So are werecreatures enemies of base creatures? Would a Werefluffywambler be attacked by regular fluffy wamblers? Can a regular wambler become a wereroc if it should be unlucky enough to be cursed?
That would be hilarious. You're chasing down a horse or something cute, the moon comes up, and it turns into a weredragon on you.
Is there someone who would be willing to help a newbie out? Someone with a lot of patience so I can ask loads of stupid questions.
I'm learning a lot from the video tutorials but sometimes there's something odd and in that case it'd be cool if I could ask someone on steam or something.
Quite liking it so far but I have loads of questions so yeah...
I hope Toady fixes some current bugs present at the moment, like clothes, dungeon master, and beekeeping.
Hnng, in the near future Toady is gonna add randomized Frankenstein-creatures, with different parts sutured together from corpses.
Toady says that all the dwarves in your fort can get the were-curse. So it's possible but unlikely, that your entire fort can become filled with all kinds of were-forms on every full moon with no normal dwarves until the full moon is over
What about dwarves that turn into weredwarves every full moon.
my new fort has been the best one so far.
I feel like I should be scared.
That would be interesting. A merchant caravan enters the friendly dwarf fortress, does it's business, and waits around for a while. Full moon comes up and all the dwarves suddenly turn into werebadgers and tear them apart while the gates still remain sealed.
Can werecreatures transfer the curse to other werecreatures?
Isn't it one of those creatures that don't really exist? Like gryphons and stuff.
Shamelessly stolen from some thread.
Begun to know the game more.. then..
My LNP saves are gone..
Any idea what happened to them?
Before the saves were deleted i noticed swarms of flies in my fort.. is that bad?
How am I doing for a first timer? I'm probably messing things up a bit but here's what I have so far:
The first one is the top layer of my fortress, general sleeping/dining/meeting rooms, mason/carpenter/still workshops, farms, food/stone/gems/furniture/wood/refuse/other stuff stockpiles and a trade depot that's under constuction.
The second contains jeweler/craftsdwarf workshops and a finished goods stockpile.
Sorry if I'm clogging up the thread with boring newbie stuff but I don't really have anyone to show or ask questions to. :ohdear:
It's better than most of my fortresses. I'd think you might need a few more fortifications seeing as everything is so close to the entrance, make some walls around it and get a front door, maybe a few dwarven atom smashers too.