1. Post #321
    Smilecythe's Avatar
    January 2010
    383 Posts
    Forgot to mention your tileset's texture and palette is pretty horrible as it is now.

    For a grassy/dirty kinda set, here's few reference suggestions:

    http://www.pixeljoint.com/pixelart/27489.htm
    http://www.pixeljoint.com/pixelart/49906.htm
    http://www.pixeljoint.com/pixelart/42860.htm
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  2. Post #322
    [b][highlight][size=+10]STOP LIKING WHAT I DON'T[/size][/highlight][/b]
    Anax's Avatar
    January 2009
    2,024 Posts
    What do you guys think of the character design though? I'm trying to make it simple and attractive.
    I like the little characters, but there is some things that could be improved.

    I have no clue what this technique is called so I'll call it "cleaning up the pixels" it might take a bit more time but I bet it'll make the outcome better.

    You basically just clean up the lines and make sure diagonal lines don't meet.

    Depending on how you want the stylization of the game to come out, you could also make the outline of those little guys be a darker shade of the primary color; like in this pic:

    I noticed the grey tones didn't look good unless I made them slightly red, too. I guess it just makes it more colorful; but it might depend on the style you're going for in the game, I personally think it looks better but it's up to you.
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  3. Post #323
    Smilecythe's Avatar
    January 2010
    383 Posts
    Maybe some other shit on top of that too
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  4. Post #324
    Gold Member
    Nyaa's Avatar
    October 2008
    1,888 Posts
    I like the fat outlines much better.
    They could still be colored.
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  5. Post #325
    Dick Tracy's Avatar
    April 2011
    2,034 Posts


    I read somewhere that it's better to work from the shadows to the brighter parts than it is to color the bright parts first and then add darker parts.
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  6. Post #326
    Gold Member
    wewt!'s Avatar
    July 2008
    12,312 Posts
    Yeah you basicaly work your way up, but the first thing you do is have a base color and then block the shapes out with the darkest shade and maybe some highlights, though that applies to painting so I'm not sure how it'd work in MSPaint
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  7. Post #327
    ForestRaptor's Avatar
    June 2008
    2,761 Posts

    Used only 3 colours. Tried to get it little noire feeling.
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  8. Post #328
    Gold Member
    LaughingStock's Avatar
    August 2010
    8,078 Posts
    Forgot to mention your tileset's texture and palette is pretty horrible as it is now.

    For a grassy/dirty kinda set, here's few reference suggestions:
    http://www.pixeljoint.com/pixelart/49906.htm
    Hahahaha. Yeah. I realize that humongous dirt blocks aren't very attractive. That second picture has almost exactly the sort of scenery I'm going after. I'll try to do the weird scrapey dirt thing.
    I like the little characters, but there is some things that could be improved.

    I have no clue what this technique is called so I'll call it "cleaning up the pixels" it might take a bit more time but I bet it'll make the outcome better.

    You basically just clean up the lines and make sure diagonal lines don't meet.

    Depending on how you want the stylization of the game to come out, you could also make the outline of those little guys be a darker shade of the primary color; like in this pic:

    I noticed the grey tones didn't look good unless I made them slightly red, too. I guess it just makes it more colorful; but it might depend on the style you're going for in the game, I personally think it looks better but it's up to you.
    Yeah. I noticed the chest area was a bit bothersome The denser lines at the beak and other areas were intentional.

    I really like contrast though. I think the reddish-gray tones sort of detracts from how much the sprites pop out at you. But I'll definitely give it a go later.
    Maybe some other shit on top of that too
    That definitely looks nice, but doesn't seem very appropriate for a game about a BAMF bird that kills bears. It would look nice in a dreamy world like in Braid or something though.

    Used only 3 colours. Tried to get it little noire feeling.
    Looks nice, especially the hand, but some things are a bit out of proportion, like the ears. I'm not an expert at anatomy, but I think the neck might be a bit too thick too. The hat should be wider, and maybe you could give him cuffs. Overall it's not bad, but a few more details in the background could help set the mood.
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  9. Post #329
    ForestRaptor's Avatar
    June 2008
    2,761 Posts
    Thanks for some cc, laughingstock.

    Added fourth colour for background activity, did some minor fixes.

    Edited:


    I'm either really creative or really bored.
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  10. Post #330
    Dick Tracy's Avatar
    April 2011
    2,034 Posts
    Yeah you basicaly work your way up, but the first thing you do is have a base color and then block the shapes out with the darkest shade and maybe some highlights, though that applies to painting so I'm not sure how it'd work in MSPaint
    This sounds like a good way to paint



    The evolution of the robot continues, heavier armor has been added to give its wearer a much better protection. The Mark III also includes higher mobility, something that the previous models lacked, and a much larger visor has been added so that the wearer will be more aware of his surroundings.

