenshot gimme a minute.

    Edit 2: It's not being cooperative, can't get a screenshot at the moment, will post one as soon as I get the bug again.
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  34. Post #1794
    Gold Member
    ContiX's Avatar
    May 2008
    1,373 Posts
    To my understanding, when you walk into a gravity hull zone, your physical player is moved to the actual gravity hull. The gravity hull takes the shape of the hull zone(the props that are being hulled), and is completely invisible and non-interactive to anything outside of the hull. When looking at the hull zone, the contents of the actual hull are drawn in that space.
    The shape of the selected props becomes the shape of the actual hull.

    Am I wrong to consider that a basic teleportation portal?

    Am I wrong to assume that the GHD tool could be modified to make a selected prop(such as a door) act as the entrance and drawing zone of an actual hull of a different size, a premade room?
    (i just watched a lot of dr who so)

    Yes, they've been considering a Tardis.
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  35. Post #1795
    SuperLlama's Avatar
    May 2011
    439 Posts
    Is there any chance that it could be a bug in gmod? Since removing GHD doesn't fix it, I'm not sure what could be doing it in my code. Someone told me they removed LS3 and it fixed it, but I'm not sure.
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  36. Post #1796
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,324 Posts
    Which bug are you talking about SuperLlama?
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  37. Post #1797
    SuperLlama's Avatar
    May 2011
    439 Posts
    Which bug are you talking about SuperLlama?
    water textures.
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  38. Post #1798
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    I get these checkers even when I'm not in a hull. It's driving me nuts because I can't even go underwater now. I don't know what's causing it, I've done a clear install and it doesn't work.
    I remember there being a texture you could download that fixed that, but I could've sworn that bug was fixed in an update by Garry a long time ago.
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  39. Post #1799
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,324 Posts
    water textures.
    Strange, I guess it could just be a gmod bug but perhaps caused more with GHD Active.
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  40. Post #1800
    Der Führer
    Quark:'s Avatar
    January 2011
    4,072 Posts
    I remember there being a texture you could download that fixed that, but I could've sworn that bug was fixed in an update by Garry a long time ago.
    I tried a couple fixes but none of them worked
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