I have no clue what this technique is called so I'll call it "cleaning up the pixels" it might take a bit more time but I bet it'll make the outcome better.
You basically just clean up the lines and make sure diagonal lines don't meet.
Depending on how you want the stylization of the game to come out, you could also make the outline of those little guys be a darker shade of the primary color; like in this pic:
I noticed the grey tones didn't look good unless I made them slightly red, too. I guess it just makes it more colorful; but it might depend on the style you're going for in the game, I personally think it looks better but it's up to you.
Maybe some other shit on top of that too
I like the fat outlines much better.
They could still be colored.
I read somewhere that it's better to work from the shadows to the brighter parts than it is to color the bright parts first and then add darker parts.
Yeah you basicaly work your way up, but the first thing you do is have a base color and then block the shapes out with the darkest shade and maybe some highlights, though that applies to painting so I'm not sure how it'd work in MSPaint
Used only 3 colours. Tried to get it little noire feeling.
I really like contrast though. I think the reddish-gray tones sort of detracts from how much the sprites pop out at you. But I'll definitely give it a go later.
Thanks for some cc, laughingstock.
Added fourth colour for background activity, did some minor fixes.
I'm either really creative or really bored.
The evolution of the robot continues, heavier armor has been added to give its wearer a much better protection. The Mark III also includes higher mobility, something that the previous models lacked, and a much larger visor has been added so that the wearer will be more aware of his surroundings.
The Mark III has also an integrated powersource that not only is more efficent, but is much more protected from enemy fire since it is now part of the armor.
I didn't feel like resurrecting the Weapons dump thread while resurrecting myself as well. I thought of this idea when wondering what kind of superweapons the US special forces would take with them into the Zone if they became s.t.a.l.k.e.r.s.
Oh, and it is caseless. The ejection port on the side is just for fixing misfires.
Your back, nice to see you.
What do you guys think so far? I have four different tiles, shown in the image above, a static background, a sun, and a cloud. There will be pine trees or your average looking trees in the background once I finish it. I'm just not sure about how I'll draw them. I tried to stylize the rest of the objects so it wouldn't look like I copied and pasted them from a bunch of other games.
Drew a red robot. May I have some c&c?
In the meantime,I wanted to draw soething simple in a minute,but then I took 10 and draw this
(I love centerline looks) Then I ask 5 buddys and only 2 of them saw the same thing,2 saw diffrent and the fift saw more than just one thing. Then I roatate that picture 90° and they started to see something else again.
I think overall it looks pretty good, and I like the concept and coloring of the character. But the inconsistency of smoothing on the legs, feet, head etc throw me off a bit. Same with how the eye isn't an oval/circle.
Also the gun looks too simple in my opinion.
First time I've made a deagle using a reference.
By the way, do those deagles with the built-in picatinny rail even exist outside Call of Derp?
A crying tear, with another crying tear off of one of the crying tear's tear. How's that for creative?
Lower rail on a deagle looks like crap though, why would someone even do that.
As for laser pointers/flashlights this way is prettier by far:
The desert eagle is kinda ugly period
Jericho all the way mayne
But here's a Jatimatic. It's incredibly hard to draw because of all the different awkward angles the parts are in. In fact this is a major FAIL because the barrel is in the wrong angle. The line between the back and front sights should be the same as the line of the barrel.
Blueprint for a mech
It was a new style for you I completely didn't see it was you!
This is very good that you're changing your style so drastically and moving onto realisem!
I now make my comment: Excellent, keep on the good work!
yep now its good
Lightning Hawk and improved Jatimatic
I'm working on Mark II of the mecha, now with better stance and all that