Yes, the an-94 animations aren't too far off from fitting the cs:s ak-47.
Edited:
Worst. Pageking. Ever.
Yes, the an-94 animations aren't too far off from fitting the cs:s ak-47.
Edited:
Worst. Pageking. Ever.
I've seen worse. Anyway, are you just wanting the sounds?
Yup.
I'll whip something up and send it to you.
Edited:
http://www.mediafire.com/?rr4bbasiq2ae7l9
I'm 100% pretty sure they're all labeled correctly in the archive. Let me know if there's anything else I left out, or you need.
I have this problem, any ideas?
http://img651.imageshack.us/img651/2157/sinttuloqf.png (no textured)
Are sure you downloaded the texture files? If yes, check the .vmt files if the paths written are correct
The problem is not the textures. The bug is in the hands
There's no bug. If there were no texture it would have pink and black checkerboards, like the person. There's nothing wrong with the hands except for the texture might be a bit dark.
I think that's what he's saying. It looks like a custom texture for the gloves was there, but it's showing up black now for some reason.
@Morell. Does it do this on non custom maps? Which gloves are you using, do you have the link for them?
edit. Wait, duh lol. I just now noticed the player models hands are all screwed up. Got confused and thought you meant your first person hands. I have no idea how to fix that, I've never rigged a player model before. Sorry.
Oh, I thought he meant FP hands.
Edited:
Nevermind about my previous post. It seems to be a bone problem with that specific custom model.
He is referring to the player model's hands me thinkz.
Your player model is ingame and looks fine, so it's probably something wrong with the bones animation. Check in HLMV if the animations behaves the same way, if it does, i'd check which bone is at the wrong place and import the reference in 3dsmax to see if it is rigged properly. If it is, open the SMD from one of the glitchy animation and see if the bones are at the right place.
If everything above looks fine then I don't know what else I'd do![]()
Also. Pulse rifle release here:
http://www.gamebanana.com/skins/112794
In hlmv looks good ...
My QC is this: http://pastebin.com/a4HQjzz3
Either that player "thing" is compiled rong or yor css isnt updated
I dunno shit 'bout play3r m0d3lz (going w/ green chimneymans & cts w/ errored tex...fyi)
Yeah, I just realized.
I wish there was a rating called "incomprehensible".
Edited:
:D
Would you mind porting the AUG (A3 if it matters) and SOCOM sounds? And why do you keep disagreeing Kami7ek?
Also does anyone know the order the animations have to go in for every cs:s weapon? Lately the decompiler hasn't been giving me any qcs and the only slots I can find public animation sets for are the AK and m4.
umm can i ask where i can get the w model for mp5k??? im mean the link.. Im new here so i dont know where to go :))))
Nope. It was never released anyways.
As pooch said, it's never been released, and we pretty much all gave up on MW2. This has now just become a general modding thread, where we post WIPs and shit.
Yeah, I guess.
awww... thanks anyway.. Im collecting mw2 stuff for my css because they're the best available skin for me.. lol
Edited:
that's sad but thanks to all you guys for creating those skin... :D
Would someone be able to give me a proper hand in compiling this? I can't get the fire animation to look nice.
we make this for cs 1.6 long time ago =))
Make what?
Really it looks like it's more that the gun is firing too fast and cutting off the animations than it is that the anims are jerky. Maybe speed up the recovery or reduce the kickback. Also why lua in the attachments? It's not hard to do that in the qc.
Also AVA firing animations are just plain weird, theres a good 3-4 frames in the pistol animations just for the hammer going up and about 9/10ths of the firing animations (which are about 90 frames total) are just the gun being brought back into the idle position. Oh and thanks for the AN-94 sounds.
LUA allows me to use more customized attachments than I'd have to use in the QC. Custom particles and stuff like that. Anyway, I got a decent looking gun produced, so it should only be a matter of time before I can start cranking things out.
Also, AVA's got a ridiculously high frame count for the fire animations to make it easier to manipulate them in game. It's fairly easy to fix by changing the FPS playback. And no problem about the sounds.
Idle seems a bit fast, along with the fire animation.
Not with Battlefield Play 4 Free, though. You only need to find the .zip folder (sound_client) and find where the weapon sound effects are located. Then all you would need to do next is edit the firing and reload sounds so they are individual instead of mixed together as one.
Both've been since fixed.
AVA skin for Cs
*Looks at the name of the thread*
Yea CS1.6 is really what we need here..
Very nice.
Edited:
That's play4free though. For other games that we might port sounds from *coughBF3cough* we might need a bit more than that.
Sorry to ask Marlwolf but what utility exactly do you use to extract those sounds from the upks?
I have the firing sounds of the following weapons:
870MCS
AKS-74U/AK-74M
M9
M16A3
MK11
SMAW
and the rocket hitting the ground debris sound.
Get out already, he'll not help you freakin stealer
-snip so I don't get banned for replying to a troll-
Same, if you gonna steal on toybox, fine, but get out of here
Let's keep these arguments separate alright? If you're gonna make wild accusations of me stealing on toybox, keep them on toybox. That's all I'm asking.
You ain't boss of anyone here son, you asked for help, marlwolf helped and you backstabbed him by releasing something without even asking him, even more funny, something he's actually doing and you make a cheap copy of his work.. now enjoy he'll not help you anymore