1. Post #2041
    ASK ME ABOUT MY FLIES FETISH
    Suttles's Avatar
    August 2009
    31,380 Posts
    no its pixelated

    Fuck, I didn't want op.
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  2. Post #2042
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,952 Posts
    for the oldschool pack - 50 or so tris and a 32x32 texture
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  3. Post #2043
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    I think he missed the oldschool pack thread.
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  4. Post #2044
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,952 Posts
    I hit it too- splash damage yo.
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  5. Post #2045
    Mariner's Avatar
    March 2011
    677 Posts
    UPDATE:

    I was rather busy today and started to work on the textures really late. Missing stitches on top of the hat and probably more weathering but i need to see the HLMV render first. Comments?
    PADDINGTON ENGIE!
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  6. Post #2046
    PADDINGTON ENGIE!
    Now we need a Paddington Bear Roosebelt.
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  7. Post #2047
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    Made a test map for the billboard

    What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375
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  8. Post #2048
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,952 Posts
    Made a test map for the billboard

    What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375
    This is so awesome :)
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  9. Post #2049
    Faust_'s Avatar
    April 2011
    353 Posts
    It would suit koth maps where it changes when team captures the point.
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  10. Post #2050
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,785 Posts
    Made a test map for the billboard

    What I need now is a bunch of advertisements at a resolution of 1024x750 or 512x375
    I'll probably have a use for that sometime soon.
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  11. Post #2051
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    I would have hooked it up to a capture point but I'm not very good with logic puzzles.

    basically there are 7 animations for the KOTH version
    Code:
    -blank to blue
    -blank to red
    -blue to red
    -red to blue
    
    -idle red
    -idle blank
    -idle blue
    The idle animations are initiated after each of the 4 main ones, but the blank to red/blue should only be initiated on the initial capture, and then not be used. So the animations get activated by logic_relays, but the only way I can see it working is in a if/then/not/only type of scenario

    I guess its not really my problem though, huh?
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  12. Post #2052
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,785 Posts
    http://www.livestream.com/pies_house

    Livestreaming some texturing
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  13. Post #2053
    Sharc's Avatar
    January 2010
    3,145 Posts
    Find a texturer for this yet?

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  14. Post #2054
    Gold Member
    pogothemunty's Avatar
    February 2007
    2,952 Posts
    I would have hooked it up to a capture point but I'm not very good with logic puzzles.

    basically there are 7 animations for the KOTH version
    Code:
    -blank to blue
    -blank to red
    -blue to red
    -red to blue
    
    -idle red
    -idle blank
    -idle blue
    The idle animations are initiated after each of the 4 main ones, but the blank to red/blue should only be initiated on the initial capture, and then not be used. So the animations get activated by logic_relays, but the only way I can see it working is in a if/then/not/only type of scenario

    I guess its not really my problem though, huh?
    It's the same logic as the hologram icon uses surely? I'm no mapper so I can't help out there
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  15. Post #2055
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    Holograms are pre-made entities that have been hardcoded, which is why they work so easily, but I cant exactly hardcode a billboard. Can only use logic ents and a prop_dynamic
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  16. Post #2056

    May 2011
    959 Posts
    Fixed up for c_model use and general downloading again. Replaces default shotgun for all classes that use it. Also includes model files for mods/server skins, no hexing/decompiling required.


    Don't upload anywhere else. I'm more than capable of doing it myself, thank you.

    Just curious, why its called Czech cannon?
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  17. Post #2057
    Parazit03's Avatar
    February 2011
    74 Posts
    Find a texturer for this yet?
    That could be me if no one asks for it :)
    I'll ask Napy.
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  18. Post #2058
    Kidofthecentury's Avatar
    November 2010
    231 Posts
    Now that the Heavy has a wielding animation, could an Oni's mace be an interesting melee? Not strictly TF2-era consistent, I know, but could look good along a Dread Knot in Medieval Mode...
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  19. Post #2059
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,785 Posts
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  20. Post #2060
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    beginnings of the sentinel
    (part of the shwig+barron engineer pack)
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  21. Post #2061
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,726 Posts
    beginnings of the sentinel
    (part of the shwig+barron engineer pack)
    Add a style with a rocket.
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  22. Post #2062
    BaronVonFail's Avatar
    July 2009
    1,661 Posts
    This now makes me want heavy to have scout's leg bone as a weapon, using the saxxy animation, naturally.
    HEY! Don't hit me with it!
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  23. Post #2063

    September 2009
    3,239 Posts
    Anyone remember Lego Racers?
    Anyone remember the Thunderbolt powerup?
    Would it be possible to make that replace the Kritzkrieg stream while uber is active?
    Rocket Racer helmet for scout
    Basil the batlord helmet for pyro
    Redbeard hat for demo
    Johnny thunder for sniper
    Fuck that game was the shit
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  24. Post #2064
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    Add a style with a rocket.
    Right now there is going to be a mini-sentry light on it, N-gin style, but I could easly make a rocket version as well.
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  25. Post #2065
    Mariner's Avatar
    March 2011
    677 Posts
    I do have to point out that the Sniper Crosshair is incredibly low poly. Maybe use a variation on the class token instead? Also, boolet is tiny.
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  26. Post #2066
    Judging people just because of their avatars/titles is RETARDED
    Bryceanater's Avatar
    March 2011
    8,560 Posts
    http://www.gamebanana.com/skins/109544

