1. Post #641
    GrabbinPills's Avatar
    January 2011
    1,511 Posts
    i've always wanted to create an entire colony of inbred dwarfs and send fifty of them unarmed against a megabeast.
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  2. Post #642
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    Can inbreeding even happen?
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  3. Post #643
    Gold Member
    johnlukeg's Avatar
    September 2007
    2,283 Posts
    I'm thinking just as the two dwarves get used to living in solitude below the surface, a horde of 30 migrants will show up and start begging for food and shelter.
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  4. Post #644
    Pokey McFork's Avatar
    September 2009
    992 Posts
    Can inbreeding even happen?
    probably not, considering they re-produce via spores.
    also, 'breeding' on the wiki redirects to the meat industry.
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  5. Post #645
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    Can inbreeding even happen?
    That would be so awesome.

    Edited:

    I'm thinking just as the two dwarves get used to living in solitude below the surface, a horde of 30 migrants will show up and start begging for food and shelter.
    Won't he get the "no one even thought about going to that death trap lol" instead of the regular "some migrants have arrived"?
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  6. Post #646
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Can inbreeding even happen?
    I think it can, but they have a standard for the closest they can be. I'm not sure, but I think that in a last two dwarves scenario like this one, they'll have children, but the children will refuse to with anyone except migrants.
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  7. Post #647
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    they'll have children, but the children will refuse to with anyone except migrants.
    i accidentally with migrants
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  8. Post #648
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    Ahahaha.
    Just checked the unit list and saw "Drake" in green writing.
    Cue me thinking "oh shit oh shit that sounds really dangerous, like some sort of mini dragon or snake or something".

    Turns out it's just a duck :v
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  9. Post #649
    Gold Member
    acds's Avatar
    October 2008
    14,886 Posts
    Fuck immigrants. I'm struggling to feed my initial 7 dwarfves (no farms and they'll still take a while, fuckers won't fish nor hunt and plants aren't enough) and I get swarmed by 15+ immigrants, going to 40 dwarves in a few minutes.
    I wish there was a toggle to make dwarves bigoted and prejudiced so that when immigrants arrive they form a mob chanting "Dey tuk our JURBS!" and lynch those immigrants (even better if they use whatever items they find like throwing chairs and stuff).
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  10. Post #650
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    I'd just drown immigrants if there wouldn't be so many fucking ghosts.

    those bastards don't deserve remembrance on my land.

    Edited:



    So I just feed them plump helmets, irrigation
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  11. Post #651
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    Fuck immigrants. I'm struggling to feed my initial 7 dwarfves (no farms and they'll still take a while, fuckers won't fish nor hunt and plants aren't enough) and I get swarmed by 15+ immigrants, going to 40 dwarves in a few minutes.
    I wish there was a toggle to make dwarves bigoted and prejudiced so that when immigrants arrive they form a mob chanting "Dey tuk our JURBS!" and lynch those immigrants (even better if they use whatever items they find like throwing chairs and stuff).
    Well, you could always add them to a burrow that forces them to do something that would kill them.
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  12. Post #652
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    I try to order my immigrants in tiers, the initial seven being the Tier 0, the first immigrant wave - Tier 1 and so on. That way I can quickly choose which dwarves to assign to pointless labour, which to reward, which to kill off.
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  13. Post #653
    Gold Member
    Juggz's Avatar
    June 2006
    465 Posts
    I try to order my immigrants in tiers, the initial seven being the Tier 0, the first immigrant wave - Tier 1 and so on. That way I can quickly choose which dwarves to assign to pointless labour, which to reward, which to kill off.
    All after the original 7 get put into the army or basic labour, Unless i really need something like a smith.
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  14. Post #654
    Pokey McFork's Avatar
    September 2009
    992 Posts
    I normally kill all of them after the first wave or assign them to the militia if I have enough food/drink for them. unless I need more of a particular kind of worker.
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  15. Post #655
    Gold Member
    HALP Cat's Avatar
    January 2007
    3,395 Posts
    Can inbreeding even happen?
    No.
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  16. Post #656
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    I normally kill all of them after the first wave or assign them to the militia if I have enough food/drink for them. unless I need more of a particular kind of worker.
    I always hoard food and have at least 500 food surplus, just in case, in a bunker burrow filled with doors that I use to eventually isolate a roaming beast while keeping my population intact.

