1. Post #201
    Gold Member
    Zezibesh's Avatar
    May 2008
    19,007 Posts
    Atom smashers are cheating, you cheater
    Let him just make a drawbridge that he can call up if invaders or an ambush comes, and then shoot at them with crossbows or something
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  2. Post #202
    Gold Member
    johnlukeg's Avatar
    September 2007
    2,283 Posts
    I can't wait for the "evil things" update. I'd want to have an adventurer with a steel spear in his right hand and a silver dagger in his left, for killing were-beasts and such. Sure, a shield is vastly superior but there's definitely something satisfying about dual wielding in this game. If the main weapon gets stuck you could use the one in the off hand instead of trying to recover, and you can throw the secondary weapon and use your free hand for grabbing the enemy's weapon or gouging their eyes.
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  3. Post #203
    ghiacciato's Avatar
    April 2011
    406 Posts
    How am I doing for a first timer? I'm probably messing things up a bit but here's what I have so far:



    The first one is the top layer of my fortress, general sleeping/dining/meeting rooms, mason/carpenter/still workshops, farms, food/stone/gems/furniture/wood/refuse/other stuff stockpiles and a trade depot that's under constuction.

    The second contains jeweler/craftsdwarf workshops and a finished goods stockpile.

    Sorry if I'm clogging up the thread with boring newbie stuff but I don't really have anyone to show or ask questions to. :ohdear:
    Well, don't fret showing or asking here! :unsmith:

    I like the layout idea of having corridors around the rooms, but like the others said, you may wanna think about some defenses. So far it's pretty open, so traps/bridges/giant lava moats are a must. For now, just make sure a single goblin ambush can't screw up your whole fortress.
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  4. Post #204
    Gold Member
    Mr. N's Avatar
    July 2010
    2,758 Posts
    Actually, are eyes removable or are they fixed in place?
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  5. Post #205
    Gold Member
    DuncanFrost's Avatar
    August 2007
    13,888 Posts
    Actually, are eyes removable or are they fixed in place?
    I don't think you can remove them if that's what you mean. (i'd totally kill dudes by throwing Cyclops' eyes at them otherwise)
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  6. Post #206
    Cheese7's Avatar
    October 2009
    393 Posts
    Could I be added to the list? Thanks.

    Came back to DF after a while of not playing. I keep forgetting stuff like refuse stockpiles, nearly gassed my entire fortress out.
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  7. Post #207
    Gold Member
    Mr. N's Avatar
    July 2010
    2,758 Posts
    I don't think you can remove them if that's what you mean. (i'd totally kill dudes by throwing Cyclops' eyes at them otherwise)
    That sounds brilliant. But I think that sufficient force to the head/back of the head can pop someone's eyes out, still hanging out. It would kinda work like spilling guts and making them pop out.
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  8. Post #208
    Gold Member
    GrizzlyBear's Avatar
    July 2010
    1,402 Posts
    How many Z levels does it take before my Dwarves hit a completely dangerous area? Am just digging down and down building rooms and have not met anything yet.. apart from a cave bear that died of hunger as soon as it appeared.
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  9. Post #209
    ghiacciato's Avatar
    April 2011
    406 Posts
    How many Z levels does it take before my Dwarves hit a completely dangerous area? Am just digging down and down building rooms and have not met anything yet.. apart from a cave bear that died of hunger as soon as it appeared.
    Caves can be quite dangerous, the deeper you go and explore them. I believe there are 3 cave layers, each with more harmful dangers, and then of course there's the hidden fun stuff and the curious underground structures...
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  10. Post #210
    coilgunner's Avatar
    December 2007
    503 Posts
    That sounds brilliant. But I think that sufficient force to the head/back of the head can pop someone's eyes out, still hanging out. It would kinda work like spilling guts and making them pop out.
    You strike the Law Giver in the back of the head with your *Gold Hammer*.
    His eye pops out!

    "Pinch Eyeball"
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  11. Post #211
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    Well, don't fret showing or asking here! :unsmith:

    I like the layout idea of having corridors around the rooms, but like the others said, you may wanna think about some defenses. So far it's pretty open, so traps/bridges/giant lava moats are a must. For now, just make sure a single goblin ambush can't screw up your whole fortress.
    I don't even know how to do any of those things yet, I'm just following along with captnduck's video tutorials, which are helping me a lot. :keke:
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  12. Post #212
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,575 Posts
    Are there any tilesets for the latest version?
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  13. Post #213
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    Do I need to take any special care of the dogs and cats I took with me or do they just eat and drink themselves?