    The Mark III has also an integrated powersource that not only is more efficent, but is much more protected from enemy fire since it is now part of the armor.
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  11. Post #331
    Gold Member
    LaughingStock's Avatar
    August 2010
    8,078 Posts
    Thanks for some cc, laughingstock.

    Added fourth colour for background activity, did some minor fixes.
    You missed the spot by the trigger.


    I made a new tile block. How does it look?
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  12. Post #332
    Gold Member
    Plutonia's Avatar
    June 2005
    811 Posts
    I didn't feel like resurrecting the Weapons dump thread while resurrecting myself as well. I thought of this idea when wondering what kind of superweapons the US special forces would take with them into the Zone if they became s.t.a.l.k.e.r.s.

    Oh, and it is caseless. The ejection port on the side is just for fixing misfires.
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  13. Post #333
    Gold Member
    Dennab
    August 2009
    2,198 Posts
    Your back, nice to see you.
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  14. Post #334
    Gold Member
    LaughingStock's Avatar
    August 2010
    8,078 Posts

    What do you guys think so far? I have four different tiles, shown in the image above, a static background, a sun, and a cloud. There will be pine trees or your average looking trees in the background once I finish it. I'm just not sure about how I'll draw them. I tried to stylize the rest of the objects so it wouldn't look like I copied and pasted them from a bunch of other games.
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  15. Post #335
    ForestRaptor's Avatar
    June 2008
    2,761 Posts
    I didn't feel like resurrecting the Weapons dump thread while resurrecting myself as well. I thought of this idea when wondering what kind of superweapons the US special forces would take with them into the Zone if they became s.t.a.l.k.e.r.s.

    Oh, and it is caseless. The ejection port on the side is just for fixing misfires.
    Weapons dump thread is p much dead, so I'll post here too.

    Started TMP.
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  16. Post #336
    jason3232's Avatar
    July 2009
    1,666 Posts

    Drew a red robot. May I have some c&c?
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  17. Post #337
    bluray's Avatar
    March 2011
    765 Posts
    Weapons dump thread is p much dead, so I'll post here too.
    dead is my grandpa,you guys only need to wake up that thread,so Im starting drawing a few guns too...

    In the meantime,I wanted to draw soething simple in a minute,but then I took 10 and draw this

    (I love centerline looks) Then I ask 5 buddys and only 2 of them saw the same thing,2 saw diffrent and the fift saw more than just one thing. Then I roatate that picture 90 and they started to see something else again.
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  18. Post #338
    [b][highlight][size=+10]STOP LIKING WHAT I DON'T[/size][/highlight][/b]
    Anax's Avatar
    January 2009
    2,024 Posts

    Drew a red robot. May I have some c&c?
    I was never any good at drawing robots, and it might depend on the style you're going for; but I always thought that robotic things look best when you use the line and curve tools to give it a more smooth look, since they're supposed to be machines and machines use straight lines and such.

    I think overall it looks pretty good, and I like the concept and coloring of the character. But the inconsistency of smoothing on the legs, feet, head etc throw me off a bit. Same with how the eye isn't an oval/circle.

    Also the gun looks too simple in my opinion.
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  19. Post #339
    Gold Member
    Plutonia's Avatar
    June 2005
    811 Posts
    First time I've made a deagle using a reference.

    By the way, do those deagles with the built-in picatinny rail even exist outside Call of Derp?
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  20. Post #340
    ForestRaptor's Avatar
    June 2008
    2,761 Posts
    First time I've made a deagle using a reference.

    By the way, do those deagles with the built-in picatinny rail even exist outside Call of Derp?
    Nice job! Also, I'm pretty sure you can order customs slides/frames for deagle with rails.
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  21. Post #341
    Gold Member
    wewt!'s Avatar
    July 2008
    12,312 Posts
    First time I've made a deagle using a reference.

    By the way, do those deagles with the built-in picatinny rail even exist outside Call of Derp?
    Yeah

    also the 2010 redesign has a picatinny rail
    unless you meant the lower frame, then also yes you can have a gunsmith mount one for you or do it yourself
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  22. Post #342
    Yogkog's Avatar
    October 2010
    2,491 Posts


    A crying tear, with another crying tear off of one of the crying tear's tear. How's that for creative?
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  23. Post #343
    Lizzrd's Avatar
    December 2009
    8,786 Posts
    Lower rail on a deagle looks like crap though, why would someone even do that.