    I'm a very kind ruler.

    Until an elven caravan comes in.
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  17. Post #657
    Canuhearmenow's Avatar
    June 2011
    1,470 Posts
    A happy fortress is a productive fortress, luckily the things that tend to increase wealth also make Dwarves happy.

    Personally it feels like a waste of time to kill Dwarves when you can easily just give the useless ones jobs that require massive amounts of labor (building constructions, smoothing stone, furnaces.)
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  18. Post #658
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    Yeah, that's the sweet part of having a ton of immigrants. If I need a huge section smoothed, toss 20 dwarfs at it and it's done in no time. And it took around 2 minutes for them to put this wall up;

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  19. Post #659
    Canuhearmenow's Avatar
    June 2011
    1,470 Posts
    Seriously, when I find a Dwarf with no purpose when I have a migrant wave I give them Masonry/Smoothing/Metalcrafting/Furnace Operation.

    That way they can smooth, smelt and put up both metallic and rock based constructions.
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  20. Post #660
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours.

    lolocd
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  21. Post #661
    Gold Member
    acds's Avatar
    October 2008
    14,886 Posts
    For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours.

    lolocd
    You wouldn't like my fortresses. They are never symmetrical at all (I try to make them symmetric, but since I can't dig it all out at the start, I usually lose all symmetry later on and they become a garbled mess).
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  22. Post #662
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    You wouldn't like my fortresses. They are never symmetrical at all (I try to make them symmetric, but since I can't dig it all out at the start, I usually lose all symmetry later on and they become a garbled mess).
    Same here. I've given up on trying to make nice-looking bedroom arrangements.

    Edited:

    my tame animals keep starving to death even though there is food, wtf.

    Edited:

    SINCE WHEN DID I HAVE TO MAKE A PASTURE OR SOME SHIT FUCK
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  23. Post #663
    Gold Member
    Adbor's Avatar
    March 2007
    1,928 Posts
    Same here. I've given up on trying to make nice-looking bedroom arrangements.

    Edited:

    my tame animals keep starving to death even though there is food, wtf.

    Edited:

    SINCE WHEN DID I HAVE TO MAKE A PASTURE OR SOME SHIT FUCK
    The only pedantic thing I do in my fortresses is squares everywhere and moderately thick main corridors.
    And perfect symmetry in things like statue gardens, mass tombs etc. So we're probably pretty alike.
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  24. Post #664
    Pokey McFork's Avatar
    September 2009
    992 Posts
    I never really plan beyond a room at a time, so my fort normally ends up sprawled over about 3 or 4 z-levels in their entirety.

    In other words, asymmetrical as fuck.
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  25. Post #665
    Gold Member
    SteelReal's Avatar
    May 2009
    1,429 Posts
    Has anyone else grow to like DF's interface. It all seems really intuitive to me now and I can place constructs and designations with ease. And I don't think any other system could allow that. It's kind of like using Blender, for anyone who's used it.

    Edit: Also, it's increased my typing accuracy a ton.
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  26. Post #666
    Gold Member
    Dennab
    February 2008
    3,456 Posts
    I have been having cravings of DF lately. What has happened since around Feb.?
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  27. Post #667
    tonks erryday
    Orkel's Avatar
    January 2005
    25,451 Posts
    Devlog


    Here is a preliminary market. I need to fiddle with it a bit and get a few more goods in (note the merchants standing by empty bins at the bottom). It would also be nice if they didn't have a dusting of prickle berries on the top of each fruit stand so that it wouldn't be uniformly green like that (that market there actually has strawberries, fisher berries, rat weed...). In any case, now it'll be two more days of animals!
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  28. Post #668
    Gold Member
    Sector 7's Avatar
    May 2005
    3,138 Posts
    Has anyone else grow to like DF's interface. It all seems really intuitive to me now and I can place constructs and designations with ease. And I don't think any other system could allow that. It's kind of like using Blender, for anyone who's used it.
    I've been playing Dwarf Fortress on and off for a few years now and I can confidently say that DF's interface is easily the worst game interface in the world. It also got significantly more awful with the military overhaul.

