1. Post #1561
    GmodCrayon's Avatar
    February 2011
    38 Posts

    Game Zombie is awesome.
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  2. Post #1562
    NuvaWii's Avatar
    December 2009
    63 Posts

    Game Zombie is awesome.
    Win.

  3. Post #1563
    BrainsCollector's Avatar
    March 2011
    142 Posts
    Hey man, can you get the rocket launchers' sounds too or if u do not want u can just do the rpg-7v2 only...
    thanks dawg
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  4. Post #1564
    GmodCrayon's Avatar
    February 2011
    38 Posts
    nononononononono

    this thread cant die D:

    it was always awesome and full of great content, what the hell happend D:
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  5. Post #1565
    Greer's Avatar
    April 2007
    73 Posts
    I'm working on a CS:S pack in entirety.Ain't got time to post stuff really, not until I get some retextures done for the new arms model.
    Actually,meh.It's good to post stuff!In links however.

    http://cloud-2.steampowered.com/ugc/...C0CAA8E06D0CB/

    http://cloud.steampowered.com/ugc/57...0AD013C640B2E/
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  6. Post #1566
    NuvaWii's Avatar
    December 2009
    63 Posts
    nononononononono

    this thread cant die D:

    it was always awesome and full of great content, what the hell happend D:
    Agreed, this thread needs a revival post..
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  7. Post #1567
    Max(R)'s Avatar
    May 2010
    88 Posts
    Got bored. Made a preview.
    Thanks for watching.
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  8. Post #1568
    S7relok's Avatar
    January 2011
    59 Posts


    I Was Extremely Bored This Afternoon so I decided to Make these for Greer's Sh*t :3

    Will Get a Release when i finish the other 2 (An-94 Abakan & Mp7)

    Can you link me the SV-98 World Model?

  9. Post #1569
    MSV Majesty's Avatar
    March 2012
    33 Posts
    fuck you bitch ur a dick, i can do anything i want faggot, i can learn english what ever i want, stfu go eat shit
    another usa fag, not saying usa sucks, they are awesome, but some of em are faggots pooch is awesome
    alright first of all FUCK YOU MOTHER FUCKER

    Edited:


    'Cry Of Fear' Glock.
    if you love me you will give me a link for this swep
    i dont know how to port stuff like this
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  10. Post #1570
    sentrygunman's Avatar
    September 2008
    796 Posts
    fast have some content
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  11. Post #1571
    Trek's Avatar
    March 2010
    2,470 Posts
    fast have some content
    What have you done...
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  12. Post #1572
    Heydshaut's Avatar
    June 2010
    596 Posts
    fast have some content
    Replace the stock with M4 buttstock and it's all good.
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  13. Post #1573
    sentrygunman's Avatar
    September 2008
    796 Posts
    have moar content

    Edited:

    Replace the stock with M4 buttstock and it's all good.
    charrenge accepted

    Edited:

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  14. Post #1574
    Kami7ek's Avatar
    January 2011
    311 Posts
    charrenge accepted

    image
    Oh for goodness sake...stupid modernizing old WWII gun is stupid. Classics look best without any useless railz & stockz...too much MW dude.
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  15. Post #1575
    Koedix's Avatar
    February 2010
    298 Posts
    have moar content

    Edited:



    charrenge accepted

    Edited:


    Those are the greatest things I've ever seen. Completely bizarre.

    Yes. I'm back. But only for good content.
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  16. Post #1576
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,821 Posts
    Oh for goodness sake...stupid modernizing old WWII gun is stupid. Classics look best without any useless railz & stockz...too much MW dude.
    I think the absurdity of sticking a rail on a gun like that was his intention, mate
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  17. Post #1577
    GmodCrayon's Avatar
    February 2011
    38 Posts
    RELEASE!

    Cry of Fear P345 on CS:S rig.

    Features:
    CS:S rig
    Awesome animations
    World models (Not sure if they work, I did them in hurry)
    Illuminating dots on the sights
    idkwhattowriteherederp

    Credits:

    Model, UVs, Animations - Sporkeh
    Textures - Acid Snake
    Sounds - Unknown artist
    Game Zombie - Re-rig, animation edits
    Red Crayon - Compile

    Download link: https://dl.dropbox.com/u/38358596/Re...20-%20P345.zip

    P.S.: If the sounds sound like default ones, it's because I fucked up something and don't know what.
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  18. Post #1578
    Supah_Sonic's Avatar
    January 2010
    123 Posts

    This thread doesn't deserve to die. Not yet.
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  19. Post #1579
    Naeem's Avatar
    December 2007
    39 Posts
    The animations for the P345 don't work properly in Multiplayer, can anyone please fix them?

  20. Post #1580
    Gold Member
    Game Zombie's Avatar
    December 2009
    2,166 Posts
    The animations for the P345 don't work properly in Multiplayer, can anyone please fix them?
    What did I fuck up exactly?