    Also will a dwarf with a strange mood get happier after a while when I fixed a few things that made him unhappy?
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  14. Post #214
    tonks erryday
    Orkel's Avatar
    January 2005
    25,958 Posts
    Are there any tilesets for the latest version?
    Ironhand's.
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  15. Post #215
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    Oh god the dwarf went insane and was struck by melancholy... should I be worried? :ohdear:
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  16. Post #216
    Gold Member
    GrizzlyBear's Avatar
    July 2010
    1,402 Posts
    Orkel could you add me if am not already?
    Am beginning to love this..
    Too bad my people are beginning to starve due to refusing my lovely plump helmets. :saddowns:
    Shit.. now am worried. A dwarf just ate a rat does this mean he is officially dying?
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  17. Post #217
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,575 Posts
    And http://dffd.wimbli.com/file.php?id=2511 is corrupted, damnit.

    Now to read a tutorial and somehow match it with the tileset
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  18. Post #218
    AngryToad's Avatar
    September 2007
    688 Posts
    Oh god the dwarf went insane and was struck by melancholy... should I be worried? :ohdear:
    Pretty much, they'll mope around until they die from dehydration.

    It won't really be much of an issue unless the dorf in question had a lot of friends, or you don't have many dwarves to begin with.
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  19. Post #219
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    Been making progress, made personal bedrooms for every dwarf, put 4 guys in the military in case something happens (none of my dwarves had any relevant skills whatsoever so that kinda sucked), merchant came along so I could order some different kinds of drinks, one of the main complaints in my fortress apparently, the depressed dwarf died so I put him on the refuse pile... what?

    This is loads of fun.
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  20. Post #220
    Dbuhos's Avatar
    January 2010
    2,269 Posts
    *****|
    >####:|
    *****|

    * - Deep hole with spikes on bottom
    >- Ballista
    #-Drawbridge
    :- Ground
    |- Moat

    Ultimate defence against invaders. Come at me bros.
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  21. Post #221
    Gold Member
    eatdembeanz's Avatar
    July 2009
    10,779 Posts
    Been making progress, made personal bedrooms for every dwarf, put 4 guys in the military in case something happens (none of my dwarves had any relevant skills whatsoever so that kinda sucked), merchant came along so I could order some different kinds of drinks, one of the main complaints in my fortress apparently, the depressed dwarf died so I put him on the refuse pile... what?

    This is loads of fun.
    4 military dwarves when pretty much just starting out is a gross misuse of units. You're better off just having one dwarf with a bow and maybe train your other workers in combat skills. Except miners. If a skilled miner gets in combat, it's most likely the enemy will die horribly or will suffer grievous injuries.

    Also, engrave a stone slab with that dead dwarf's name this very instant. You don't want a ghost on your hands at this point.
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  22. Post #222
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    Also, engrave a stone slab with that dead dwarf's name this very instant. You don't want a ghost on your hands at this point.
    When I made the engraved stone slab will it automatically place itself or do I need to build it somewhere?
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  23. Post #223
    mars7a's Avatar
    July 2009
    2,579 Posts
    My soldiers never train. Do they need a barracks for that? Do they need training weapons? Military is so confusing. :(
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  24. Post #224
    tonks erryday
    Orkel's Avatar
    January 2005
    25,958 Posts
    Devlog
    Toady One I started the vampire process by adding ingestion syndromes. These'll be used to give the option to make drinking a vampire's blood a way to pass along the curse, but since it looks at item materials and contaminants and so on, when we get to poisoned apples/alchemy/etc./etc. that'll work without any additional fiddling. It should also simplify some modding workarounds (any added food material or liquid material can be given ingestion syndromes). I'm also working through various additional basic tags that the vampires'll need (for instance, having pieces of the syndrome shut down in sunlight, like the ability to transform, or making sunlight activate pieces of the syndrome, like burning to death, depending on the random choices it makes). Once the basic tags are done, it'll be on to their world gen behavior. Some of the styles of vampire will be able to pass for being alive, even maintaining their old positions for different lengths of time, and some of them won't be able to at all.
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  25. Post #225
    Gold Member
    HALP Cat's Avatar
    January 2007
    3,397 Posts
    Vampires shouldn't have any blood, though.
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  26. Post #226
    ghiacciato's Avatar
    April 2011
    406 Posts
    When I made the engraved stone slab will it automatically place itself or do I need to build it somewhere?
    You have to select "Engrave stone slab" either at a mason's or a craftdwarf's workshop, I'm not sure about that. Either way, you do that, then select the dwarf you want to make the slab about, and when that's done, you have to build it like any other furniture item.