    As for laser pointers/flashlights this way is prettier by far:
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  24. Post #344
    Gold Member
    wewt!'s Avatar
    July 2008
    12,312 Posts
    The desert eagle is kinda ugly period
    Jericho all the way mayne
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  25. Post #345
    Gold Member
    Plutonia's Avatar
    June 2005
    811 Posts
    The desert eagle is kinda ugly period
    Jericho all the way mayne
    Jericho doesn't take chunks off bodies. :D

    But here's a Jatimatic. It's incredibly hard to draw because of all the different awkward angles the parts are in. In fact this is a major FAIL because the barrel is in the wrong angle. The line between the back and front sights should be the same as the line of the barrel.
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  26. Post #346
    Gold Member
    Denmen707's Avatar
    September 2006
    2,136 Posts
    Thanks for some cc, laughingstock.

    Added fourth colour for background activity, did some minor fixes.

    Edited:


    I'm either really creative or really bored.
    I'm pretty sure the fin doesn't work like that.
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  27. Post #347
    Dick Tracy's Avatar
    April 2011
    2,034 Posts


    Blueprint for a mech
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  28. Post #348
    Gold Member
    Dennab
    August 2009
    2,198 Posts


    Blueprint for a mech
    I love it.



    All i have to do now is draw the face and add shading



    bit pointless but it'll be done post-haste.
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  29. Post #349
    Gold Member
    Nyaa's Avatar
    October 2008
    1,888 Posts
    Yeah

    also the 2010 redesign has a picatinny rail
    unless you meant the lower frame, then also yes you can have a gunsmith mount one for you or do it yourself
    And that was a wonderful educational moment from my brother, the gun nerd.
    So proud of you!

    Edited:

    The desert eagle is kinda ugly period
    Jericho all the way mayne
    It is ugly. Cause it's not a shotgun. Most beautiful weapon ever...

    Edited:




    All i have to do now is draw the face and add shading
    Yeah, you know... and learn proper anatomy.
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  30. Post #350
    Gold Member
    Dennab
    August 2009
    2,198 Posts
    Yeah, you know... and learn proper anatomy.
    I'm trying my best, and adding on to that. The drawing was actually an attempt at trying to better myself on terms of anatomy. It may not be amazing, but as much as I try, each time will give me a little bit of experience gradually.
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  31. Post #351
    Xron's Avatar
    January 2010
    1,732 Posts


    Blueprint for a mech
    I like it but with those leg joints it doesn't look like it could walk.


    Drew a red robot. May I have some c&c?


    I did this guy awhile ago, maybe they could be friends?
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  32. Post #352
    Gold Member
    Nyaa's Avatar
    October 2008
    1,888 Posts
    I'm trying my best, and adding on to that. The drawing was actually an attempt at trying to better myself on terms of anatomy. It may not be amazing, but as much as I try, each time will give me a little bit of experience gradually.
    Oh hey it's you!
    It was a new style for you I completely didn't see it was you!
    This is very good that you're changing your style so drastically and moving onto realisem!
    I now make my comment: Excellent, keep on the good work!
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  33. Post #353
    Gold Member
    Dennab
    August 2009
    2,198 Posts
    Oh hey it's you!
    It was a new style for you I completely didn't see it was you!
    This is very good that you're changing your style so drastically and moving onto realisem!
    I now make my comment: Excellent, keep on the good work!
    Thank you so much



    Finished, I hope you guys like it. Also if there's anything you don't like tell me.

    PS: Rety do you think this would look better with the moustache?
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  34. Post #354
    Gold Member
    wewt!'s Avatar
    July 2008
    12,312 Posts


    Blueprint for a mech
    Looks almost like a daishi up front

    actually yeah, if you're looking for mech references check out the mechwarrior series
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  35. Post #355
    SUPER DUPER
    Retyuoligkl's Avatar
    March 2008
    7,428 Posts
    Thank you so much



    Finished, I hope you guys like it. Also if there's anything you don't like tell me.

    PS: Rety do you think this would look better with the moustache?
    picture isnt working for me

    Edited:

    oh now it is
    also go with a full beard this time
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  36. Post #356
    Gold Member
    Dennab
    August 2009
    2,198 Posts
    picture isnt working for me
    How about now?
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  37. Post #357
    SUPER DUPER
    Retyuoligkl's Avatar
    March 2008
    7,428 Posts
    yep now its good
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  38. Post #358
    Dick Tracy's Avatar
    April 2011
    2,034 Posts
    I like it but with those leg joints it doesn't look like it could walk.
    Hmm maybe, I'm not sure how to draw mechs to be honest so any help would be awesome

    Edited:

    Looks almost like a daishi up front

    actually yeah, if you're looking for mech references check out the mechwarrior series
    I googled and yes it almost does, I will check out mechwarrior series and get some good references from there so I can make plausible mech
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  39. Post #359
    Gold Member
    Plutonia's Avatar
    June 2005
    811 Posts
    Lightning Hawk and improved Jatimatic

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  40. Post #360
    Dick Tracy's Avatar
    April 2011
    2,034 Posts


    I'm working on Mark II of the mecha, now with better stance and all that
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