When are they going to release trading?
When are they going to release trading?
game said
coming "soon"
i don't care how old chell technically is at that point, i would find a way to make it work with her
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Oh, almost forgot. Tried to recreate Lomo in Portal 2, however, since Portal 2 uses custom CC in every campaign map it hsows up different all the time in campaign, so here's what it looks like in my custom map without any previous CC.
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It still needs work, I must've edited the values like a million times so far after every time I said "Okay, this is perfect"
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If I recall they said the store was a complete failure, so I can't see how they'd do a feature like that after saying that
I am seriously thinking of buying that Complete Pack for $10.
Watch them realize they forgot to take the sale off and fix it right now or something stupid.
Maybe they'll remove the Portal 2 store if that's the case. If you ask me, I think that's the only major imperfection in Portal 2. Hats and miscellaneous items should stay where they belong, in Hat Fortress 2.
While I agree that the store was a bad idea , I think the hats are OK. I mean, it might not be the ost fitting thing ever, but it fits the humour and charm of the co-op robots. The skins can go to hell though, I don't want to see ninja P-Bodies and Military Atlases. But the hats, miscs and gestures are OK, the only problem is that there's only like, 2 items that you can get without buying them.
The Starburst skins aren't too bad.
What does GlaDOS mean in Want You Gone when she says "Now Little Caroline is in here too" ? She deleted Caroline !
She never deleted Caroline
She did, as confirmed by Valve.
Didn't Valve originally conform she was still alive during the days of Portal 1?
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That basically confirmed there'd be a Portal 2 at that time, so I guess they confirmed no Portal 3.
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Or no more Caroline or whatever.
We can't know for sure there won't be a Portal 3 just yet...
Optimistic
Nothing is stopping them from making a new Portal that takes place during the Cave Johnson times or after the end of co-op.
They need to figure out how they could incorporate some of what they were going to do in F-STOP into Portal 2.
That would make for a damn good DLC that I would happily wait an extra couple of months for.
I hope they still make F-STOP and make it a Portal prequel.
Well, they said they liked the concept at first but after starting to develop it they trashed it because it was boring.
But, what if they some how found a way to incorporate the key elements of it into solving puzzles with portals.
My god, email this suggestion to Gabe or Jeep. They need to know this...
Or just wait god knows how long for someone in the community to do it.
Probably nothing else past Portal 2 times though.
Nevermind, disregard this post. I am dumb and can't read.
I really liked that Rattman DLC idea that was going on here for a bit.
Please edit this part out because you misinform the people. The only place it says about F-STOP is in Final Hours of P2 book, and there it says that the game was awesome but they didn't do it because playtesters said "Wow this is awesome but where's my Portal gun" So they made portal 2 with portals and will make a separate game with F-stop gameplay sooner or later. That is the reason we don't know what is it about gameplay mechanics - it's awesome and they plan to implent it. FYI: Two bots one wrench is not F-STOP. We don't know nothing about the second. It also said it would be new, fresh an unexpected so we might just get a new "Portal" (speaking of the first game that brought a shockingly new type of gameplay).
This is how I imagine that time control mechanic they were talking about would work:
looks too confusing
I wouldn't say confusing, but I think it would be difficult to make reliably interesting tests. Just stoping and starting physics is rather uninteresting. To have a good time control game, you would need to be able to fully control time, sorta like in singularity, but it would need to be done much better.
Wish they'd update Portal (1) to add onto the "Portal" franchise.
The two games seems to almost have no connection except the obivous portals.
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If you're going to dumb me, please feel free to say why.
are you kidding me
Explain.
The graphical style, the overall mood, etc. It's like there is little to no connectivity between the first and second games.
You know they've done something well if you have connectivity in primarily the story, rather than the graphical style or overall mood. Not a lot of sequels get that.
True. It's better than reusing old assets, I suppose.
I feel like Portal 1 is about discovering what Aperture is, and who's running it. It's darker because you have NO IDEA what's going on. Plus you're going through an older part what with the pistons. In 2 it's like, "Ok, I know this place. I blew it up. I'm in control." and Aperture's like "Well did you know about THIS" and throws a bunch of junk at you and then it's like "oh yeah also I'm huge."
then you're like "what the FUck"
Dunno if this has been posted, but it's the best version of Want You Gone.
I hope they release "Want You Gone" in JC Mix versions and the regular song, like on the TOB soundtrack.
So same old style and mood and storyline would be great? You're mistaking this with latest COD series I guess.
It's like they're years apart.
Technically, yeah, they are.
Yeah I am, I have a fetish for saying stuff like this, you made me orgasm.
No really.
I still think they should rebrand Portal 1 and 2 as "Aperture: Portal 1" and "Aperture: Portal 2"
Make Aperture the name of the series so they can use things like F-STOP in the same universe like they had planned.