    EDIT: Since when do constructed walls deconstruct during a cave-in? Is there any other possibility to make a cave-in happening where there is no stone to fall down anymore?
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  27. Post #227
    Gold Member
    RayvenQ's Avatar
    December 2004
    9,575 Posts
    I wish there could be more than 7 dwarfs in a starting part, hell just bumping the number up to 10 would help greatly.
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  28. Post #228
    Gold Member
    eatdembeanz's Avatar
    July 2009
    10,779 Posts
    I wish there could be more than 7 dwarfs in a starting part, hell just bumping the number up to 10 would help greatly.
    But... but Snow White. 7 is lucky, too, and dorfs need all the luck they can get in this unbelievably Fun world.
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  29. Post #229
    Antary's Avatar
    August 2010
    2,073 Posts
    But... but Snow White. 7 is lucky, too, and dorfs need all the luck they can get in this unbelievably Fun world.
    13 is a lucky number too
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  30. Post #230
    Gold Member
    Silly Sil's Avatar
    March 2006
    5,105 Posts
    Okay... what the fuck... is that?

    It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:
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  31. Post #231
    Pokey McFork's Avatar
    September 2009
    996 Posts
    Okay... what the fuck... is that?
    *image*
    It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:
       that is a demonic fortress, it's full of undead and one masterwork adamantine weapon (normally a sword).

    Protip: forbid and wall in the weapon unless you want tons of Fun. 
      
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  32. Post #232
    tonks erryday
    Orkel's Avatar
    January 2005
    25,958 Posts
    Devlog
    Still doing tags. It takes a little longer since there's an interaction on a creature that activates a syndrome which activates another interaction on a body material that activates a syndrome, and that sort of thing in a few different permutations, but I think the moving parts are working now. It was easier with the werewolf since it had its own creature definition, but I have attribute modification and material force multipliers working as syndromes now, in addition to the strange ingestion stuff. I still have to do a few of the tags I mentioned from last time, but I think I'm going to move forward to vampire world gen actions tonight, since I won't be able to test the tags in their proper environment until I have the vampires running around anyway.
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  33. Post #233
    Simples's Avatar
    December 2009
    3,353 Posts
    Watching captnducks 2 1/2 hour (!) tutorial on DF. Hopefully I'll be prepared!
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  34. Post #234
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    I like this Stonesense thing.

    Makes everything look so pretty. :keke:
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  35. Post #235
    Simples's Avatar
    December 2009
    3,353 Posts
    Howcome in Dwarf Therapist, instead of last names it's just unknownunknown?
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  36. Post #236
    troglydyte's Avatar
    October 2008
    676 Posts
    I like this Stonesense thing.



    Makes everything look so pretty. :keke:
    ohmygod where did you get that

    Edited:

    is it a texture pack or what?

    Edited:

    Okay... what the fuck... is that?

    It's 40 layers high or something like that... I haven't explored that cave yet, it's very deep, but now I'm not sure if I want to explore it at all :gonk:
    and what is that?
    (sorry, I don't check the thread often.)
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  37. Post #237
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    ohmygod where did you get that
    It came with this: http://www.bay12forums.com/smf/index.php?topic=59026.0
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  38. Post #238
    Gold Member
    Mr. N's Avatar
    July 2010
    2,758 Posts
    ohmygod where did you get that

    Edited:

    is it a texture pack or what?

    Edited:



    and what is that?
    (sorry, I don't check the thread often.)
    Stonesense is a visualizer, not a mod of the game or anything.

    The big structure is a demonic fortress. At the bottom of it there is a butterknife made of cotton candy that, once taken, re-opens the circus were hordes of clowns rise up and spread !!FUN!! to all your happy little dwarves.
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  39. Post #239
    Ask me about my everything fetish.
    Demoness's Avatar
    August 2006
    3,542 Posts
    So that Dwarf Therapist program is pretty handy, saves loads of time.

    Is there anything like that but for supplies? So you can easily see how much stuff you have?
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  40. Post #240
    Gold Member
    Tampong's Avatar
    October 2005
    2,114 Posts
    So that Dwarf Therapist program is pretty handy, saves loads of time.

    Is there anything like that but for supplies? So you can easily see how much stuff you have?
    I think the "Stock" screen works fine, are you having issues navigating it or ar you just lazy?
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