    Also comes with custom kill icons!
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  27. Post #2067
    Mariner's Avatar
    March 2011
    677 Posts
    Rocket Racer helmet for scout
    Basil the batlord helmet for pyro
    Redbeard hat for demo
    Johnny thunder for sniper
    Fuck that game was the shit
    I still have that game along with my N64. I tried my hand at it a month ago. God damn are the controls loose.
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  28. Post #2068
    mutated's Avatar
    October 2010
    1,502 Posts
    http://www.gamebanana.com/skins/109544

    Also comes with custom kill icons!
    I thought it reskinned the knife to a reclaimed or something. Clicked and was very very confused
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  29. Post #2069
    Gold Member
    Recurracy's Avatar
    August 2009
    11,451 Posts

    Terrible AO and a terrible UV to boot. Yet.
    I'll give it basecolors when I bother to fix the goddamn uv
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  30. Post #2070
    Drewsko's Avatar
    March 2011
    1,163 Posts
    Rocket Racer helmet for scout
    Basil the batlord helmet for pyro
    Redbeard hat for demo
    Johnny thunder for sniper
    Fuck that game was the shit
    Oh wow, it would be cool to have stuff from that game.

    I actually built a Rocket Racer out of my LEGO Collection.
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  31. Post #2071
    Roninsmastermix's Avatar
    May 2011
    2,839 Posts

    Texturing is finished on the souwester. Making in game shots later.

    Any suggestions for a new hat for me to model?
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  32. Post #2072
    Sharc's Avatar
    January 2010
    3,145 Posts

    Texturing is finished on the souwester. Making in game shots later.

    Any suggestions for a new hat for me to model?
    I still think a Saturno Hat for Medic would be pretty slick. :3:
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  33. Post #2073
    Roninsmastermix's Avatar
    May 2011
    2,839 Posts
    I still think a Saturno Hat for Medic would be pretty slick. :3:
    I'm sorry. I just don't like that hat. Personal taste is all.
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  34. Post #2074
    The_Broker's Avatar
    May 2009
    838 Posts

    Any suggestions for a new hat for me to model?
    I suppose you dislike the TFC Demoman or Medic hats?
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  35. Post #2075
    Sharc's Avatar
    January 2010
    3,145 Posts
    I'm sorry. I just don't like that hat. Personal taste is all.
    This hat for Heavy then, perhaps?

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  36. Post #2076
    Humblerbee's Avatar
    February 2011
    2,470 Posts
    Ronin, personally I think you should try your hand at a weapon next. It'd be good to diversify and try it out, plus I'm curious to see what you come up with. :3:
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  37. Post #2077
    Drewsko's Avatar
    March 2011
    1,163 Posts

    Texturing is finished on the souwester. Making in game shots later.

    Any suggestions for a new hat for me to model?
    For a Hl1-themed skinpack I proposed and is being worked on, we're hoping for someone to model a Black Mesa Security Guard helmet for the Heavy:



    More shots accessible from the Combine Overwiki page for the Security Guard.

    THere's already models for it available in Half-Life Blue Shift & the HL2 Beta files, but it might be easier to model one from scratch considering the Heavy's head shape.
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  38. Post #2078
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,785 Posts
    I do have to point out that the Sniper Crosshair is incredibly low poly. Maybe use a variation on the class token instead? Also, boolet is tiny.
    "Boolet" is the exact same size as his shirt's Bullet
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  39. Post #2079
    Roninsmastermix's Avatar
    May 2011
    2,839 Posts
    Ronin, personally I think you should try your hand at a weapon next. It'd be good to diversify and try it out, plus I'm curious to see what you come up with. :3:
    i have tried weapons already but so far i don't see any idea that is worthy of investing time on. I see also that there is a smaller chance for weapons to be accepted in the game by valve.

    But in the spirit of challenge, sure. If you guys have any weapon ideas also, throw them here and lets see if i can make them.

    Edited:

    For a Hl1-themed skinpack I proposed and is being worked on, we're hoping for someone to model a Black Mesa Security Guard helmet for the Heavy:



    More shots accessible from the Combine Overwiki page for the Security Guard.

    THere's already models for it available in Half-Life Blue Shift & the HL2 Beta files, but it might be easier to model one from scratch considering the Heavy's head shape.
    i already had a plan for a police patrol hat for the demoman. It looks too much like the stuntman but for the heavy it may work. I prefer the regular, "village people" police helmet than the black mesa though.

    Edited:

    I suppose you dislike the TFC Demoman or Medic hats?
    I didn't want to say it, but yes. I didn't like the TFC suggestions. I'm really sorry. I don't know, to me it's just too far from our TF2 universe. (The scout though had potential, i just couldn't find a way to make it look more different than the regular scout gear)

    Edited:

    This hat for Heavy then, perhaps?

    Looks too plain to me. Has to have something special to attract valve.
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  40. Post #2080
    Kidofthecentury's Avatar
    November 2010
    231 Posts
    i have tried weapons already but so far i don't see any idea that is worthy of investing time on. I see also that there is a smaller chance for weapons to be accepted in the game by valve.

    But in the spirit of challenge, sure. If you guys have any weapon ideas also, throw them here and lets see if i can make them.
    How about this?
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