ouch that hurts my wallet just thinking about losing more than 4500$ to a game
interesting read though!
You should try getting it on the Android Market instead.
Another stack em and combine em game? Ugh.
1. Put in on Android Market
2. When you level up, it shows tits
3. Garry buys a limo
This somehow reminded me of the valve commentaries, where they talk about trial and error. Good read.
It needs more 3's.
5 N 4 |3 |3 0?
I always get a free version of the game if its available. if its any good, I buy full version.
Add Snabbo HD as name, with iPhone 4 screen res support in description :V
I wanted to buy it, but I'm an Android man. Sorry I couldn't help, Garry... :smith:
I'd buy it if it was on Steam and had more modes of play.
Correction Garry, Snabbo didn't cost you 5000$, getting set up to develop mobile games did.
nothing stopping you from developing more games now that you have the tools.
Great read, considering buying the game because I'm sweet.
Originally I hadn't planned on installing this, but now I'm going to try the free version and if I like it I will buy it.
Interesting read, since I'm putting my game on the app store soon
Very nice read, keep at it Garry.
Put it on Blackberry too
I have the free version because I wanted to try it out but the app crashes on start up.
i would have gotten it but i'm on a dinky old 1st gen touch
There's no stopping you from making another mobile game. You'll eventually find a winning combination in Marketing.
Very informative. My coworkers and me were just talking about the subject. We'd thought it would be alot easier to make money of apps, but I guess that proved us wrong. I'll show em that next time I see them.
Just to ask, it doesn't look like the game had to be made with unity. Did you just wanted to try unity out?
Good read. You always hear people say that the app store is a get rich quick scheme with fart apps flooding it and stuff, but this doesn't really make it seem like that.
Also, you guys should make the app that was discussed a while back in the Apple section - A game with a similar concept to Audiosurf with tilt controls which utilizes the song library on the users iPhone. It's p.much perfect.
Thanks for the information Garry on how the appstore works.
It seems you learned a lot and it'll probably help out others in the future.
My suggestion is to stick to the desktop indie games like Minecraft, Terraria and the other up-and-comers. Seems like this is very profitable at the moment. I'm sure with the contacts you have made and your knowledge of programming, you'd be able to come up with an idea and build a great game!
if snabbo was based in a 2d 3d format (like modern sidescrollers) i think it would sell better, just my onion.
but good read very valuable for anyone looking to make a game in the mobile sector
I saw it but wasn't that interested because matching games have been done to death.
Physics games or procedurally generated platformers tend to do very well as apps thought. Would be nice to see something like that.
I always get hooked on procedural platformers because you know that the more you play it the more likely it is that you will get a higher score due to perhaps a slightly easier level coming up or the fact that you miss out on an almost impossible bit that you normally die on. Doodlejump is a great example of this.
I love reading this sort of thing sorry it didn't work out for you
Just wondering, if you payed 1000$ for the adds, where did the other 4000$ went to ?