  21. Post #1581
    Greer's Avatar
    April 2007
    73 Posts
    Probability is wrong animation order.I'd need to check that to clarify.

  22. Post #1582

    October 2011
    15 Posts
    in which format these models are????
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  23. Post #1583
    SFC3's Avatar
    July 2009
    2,629 Posts
    in which format these models are????
    what?
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  24. Post #1584
    Daxent's Avatar
    October 2010
    78 Posts
    have moar content
    that's cool, though i'm pretty sure /k/ would have your head on a spike by now
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  25. Post #1585
    NuvaWii's Avatar
    December 2009
    63 Posts
    Bump, sorry.

    Hey Greer, could you maybe put your AN-94 on these animations? I think doing that may look cool, as I've always dreamt of an AN-94 compiled on those animations.
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  26. Post #1586
    Greer's Avatar
    April 2007
    73 Posts
    Bump, sorry.

    Hey Greer, could you maybe put your AN-94 on these animations? I think doing that may look cool, as I've always dreamt of an AN-94 compiled on those animations.
    Sorry for a late reply but I dont think it'd work well.I need the SMD's as my decompiler fucks up one animation or the other.That and AN94 may just not fit the animation entirely I'm afraid.

  27. Post #1587
    Katra804's Avatar
    September 2011
    2,258 Posts
    Bump, sorry.

    Hey Greer, could you maybe put your AN-94 on these animations? I think doing that may look cool, as I've always dreamt of an AN-94 compiled on those animations.
    I've actually been planning to do that after my current project is released. My only problem is that I can't find an AN-94 model that actually looks decent or doesn't look outdated.

  28. Post #1588
    Greer's Avatar
    April 2007
    73 Posts
    I've actually been planning to do that after my current project is released. My only problem is that I can't find an AN-94 model that actually looks decent or doesn't look outdated.
    Battlefield Play4Free model is good.STALKER one could work aswell.

  29. Post #1589
    Katra804's Avatar
    September 2011
    2,258 Posts
    Battlefield Play4Free model is good.STALKER one could work aswell.
    True, I forgot about the BFP4F model. Not too big a fan of the S.T.A.L.K.E.R. model though, so I'll probably end up using the BFP4F model when I get to working on that.

  30. Post #1590
    NuvaWii's Avatar
    December 2009
    63 Posts
    http://www.youtube.com/watch?v=WL9tM...feature=relmfu

    Does this mean...porting models from BF3?

    Also, sorry for the assbump. This thread really, really can't and doesn't deserve to die.

  31. Post #1591
    SFC3's Avatar
    July 2009
    2,629 Posts
    Ooh I forgot about this thread.

    Also, yes, I believe someone has been able to port BF3 stuffs. I think it's on Facepunch somewhere.

  32. Post #1592
    Prototype556's Avatar
    May 2011
    1,649 Posts
    I don't know if this is the right section, but I head hacked Zoey's head onto MW3 SAS and it workd but. . .



    When she dies, her head is perfectly where I had it, but when alive it's . . . scary. Any idea?

  33. Post #1593
    NuvaWii's Avatar
    December 2009
    63 Posts
    Ooh I forgot about this thread.

    Also, yes, I believe someone has been able to port BF3 stuffs. I think it's on Facepunch somewhere.
    If that is true, then oh god yes. I need to find that thread right nao!

  34. Post #1594
    Prototype556's Avatar
    May 2011
    1,649 Posts
    If that is true, then oh god yes. I need to find that thread right nao!
    http://www.facepunch.com/showthread.php?t=1221362

  35. Post #1595
    NuvaWii's Avatar
    December 2009
    63 Posts
    Genius. Now if only I knew how to compile on animations....

  36. Post #1596
    Prototype556's Avatar
    May 2011
    1,649 Posts
    I know how to compile people, don't know about animations. I can try and help.

  37. Post #1597
    NuvaWii's Avatar
    December 2009
    63 Posts
    I know how to compile people, don't know about animations. I can try and help.
    If I knew how to compile these on some awesome animations (or animate myself if I knew how to), then I'd do so and then send them to someone who could make a Garry's Mod SWEP Pack out of it. The sad thing is, even though I do have Blender I never animated and all the times I did attempt to compile the StudioCompiler went hate on me, so yeah.
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  38. Post #1598
    Prototype556's Avatar
    May 2011
    1,649 Posts
    Don't use StudioCompiler, use GUIstudioMDL, here's the DL: http://www.wunderboy.org/apps/guistudiomdl2.php

    Make sure you hit add game, and go to your CSS cstrike folder, and click the Gameinfo.txt so it makes it save to Counter Strike. And make sure you put it into your ep1 source sdk folder and all that jazz.

  39. Post #1599
    anjsl1138's Avatar
    December 2012
    1 Posts
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  40. Post #1600
    Gold Member
    SonicHitman's Avatar
    April 2009
    5,375 Posts
    the ancient slab was removed from its wall,
    behold! the thread that was mostly inhabited by incoherent foreign users has been revived!
    ....now put the slab back
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