    Compare DF to Evil Genius, a very similar game, and you'll begin to see just how absolutely shitty DF's interface is.
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  29. Post #669
    Gold Member
    SteelReal's Avatar
    May 2009
    1,429 Posts
    I've been playing Dwarf Fortress on and off for a few years now and I can confidently say that DF's interface is easily the worst game interface in the world. It also got significantly more awful with the military overhaul.

    Compare DF to Evil Genius, a very similar game, and you'll begin to see just how absolutely shitty DF's interface is.
    I dunno, when you play for awhile you start to see patterns within all the menus and it usually makes sense in it's own quirky way.

    Devlog

    This next release is going to be sick.
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  30. Post #670
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    For some reason I really hate the wall designs like yours, Parakon, I always build mine in a perfectly precise fashion, where everything's symmetrical, square, and has matching colours.

    lolocd
    I didn't put a whole lot of effort into the design of the wall. As acds said, I start out with symmetry, but it just gets progressively difficult to do it when you're trying to deal with troubles brewing. Then I just stop giving a fuck about the design of most insignificant things.

    Mismatched colors bug me though.
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  31. Post #671
    Gold Member
    acds's Avatar
    October 2008
    14,886 Posts
    I've lost this fortress twice now, first time I got swarmed by immigrants before my farms got the chance to be up and running. Second time I was at 17 dwarves and fucking Goblins sieged me (as you can imagine it did not go well). Now I'm on my third attempt, hopefully this will go better.
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  32. Post #672
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    So pissed off.
    Got a nice embark place, magma, brook, plenty of obsidian, gold, tetrahedrite, hell, even marble for flux.

    No iron ore.
    No tin ore.

    Fuck this.
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  33. Post #673
    Canuhearmenow's Avatar
    June 2011
    1,470 Posts
    So pissed off.
    Got a nice embark place, magma, brook, plenty of obsidian, gold, tetrahedrite, hell, even marble for flux.

    No iron ore.
    No tin ore.

    Fuck this.
    Magnetite and Limonite is understandable, but not even Hematite? That's odd.
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  34. Post #674
    Antary's Avatar
    August 2010
    2,071 Posts
    I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?
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  35. Post #675
    Canuhearmenow's Avatar
    June 2011
    1,470 Posts
    I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?
    For max reveal I'd recommend 1 tile wide tunnels spaced 5 tiles apart. While you will still have undiscovered space between the tunnels, metal veins/clusters tend to spread out on both the x and y axis, so odds are you'll find a vein.
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  36. Post #676
    Cheese7's Avatar
    October 2009
    393 Posts
    I still cant find any useful materials on my fortress. How wide do I have to dig a z-level to stumble upon it?
    You can use dfhacks to reveal the map temporarily to find some, but that's quite cheaty.
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  37. Post #677
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    Magnetite and Limonite is understandable, but not even Hematite? That's odd.
    I even used dfhack reavealer and prospector.
    nothing at all. :(
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  38. Post #678
    tonks erryday
    Orkel's Avatar
    January 2005
    25,451 Posts
    You guys missing metals should increase their frequency in the world gen.
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  39. Post #679
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    You guys missing metals should increase their frequency in the world gen.
    I'm using the advanced perameters to make sure I have shitloads of volcanoes, where's the metal frequency option there?

    Edited:

    Fuuuuuuck I did it wrong, no wonder there was no iron ore.

    I put the number UP. It says "Lower number = more minerals".
    Set it to like 500/100000
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  40. Post #680
    I fucked up my world gen at one point somehow. Every terrain generated was a barren, frozen wasteland littered with mountains, endless icecaps, and old abandoned settlements where it snowed all the time.

    So I had to reinstall.
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